Penguinus

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22 Lord Celestant

About Penguinus

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  1. On Wednesday we had our first Skirmish campaign at work, which was great fun to get several small games in the same evening for a change. Terrain seemed important so i looked around and put together this quick project that I did over three evenings - mainly to allow for drying between each stage. The work each evening was quite small. Stage One Looking around I finished off a bottle of sparkling water and that seemed the perfect base for a kiln/chimney for a small workshop building. With a few pieces of foam card I roughly formed the shell of the building and stuck some thin wood pieces over the joins to hide the connections. I then piled up filler around the base and let it set overnight, I forgot to take photos at this stage. Stage Two I cut up a box into small square to use as roof tiles and bricks on the chimney and stuck them all over the correct places to give some form. I used the box folds to create the gutter looking areas. Greenstuff was used to create the thicker brick stucture at the top and add some sticky out bricks. Stage Three Once dried and after a quick cheeky spray, to create a more realistic finish I rubbed astrogranite debris over the 'bricks' so that it collected in the gaps between the squares to get a mortar look. And sand and glue mix would probably of worked too. Once that was dry - it was pretty fast i thin just splattered on some paint quick and built up some fast layers of drybrushed highlights. Gave that a few minutes to dry then started working washes over the model. the final touch was some flock and tufts... Final touches were a couple of random assets from the bits box. I hope that gives some ideas for quick and easy (and very cheap) terrain
  2. Hi Dan and Wayne, I was the guy that designed your logo many years ago. I stopped playing around the end of 7th edition as my own daughter was born and i couldn't find the time for family and hobby. I returned just over a year ago, skipping 8th ed and the start of AoS. Your podcast was the first stop on my return and it was great to hear your familiar banter and now i'm loving the game more than ever. Thank you for your time and effort you have invested in making the hobby a better place for everyone. You will be missed, I hope your break isn't permanent and it finds you similarly refreshed on your return :). Best Regards, John
  3. My warband is in three parts. We are stating a narrative set of games that start at 30 renown and then expands to 40, then 50. Each 10 point addition is a distinct group that has joined the original adventurers on their quest. It is set in the ruins of Berenguard, an ancient city in the Borderlands between a Realm of Death and the Lands of a Khorne Lord. The Fallen The first contingent is a tragic tale of Elmora a Sister of the Watch and Ulandryll a Phoenix Guard. Together they had a secret romance, but both bound by duty - a future together was just a dream. Ulandryll returned to the glade one day to find Elmora mortally wounded by a foul bray creature, forest magics would not revive her so he stole her into the Phoenix temple to see if he could save his love. In her wound lay a shard of pure chaos from the gors blade, the healing magic of the Phoenix restored her to life but the warpstone twisted this and fused her life with a daemon. They were sentenced to death for bringing evil to the heart of the temple, but gained a last reprieve. An ancient lore gives them a year to make reparations and purge the chaos. They search the lands along with Gaius a wise loremaster for a cure. In their wake follows a silent executioner ready to enact the final sentence if they should fail or fall fully to evil. 30 points - The fallen Battlemage Sister of the Watch Phoenix Temple Guard Darkling Coven Executioner Wellerton's Rangers Wellerton is bit of a ******, but he has the biggest feathers and he knows it. Despite this, he is a sucker for a pretty lady with a sob story and being offered first dibs on all of the loot they find that doesn't help cure Elmora is the best offer he's had in a while. 10 points - Wellerton's Rangers Freeguild Archer Freeguild Crossbowman Freeguild Handgunner Freeguild Guard x2 Barak Karkov Karkov has lived in the city for as long as anyone can remember. He mutters all day about his Barak, even though we are no where near the sea and claims he lived on a cloud. He spends most of his days collecting junk with his mechanical friend he cobbled together. Karkov also has a big gun, so no one really questions him too much. He is joined by fredrick who seems to have lost his stone and is searching for it with his brother Josef. 10 points - Barak Karkov Grundstock Thunderer Quarreller Warrior Longbeard
  4. My Beasts of Chaos army once was comprised of Beast Herds, Shaggoths and Chaos Ogres... but when the 7th Edition army book came out it removed those units from the army and so project warpig was started. I had a bunch of spare boar heads in my bits box at the time as the tuskgor chariots always came with alternate heads. These pigs needed a leader and aside from the shield, i also built my first full greenstuff model for the doompig. Unfortunately i never ran them much so never finished them off fully. With Age of Sigmar, i've ran them a few times and with devastating effect if they get into enemy lines. In honour of some of their most recent successes i've started to scratch build a piggy-mum (will count as a Ghorgon) to fill out the brood. Pig-gors Doompig Ghor-pig Size Comparisons Next hobby tasks for these: So i'm rebasing all of these to rounds, i'm going to do some more conversion work on piggsy (the pig on the square base) to turn him into another standard bearer. I need to finish basing and painting the DoomPig and obviously there is still a lot of modelling to go to finish the mother pig off. Her arms are going to have large bladed weapons bound on, i need to add a cloak to her too, buckles and detailing to the straps, additional armour plates and then i'll see what else needs adding after that.
  5. Cheers for taking time to make comments The rocks for the bases are made out of FIMO. I roughly cut some pieces the right shape and baked them in the oven for a while. After they were cooked, but still warm i hacked away at them with some modelling tools. The flakes that come off leave them with a rock like finish. They are then pinned together with steel wires and some greenstuff barnacles added along with some resin crystals. The ropes on the boat are picture hanging wires. I feel i need the red as a punch colour - i'm going to keep the blue as the colour for aethermatics, but yup the windows are not working at the moment. I was trying to do them with the gem paints and i haven't really found the result i was hoping for so far. My warherd units are all pig themed - i'll put a blog-post up with an introduction to the family
  6. Slowly but surely the switch from square to round bases continues. One of my favourite models still in the GW range is the Shaggoth, this metal version is probably heavier than my entire Kharadron force will be when complete. The harpy is a daemonette and tyranid gargoyle conversion. As for the Kharadrons, i've been playing with colour and basing options and i've got to a point where i think i'm happy to start painting the rest of the force
  7. Could you put me down for this too please... John Southgate Thanks
  8. Used the games club option - but its at work (after work hours) that a group of us get together to play narrative and matched play games
  9. A unit a two models has been charged from different directions by two units. Both models could reach either unit with a pile in move, but each model is closer to different units. By moving each model towards their closest unit they would break coherency as a pair. What are the options here? Am i not allowed to move at all? Can i pile into the same unit as coherency trumps nearest model? This has happened a few times and i'm not really sure on the best solution... we just let the models move to closest enemy either even though its wrong as its more fun, but it would interesting to know what a more tournament focused ruling would be
  10. Could you set a limit (for example 300 points) and then if the monster is under by over 100pts then they get an artifact from their appropriate alliance. For every 20 points over the limit the monster starts with a wound ( so 100 points over = 5 fewer wounds) Not looked at the exact numbers to balance here, but you get the idea as most monsters will scale back their abilities after being wounded