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Qaz

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Everything posted by Qaz

  1. Shield Defense having been ruining my games.
  2. Oh. My Lord-Ordinator might have some use then.
  3. Yes, it looks pretty good especially if you're not planning to move anytime soon. The counterplay is to charge models that have moved. Absolutely brutal when timed right. Imagine playing without the Warden or Skritch in phase 2 or 3.
  4. As per page 20 in the rulebook "if the attack total is greater than the defence total, the Attack action is successful. The target suffers damage [...]" . The full stop is important here. The Attack action is considered a success before damage is applied. Doesn't really matter to me. As long as everything is consistent then all is good (like how they rolled back on the first Time Trap FAQ).
  5. Experimental Total Carnage deck, totally fun deck to kill in the name of Khorne: Objectives: Advancing Strike Blood for the Blood God Masterstroke It Begins Draw the Gaze of Khorne Pure Carnage Khorne Cares Not Ploymaster Precise Use of Force Escalation Alone in the Darkness Khorne's Champion Ploys: Blood Offering Shardgale Death Throes Twist the Knife Ready for action Reflected Injury Last Chance Improvisation Trap My Turn Time Trap Duel of Wits Upgrades: Awakened Weapon Frenzy Incredible Strength Light Armor Soul Trap Unparalleled Strike Berserk Charge Great Strength Tethered Spirit Grisly Trophy Deathly Fortitude Shadeglass Spear
  6. Interesting definition of a successful attack action (Last Chance #336). Wouldn't have thought it worked that way.
  7. Fyreslayers still have a good showing (2nd at Adepticon). Somewhat agreed that BCR has disappeared. My heart is saying yes but my wallet is saying no~
  8. Shadespire underworlds card library updated with the latest two warbands
  9. Eh? I only saw the eel riders had one with spear (atlantaen) and the other with sword (raider?) . Two builds from the eidolan of Mathlann (might be different warscroll since they were pictured alongside an army at the same time) and two different build from the deepmare (seahorse) rider . One is a named character.
  10. I would miss the double turn, it is one of the things that keep aos fresh for me. I am of the opposite opinion, having no carry-overs mean that you have a more interesting weapon consideration and create another dimension of choice: should I pick weapon A to kill hordes or weapon B to kill elites.
  11. Thinking that a good colour scheme might give more of the cthulhu vibe, maybe some slimy tentacle hair. Make the skin more fish-sea-like. Anyone knows what's next. I feel like it should be Night gobbos. My local GW suspiciously painting up a night gobbo army.
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