Kramer Posted October 31, 2017 Share Posted October 31, 2017 Whatsup my peepz, Next weekend I have 2 mates over (although a 3rd might be there as well). It's a great moment to test the Triumph and Treachery rules from GhB17. But what are you experiences with the rules? I watched a game by Miniwargaming in which everybody just kept 'spamming' the change alliance ability and their suggestion was to limit all treacheries to ones per player per turn. What do you think? Als with three players, square tables or the usual 6:4? (my strategy in a meme): Link to comment Share on other sites More sharing options...
angrycontra Posted October 31, 2017 Share Posted October 31, 2017 Our group has simple house rule to counter the whole "secret alliance" spam. Basically you can never use any treachery twice in a row so for example, if I use secret alliance, before I can use it again, I must use one of the other treacheries first (and it doesn't matter how many turns or phases I wait). Another house rule we have is for those secret objectives. Basically at the end of your turn you can drop your current secret objective and roll for another. This way, players won't be stuck with hard or down right impossible secret objectives. Also for table size we just use the usual 6:4, some scenarios would be almost unplayable in any other. Link to comment Share on other sites More sharing options...
RuneBrush Posted October 31, 2017 Share Posted October 31, 2017 Agreed, limit people to not being able to use the same treachery twice in a row or possibly one use per game and jobs a good one! Also, photocopy the treacheries out on a sheet - it makes it a lot easier in game to glance down an A4 page than keep flicking through the GHb or set of cards Link to comment Share on other sites More sharing options...
Kramer Posted October 31, 2017 Author Share Posted October 31, 2017 3 hours ago, angrycontra said: Our group has simple house rule to counter the whole "secret alliance" spam. Basically you can never use any treachery twice in a row so for example, if I use secret alliance, before I can use it again, I must use one of the other treacheries first (and it doesn't matter how many turns or phases I wait). That might be a better solution. 3 hours ago, angrycontra said: Another house rule we have is for those secret objectives. Basically at the end of your turn you can drop your current secret objective and roll for another. This way, players won't be stuck with hard or down right impossible secret objectives. Good call! 44 minutes ago, RuneBrush said: Also, photocopy the treacheries out on a sheet - it makes it a lot easier in game to glance down an A4 page than keep flicking through the GHb or set of cards Haha, that's the most practical tip as yet. That's going on the list for sure. Link to comment Share on other sites More sharing options...
CyderPirate Posted October 31, 2017 Share Posted October 31, 2017 Don't forget you have to roll for the abilities to go off (although you can increase the odds by paying more TPs). In a 3-player game, no-one should be generating enough TPs to spam anything, although the Secret Alliance is definitely the most powerful one available. To get around it, you just need to make sure each of you is trying to engage the other two - so if someone pulls the ol' switcheroo, you've still got options. Link to comment Share on other sites More sharing options...
Kramer Posted November 3, 2017 Author Share Posted November 3, 2017 On 10/31/2017 at 12:34 PM, CyderPirate said: Don't forget you have to roll for the abilities to go off (although you can increase the odds by paying more TPs). In a 3-player game, no-one should be generating enough TPs to spam anything, although the Secret Alliance is definitely the most powerful one available. To get around it, you just need to make sure each of you is trying to engage the other two - so if someone pulls the ol' switcheroo, you've still got options. Hmm, good point. Ah, I think will just wing it. Another friend might be joining but as het has never played AoS. It gives as a good opportunity to play a 500pt test game for him and will see how big the impact is. If it's to prevalent will try one of the suggestions above. Thanks all! Link to comment Share on other sites More sharing options...
CyderPirate Posted November 3, 2017 Share Posted November 3, 2017 Only other bit of advice would be to try and have some counters for VPs and TPs. We just used the gold and power tokens from the Game of Thrones card game. Link to comment Share on other sites More sharing options...
Soulsmith Posted November 3, 2017 Share Posted November 3, 2017 You had me at threeway. Link to comment Share on other sites More sharing options...
Kramer Posted November 6, 2017 Author Share Posted November 6, 2017 On 11/3/2017 at 9:12 PM, Soulsmith said: You had me at threeway. Cheeky alliterations in the titles is what makes a forum great Link to comment Share on other sites More sharing options...
Kramer Posted November 6, 2017 Author Share Posted November 6, 2017 On 11/3/2017 at 7:08 PM, CyderPirate said: Only other bit of advice would be to try and have some counters for VPs and TPs. We just used the gold and power tokens from the Game of Thrones card game. Good call! I'll see what I have lying around. Shouldn't be a problem. Link to comment Share on other sites More sharing options...
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