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5kaven5lave

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Everything posted by 5kaven5lave

  1. Thanks man, I think I’m probably looking at something that would be better in Ironjawz allegiance so I’ll start looking into that instead.
  2. Had a game vs. Seraphon Saturday night on Better Part of Valour. My list was as previous page, theirs wasn’t too filthy but still had Kroak, Bastiladon, loads of Wizards and Skinks etc. They took first and flooded my side of the board so I got rattled and cleared them off in my first turn. Took out their wizard / summoning battery turn 2 but was starting to get mobbed by turn 3 and called it turn 4. Obviously I could’ve played better but it was one of those ‘Kharadron paradoxes’ where all you need to win the game is a double but you just can’t roll it. Ah well, on to the next one!!
  3. Any thoughts on this Low model-count smashy with pigs list? Have only played ‘splitterz before but big monsters looks fun. Is it too MSU? Too many heroes? Was just going to buff the big’uns and push them forwards. Allegiance: Big Waaagh!Megaboss on Maw-Krusha (460)- General- Boss Gore-hacka and Choppa- Command Trait: Ironclad - Artefact: Daubing of Mork - Mount Trait: Weird 'UnOrruk Weirdnob Shaman (110)- Lore of the Weird: Da Great Big Green Hand of GorkOrruk Warchanter (110)- Warbeat: Killa BeatWurrgog Prophet (160)- Lore of the Savage Beast: Brutal Beast SpiritsWardokk (80)- Lore of the Savage Beast: Breath of Gorkamorka6 x Orruk Gore-gruntas (320)- Pig-iron Choppas10 x Orruk Ardboys (180)- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph Bearers10 x Savage Orruks (120)- ChompasRogue Idol (400)Geminids of Uhl-Gysh (60)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 125
  4. Well, just put the finishing touches to my KO list which I’ve been working towards since Aether War dropped. Had a mare getting my Ironclad on the stand but hopefully it’s sorted now. Apologies in advance for the long-ish post. List attached here somewhere, went full-geek-ahead on naming and lore so here we go. Photos first (hope you all like Nurgle photobombs). I believe I’ve pioneered a painting style I like to call ‘s**t speed paint’ with this one: https://imgur.com/gallery/M1O6zsj Also, I hope you all like lore (in which I make excuses for poor painting and using Barak Zilfin rules for my custom Skyport): Barak Zinti (Tinkerers, Tinsmiths) are often referred to by fellow Duardin as the ‘Zintrommal’ (Tin Beards) due to their almost exclusive use of the commonplace, low grade metal in their smithing. It is a minor skyport with no seats on the Geldraad and no significant deeds of note. The real wealth of Barak Zinti, however, lies in the production of an alloy of tin and Aethergold known as ‘Aetherzint’. The method of production of Aetherzint is, of course, a closely-guarded secret, but while this alloy is no stronger than any of the other metals commonly used among the Kharadron, it is both highly resistant to corrosion and substantially lighter. As the consequence of these properties, the skyships of Barak Zinti have been known to keep pace with those of the illustrious Barak Zilfin on a good day with a fair wind. Furthermore, it is for these reasons that the skyships of Barak Zinti often have a drab and poorly maintained exterior, since no amount of chipped paint or sky-barnacles can slow them to the pace of most other Skyports. Barak Zinti are a Barak of miners and Whaleen hunters, needing a steady supply of both metal and oil to keep the forges alight and skyships in the air. Phew!! All done. Feedback welcome if anyone has any.
  5. Sounds rad, give it a go and let us know!! I had a 40/30/10/10 and 2 Frigates with the Attack Squadron so you could blob up on objectives but have them watching their back too. Definitely a long-term goal to have that list ready to go.
  6. I like the idea of the Diviner command trait or artefact (can’t remember which) that makes all your units within X of an objective or terrain piece immune to battleshock. That was they’re safe and you can use the gold for a reroll hits or something. There’s the non-skyport article or something trick that lets you retreat and shoot, you could get them engaged then pull out and unload (so to speak). 40 of them will do some serious damage. As you’d be mainly ground based a Khemist might actually do something too.
  7. Oh, absolutely, they are fantastic models and I am a confirmed ArCo fanatic, it’s the level of detail in them that puts me off painting that many - it would take me aaaaaaages!!
  8. I posted a list with 100 ArCo a couple of pages back, I think it’s got potential but I’m not sure I can face painting 100 of them. They are excellent value and Gold really helps them. Just a shame about that 9” reach. Maybe an idea to try out on TTS.
  9. So, have I got it wrong with this: if it’s a 12” back from the centre deployment, that’s 24” it can be to you at closest if your screen is on your own front line. Hero phase move plus normal move gets them close to if not just outside of 3” of your screen, then they charge, do in your screen. Then they’re outside of 3” of the rest of your army and can’t do anything else. Would appreciate if you could let me know what I’m missing. Cheers.
  10. Re: turn 1 Mawcrusha: deploy in a corner with a line of 10 ArCo around your army that’s more than 3” away from the nearest unit. They charge and hit the ArCo and that’s all they can do. Then you go full salvo back and destroy it.
  11. Loving these pics guys, keep them coming!! Question for anyone’s who’s painted an Ironclad - did you stick the guy with the paintbrush on the side or not? Seems a bit jarring to have some fella who missed a bit hanging around while the bombs are going off.
  12. Just starting my Ironclad today for the last points the 2k list of my KO I’ve been building and painting since Aetherwar. Pretty hyped!!
  13. @Cavemonster I don’t think there have been many tournament lists that weren’t a Skyport list and most of those were Zilfin or Urbaz, though a Mhornar one did well down under I think.
  14. 150 wounds with a 4+ save? Can’t get enough of that 9” range? Rerolls for (almost) days? Retreat and shoot an amazing one time per battle? Really like ArCo? Battleshock immunity for your big blob? You’ve come to the right place... EDIT: I know I’m joking about here but a fully buffed unit of 40 ArCo rerolling hits and 1s to wound stand a decent chance of doing 40 wounds to a 4+, that’s a unit of Mortek Guard or most of one. Only issue is moving it... Allegiance: Kharadron OverlordsKharadron Code- Artycle: Settle The Grudges- Amendment: Prosecute Wars With All Haste- Footnote: There's No Trading With Some PeopleLeadersAetheric Navigator (100)- General- Command Trait: Diviner - Artefact: Svaregg-Stein Illuminator Flarepistol Aether-Khemist (90)- Artefact: Spell in a Bottle Aether-Khemist (90)Battleline40 x Arkanaut Company (360)40 x Arkanaut Company (360)10 x Arkanaut Company (90)10 x Arkanaut Company (90)Units1 x Grundstok Gunhauler (150)- Main Gun: Drill Cannon- Great Endrinworks: Coalbeard's Collapsible CompartmentsBehemothsArkanaut Frigate (250)- Main Gun: Heavy Sky Cannon- Great Endrinworks: Magnificent OmniscopeArkanaut Frigate (250)- Main Gun: Heavy Sky CannonBattalionsIron Sky Attack Squadron (120)Endless Spells / Terrain / CPsThe Burning Head (30)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 153
  15. Nope, but they can be MW’d off by bravery-affected abilities - Crypt Horrors and Terrorgheists etc. Have found the list, turns out it was a CoS list, so was a bit off the mark with LoG.
  16. Heard tell of a LoG bravery debuff list that can delete a blob of 40 Mortek Guard, does anyone have the list? Not a power-gamer but do love bravery debuffs. Cheers.
  17. Just had a couple of games with Mortek Guard. Crikey. Messed up my first game with my list above vs. Seraphon but wised up for a rematch and had my 2 units of 20 shrug off his magic phase and delete 500 points of my opponent’s army turn 1. So brutal 😍
  18. Yet another question, this time about Katakros: His Supreme Lord CA only gives +1 to save for (not keyword?) Mortis Praetorians - does that mean that bit can only work if you take that sub faction? Cheers.
  19. Thanks again kidder, running him at the side of a deeper block was my thinking so will give that a whirl.
  20. Thanks man, this is super helpful and what I will run as default. There is also a Stardrake in my local meta which worries me as three instakill bites could well break my coherency in something like that. Would you keep that formation and hope you roll enough 4+s to fill in any gaps? Run them as a 4x5 block instead so you can lose 3 and keep coherency in the back rank? Have my Morteks fight after the Drake so I can pile in afterwards to regain cohenrency? Any extras ideas from anyone much appreciated.
  21. Ok, so next Harvester question. The ability to recycle only works if a model dies within 3”, so where would you place a Harvester relative to a block of 20 Mortek? At one end where you’re taking models off from? Ta!
  22. @Overread Top man, thanks again. Will try to be as adaptable as possible but basically aiming to sit on objectives and not die. Gonna have a few proxy games with the other half over the next few weeks until I can buy minis again.
  23. @Overread Really appreciate the reply, thanks man. Obviously this is suboptimal in many ways but do you think I could avoid getting smashed with something like this? Would probably be better to run Petrifex, take second Crawler etc. Allegiance: Ossiarch BonereapersKatakros, Mortarch of the Necropolis (500)Liege-Kavalos (200)- General- Command Trait: Unsettling and Sinister - Artefact: Baleful Blade 20 x Mortek Guard (260)- Nadirite Blade and Shield20 x Mortek Guard (260)- Nadirite Blade and Shield5 x Kavalos Deathriders (180)- Nadirite Blade and ShieldGothizzar Harvester (200)Gothizzar Harvester (200)Mortek Crawler (200)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 114
  24. Will try to answer at least some of this: Hitch depends on Fly High being used, so the next logical question is whether TAABIYLFI can be a Fly High, seem to remember word being that you could and that someone had done it on the GW stream? Once you’ve hitched, you need to be set up more than 9” from an enemy unit. As far as I understand, once your movement phase rolls around you can disembark stuff before you move again if you wish. That stuff can’t move but it can shoot / charge if you like. Wait for a second opinion before you take this as gospel.
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