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newsun

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Everything posted by newsun

  1. Any one run a list like this? Allegiance: TzeentchGaunt Summoner and Chaos Familiars (180)Tzaangor Shaman (180)Magister (140)10 x Kairic Acolytes (80)10 x Kairic Acolytes (80)10 x Kairic Acolytes (80)9 x Tzaangor Enlightened on Disc (420)9 x Tzaangor Enlightened on Disc (420)9 x Tzaangor Enlightened on Disc (420)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 154
  2. I think it's actually used in hero phase and just triggers in next combat phase.
  3. I get it and there might be some places where it makes sense to have endless (xxx) all behave the same.
  4. Exceptions are what bring about the character, beauty, and depth in life, I enjoy those things in games as well. Fully homoginized is boring for me...
  5. This is what I'm building with Troggs focus Allegiance: Gloomspite GitzDankhold Troggboss (300)- GeneralFungoid Cave-Shaman (90)Troggoth Hag (380)6 x Fellwater Troggoths (320)6 x Rockgut Troggoths (320)20 x Shootas (130)60 x Stabbas (360)- Pokin Spears & Moon Shields5 x Boingrot Bounderz (100)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 170 No idea what artefacts or command trait yet.
  6. I saw pics of your game against Tony, two very pretty armies for sure. You have more of yours?
  7. Maybe something like this Allegiance: Gloomspite GitzDankhold Troggboss (300)- GeneralLoonboss (70)Fungoid Cave-Shaman (90)6 x Fellwater Troggoths (320)6 x Rockgut Troggoths (320)6 x Fellwater Troggoths (320)20 x Shootas (130)20 x Shootas (130)6 x Sneaky Snufflers (70)Troggherd (180)Total: 1930 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 145 There are 70 points play in it, though with battalion, loonboss, and snufflers one unit could really wreck shop. Possibly another depending on how many CP you have. I'd almost lean to another loonboss to cover more board with that buff or maybe second snufflers. Artifacts and traits I'd want to test.
  8. So what is thought on making Troggs competitive? Is it possible and if so what is needed to augment short comings?
  9. I'd probably drop the sorc Lord or ogroid to make enlightened 6 strong. Then get pendulum or swords
  10. Those look decent ardboyz maybe 120/320-330
  11. It does not matter if they come back. As long as 1-2 units of 10 come back I've gotten value out of the battalion. 170 to get less drops, +1cp, and 160+ points back on the field means it's basically paid for itself after a single unit is returned.
  12. Even with mawkrusha you can't waagh all of 4x6 consider what is part of the waagh, the rest can be from allies as they are unlikely to receive the benefit on their flank. At that point the Trogs get more interesting as they bring something IJ does not have. I like. This is what I'm going to build with a similar idea. Mostly keep sending waves and grinding it out. Losing the MB could suck as there is no redundancy. Allegiance: IronjawzMortal Realm: AqshyOrruk Megaboss (140)Orruk Warchanter (80)Fungoid Cave-Shaman (90)Fungoid Cave-Shaman (90)30 x Orruk Ardboys (450)20 x Orruk Ardboys (320)10 x Orruk Ardboys (160)10 x Orruk Ardboys (160)10 x Orruk Ardboys (160)5 x Orruk Brutes (180)- Pair of Brute ChoppasArdfist (170)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 196
  13. I think there is some play with over 200 models in Gitz, but most are not gonna paint that is all.
  14. Hey guys, just finished getting caught up with the last 5-6 months of discussion on here, big shout out to all who offered their insight and experiences. Despite the state of the army book, I'm still endeavoring to play some Orks in Armor. So initially I'm looking at using this as the starting point for my hobby and play. Looking for thoughts on how you would finish this list off.
  15. Warriors are good battleline and hard to shift with their 4+/5++
  16. https://thehonestwargamer.com/aos-list-rundowns/joel-mcgrath-beasts-of-chaos/ Looks good. Lots of chaff and some large units to deal with.
  17. I'd run it like this Allegiance: Beasts of ChaosTzaangor Shaman (180)Tzaangor Shaman (180)Great Bray Shaman (100)10 x Ungors (60)- Mauls & Half-Shields10 x Ungors (60)- Mauls & Half-Shields10 x Ungors (60)- Mauls & Half-Shields6 x Tzaangor Enlightened on Disc (280)6 x Tzaangor Enlightened on Disc (280)20 x Tzaangors of Beasts of Chaos (360)10 x Bestigors (120)10 x Bestigors (120)Phantasmagoria of Fate (200)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 155
  18. They go first, but are only okay. The enlightened are the melee unit. Could consider two units of them and gain 120pts.
  19. They are worded differently, I've read of people playing both how the Tzaangors read, though they specifically state their unit name if contains can roll the save. Arcanites read the model wounded must have the shield. They are such through away unit that probably best to equip all with shield anyhow for the slight additionally survivability.
  20. Those are sick, this looks like a fun project. Now I want to try something like this.
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