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grungolah

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Everything posted by grungolah

  1. Not for me, but I appreciate the Witherstave's simplicity.
  2. No harm in going a larger size. You will need green stuff to keep some of the magnets in place. If you havent done that before, I recommend adding superglue between the model and green stuff while you are sculpting. Saves a step, because the green stuff usually falls off in a week.
  3. Here you go. I prefer the strength of the 3/8" magnet for the raised arm, as that is the most easily bumped. The other 2 work fine with the 1/8" for now. I just remembered I have a few nurglings to paint and put on this guy, so he's not 100% done, but I think Glottkin deserves my attention more right now.
  4. I'll get the exact colors when I get back, but black primer, dark grey base coat, agrax wash, dark pink drybrush, twice, and then spot drybrushed tan flesh. The mix of brown and pink turns it purple but there is no purple.
  5. In my army, the only thing naturally green is the flies. The green comes from copper, armor, and cloth. That's still a lot of green though...
  6. Just got my first magnetized GUO done. I think I woke him up.
  7. I think we all agree that the concept of "point of origin" would answer this question differently. It's going to need an errata to get there. Right now, the caster's base is the GUO's base.
  8. I am the finder, I guess. I posted this in the main forum in the endless spell discussion a few days ago. The portal only affects range and line of sight. As written, the caster is still the Great Unclean One for everything except range. In order for it to work any differently, there needs to be something in rules that makes the portal the caster for all aspects of the spell (or at least for drawing a line for THIS spell). I was waiting to see if that changed in the FAQ. Certainly outside of Thrice, it's not going to turn heads. Thrice is all about that spell, and they wrote that book with 2.0 in mind, so this may all be the master plan.
  9. OK, going to throw this in the Nurgle thread (the real Nurgle thread this time) now that the FAQs bypassed the "issue." I believe it's legit now. The spell is GUO's Plague Wind, cast through the Spellportal. Pick a point within 14" of the spellportal. Sounds fine so far. Then draw a line up to (34" or so) back to the caster. Deal D3 mortals to all units hit (3D3 if using Thrice Befoulment). I don't know about you guys, but that's nice enough for me to buy a third GUO.
  10. Spamming is gone everywhere, but Glottkin and GUO can still be stacked. It's a win for Nurgle. Yeah, it's expensive, but 2 models we love to take anyway.
  11. Someone mathed it out in the 1.0 thread. Drones with +2 attacks versus Pusgoyles with +1 attack, and it was much closer than people thought. Drones win damage. And resilience... Pusgoyles have it. I like Pusgoyles because they can fill the battleline tax with LoA general (which is my favorite general). It's like having drones without having to bring PBs.
  12. Favored poxes is the last spell I cast on the turn the GUO is already in combat with the largest unit in game. He has already endured at least 1, maybe 2 turns of retaliation. If prior turn spells went well, it's contagion phase 2. Barf/breathe for damage. Endlist gift is great, but I always choose something offensive.
  13. I'm a big fan of the GUO with the bell and blade, Favored Poxes, Cogs and Pestilence Breath. Its a wizard and a tar pit.
  14. 6's automatically hit, right? BTW, your opponent needed to kill LoBlights.
  15. My problem is with low point lists. How high a point range is needed to field Slimux, something with Ambush, something to stay in your deployment zone, something to manipulate the corruption cycle, and something to go for objectives and win? That's a lot of somethings.
  16. I have the new GUO magnetized and one of the old metal GUO (which I will eventually have ride a mound of Nurglings). To round out Thrice, how is the Forgeworld GUO? There are other metal versions out there I could try to acquire as well. The last option is to try my hand at sculpting my own, and maybe using the magnetized parts from the plastic one to bring it all together. Basically, if I'm going to run 3 unclean ones, I want 3 completely different sculpts. Thoughts?
  17. Assembling the Harbinger and had a quick question: is he supposed to come with a 75mm base when recommended (and common sense) is 60mm?
  18. I think this completely overlooks the best use of the tree: To permit a run/charge. Because of the timing of summoning, it's basically foolproof. 1) Gather points in the hero phase. 2) Run 3) At end of movement phase, summon a tree behind the unit that runs. 4) At the beginning of charge phase, models that ran can now charge. The "simple" math adds D6 to a charge attempt, but it's much better than that. It increases the odds of a charge success, the maximum threat of your whole army, and the angles which you can approach. I've been using this tactic in all my games, and I rarely give up the alpha strike. The problem with Slimux's tree is that it is deployed in the hero phase. You don't get the benefit of moving forward before placing it. For now, I have tabled Slimux in favor of another wizard. Movement phase summoning was meant to reduce the effectiveness of summoning a powerful unit like Plague Drones. I don't know that they considered the benefit of summoning trees that late.
  19. Nurgle doesn't need to hide its heroes. They are all pretty resilient. I'd march them up with your Kings.
  20. Stacking commands is a one shot tactic, unlikely to change the game outcome. I used it last week to put a lot of hurt on skeletons, but it fell short. Granted, without stacked +attacks I might not have even dented their ranks. I wouldn't keep more than 1-2 spare commands, and then only if you have multiple good abilities for the alpha. I think for AOS 2, a good "stacking" Nurgle game would be: 1 stackable command (GUO or Glottkin) 1 non-stackable command (HoD, LoA, etc) 2-4 spells worth of wizards 1 predatory endless (if you place 2, your opponent always controls 1) 0-1 non-predatory endless Batallion (for command point and second artifact) Either Lords with LoA for battleline or Kings otherwise. Gnarlmaws (best use of summoning points, imo) The combination of our spells (debuffs), one-time attack buff, and our resilience makes for a good attrition game. I don't see a place for Slaves right now.
  21. Check the Maggotkin errata. Our cheaper commands are not spammable on a single unit. I do not recall if Plagues was on that list. Unfortunately, those errata did not make it to the app like I had hoped.
  22. I've been eyeing this for a while now. Stands over 12" tall, but the base is only 120mm. His head would be as tall as Glottkin, which feels right. I'm just looking for a suitable wooden structure to put on his back. If I could make one from scratch, I'd just sculpt an elephant by scratch lol.
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