The Gaunt Summoner and Colour Theory
This was an early progress shot on the Gaunt Summoner that I painted up for my Tzeentch army as a little break from all the terrain that I had been doing recently. I wanted to do a really fun and brightly coloured miniature, but the problem that this leads to is how do you balance all of these colours so it still works as a model? @Vincent Venturella and @StoneMonk talk a lot about colour theory and the colour triangles and this was something I wanted to try and emulate on the model. However I hadn't quite cracked it on here at this point. I sent Vince and @Thomas Lyons a message on Twitter to see what they thought. The main advice was centred around the top of the head:
The guys talked about changing the colour of the blades at the top of the head to the blue/teal colour used on the staff as this would set up a triangle using the staff top and the feathers. The feathers were an interesting case as they allow you to sneak in the extra colours needed to complete certain triangles.
Above you can see the three main colour triangles and how they all work together. When I broke this down I also saw another triangle that I should have made that used the yellow in the eyes, the feathers and I should change the eye in the staff to yellow as well to fully balance them out. I think I'll make that change later just as a sense of completeness. Looking at the completed model below I also think the blue tuft could be changed to the more natural colour of the the other tufts - the blue one is a little dominant on the eye.
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