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5kaven5lave

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Everything posted by 5kaven5lave

  1. Oooooh. This is nice, massive thanks. Any particular spells on the second Wardokk and the Warchanter? Maybe Bash ‘Em Ladz and Foot on the Chanter?
  2. What ho chaps. Have a game tomorrow with the latest iteration on my list. Any advice on how finish the last 165? Options seem to be: 1. Wurrgog for mo’ magic and double Warlord (second artefact?) 2. Gruntas for mo’ smashin’ 3. option 1 but also swap the Wardokk for 5 more Ardboys Any other advice also welcome. Ta!! Allegiance: Big Waaagh!- Grand Strategy: - Triumphs: Megaboss on Maw-Krusha (480)- General- Boss Gore-hacka and Choppa- Command Trait: Hulking Brute - Artefact: Amulet of Destiny (Universal Artefact)- Mount Trait: Fast 'UnGobsprakk, The Mouth of Mork (300)Orruk Warchanter (115)- Warbeat: Fixin' BeatOrruk Weirdnob Shaman (90)- Lore of the Weird: Foot of Gork- Lore of the Weird: Da Great Big Green Hand of GorkWardokk (80)- Lore of the Savage Beast: Gorkamorka's War Cry- Universal Spell Lore: Levitate10 x Orruk Brutes (320)- Jagged Gore-hackas- Reinforced x 15 x Orruk Ardboys (85)5 x Orruk Ardboys (85)3 x Orruk Gore-gruntas (150)- Jagged Gore-hackasBeast-skewer Killbow (130)*Warlord**Hunters of the HeartlandsSpellTotal: 1835 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 119Drops: 10
  3. Also really enjoying the magic aspect of BW, if Gobsprakk can get -1 and attack and switch off wards on something big it’s a sitting duck. Smash a MBoMK into it and you’re laughing.
  4. Anyone painted up Gobsprakk yet? Are there any decent painting guides about?
  5. Scroll back a page or two and you can read up on the unending debate to your heart’s content 😅
  6. Can chime in with the MBoMK chat, had my rematch the other night and he died very quickly for the second game in a row having done a disappointing amount of damage. Do think splashing a bit of Kruleboyz in BW has some legs, the Killbow has been mainly disappointing but I think Gobby brings a lot, the -1 attack and no ward spells are supreme if you can get them off and he spiked 9MW in one combat phase. Managed to lose again btw vs. Stormcast dragons, think I need to send the MBoMK off against smaller units rather than the big daddies.
  7. Having another bash with my BW list tonight, rematch vs Stormcast dragons. Lost pretty handily last time round but do feel I was a touch unlucky at key points of the game(!). Anyway, in come 5 more Brutes and MSU pigs, we’ll see how it goes down: Allegiance: Big Waaagh! - Grand Strategy: Prized Sorcery - Triumphs: Megaboss on Maw-Krusha (480)* - General - Boss Gore-hacka and Choppa - Command Trait: Touched by the Waaagh! - Artefact: Arcane Tome (Universal Artefact) - Mount Trait: Fast 'Un - Lore of the Weird: Foot of Gork - Universal Spell Lore: Flaming Weapon Gobsprakk, The Mouth of Mork (300)** Orruk Warchanter (115)* - Warbeat: Get 'Em Beat Swampcalla Shaman with Pot-grot (105)** - Lore of the Swamp: Sneaky Miasma - Lore of the Swamp: Choking Mist Wardokk (80)** - Lore of the Savage Beast: Gorkamorka's War Cry - Universal Spell Lore: Levitate 5 x Orruk Ardboys (160)** 5 x Orruk Ardboys (160)* 10 x Orruk Brutes (320)* - Jagged Gore-hackas - Reinforced x 1 3 x Orruk Gore-gruntas (150)* - Pig-iron Choppas 3 x Orruk Gore-gruntas (150)* - Pig-iron Choppas Beast-skewer Killbow (130)* *Battle Regiment **Warlord Spell Total: 2150 / 2000 Reinforced Units: 1 / 4 Allies: 0 / 400 Wounds: 134 Drops: 5
  8. @Kasper Was probably gonna push them forwards as a main threat alongside MBoMK and Gobby in a BW list, have them ready to have Levitate cast on them turn 1 but probably no Warchanter buff for them. Would assess my opponent but could send them into a unit Gobby had debuffed first. Think ~5 MW with the hackas probably makes 6 worthwhile if I can position them correctly?
  9. Gonna try and resurrect this as a Big Waaagh! thread so it doesn’t interfere with the single allegiances? Anyway - any thoughts on the below? Ardboy points are wrong so this is 1995, but a mix of smash and debuff? Gobsprakk knows all KB lore spells but having trouble giving him anything from the universal lore. Allegiance: Big Waaagh!- Grand Strategy: Prized Sorcery- Triumphs: BloodthirstyMegaboss on Maw-Krusha (480)*- General- Boss Gore-hacka and Choppa- Command Trait: Touched by the Waaagh! - Artefact: Arcane Tome (Universal Artefact)- Mount Trait: Fast 'Un- Lore of the Weird: Foot of Gork- Universal Spell Lore: Flaming WeaponGobsprakk, The Mouth of Mork (300)*Wurrgog Prophet (150)**- Lore of the Savage Beast: Gorkamorka's War Cry- Universal Spell Lore: LevitateSwampcalla Shaman with Pot-grot (105)**- Lore of the Swamp: Sneaky Miasma- Lore of the Swamp: Choking MistOrruk Warchanter (115)*- Warbeat: Get 'Em Beat5 x Orruk Brutes (160)*- Pair of Brute Choppas5 x Orruk Ardboys (160)**5 x Orruk Ardboys (160)**5 x Orruk Ardboys (160)**6 x Orruk Gore-gruntas (300)**- Jagged Gore-hackas- Reinforced x 1Beast-skewer Killbow (130)***Warlord**Battle RegimentSpellTotal: 2220 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 131Drops: 5
  10. I’m so hyped for list building in the new book, loads to think about.
  11. My mainly IJ BW list that will be fun but I’m far too smoothbrain to play well is as follows: Spell Lore Enhancement MBoMK 480 Fast ‘Un Amulet of Destiny Mega Bossy Gobsprakk 300 Nasty Hex and Choking Mist Wurrgog Prophet 150 Gorkamorka’s War Cry and Levitate Weirdnob 90 Foot and Hand of Gork Warchanter 115 Brutes 160 Ardboys 85 Ardboys 85 Ardboys 85 Gore-gruntas x6 300 Killbow 130 1980 Ardboys to get some charges in, Wurrgog for BW points and flying pigs turn 1, Gobsprakk for mobile debuff platform. Decent spell damage with a slice of luck. There aren’t enough bodies but if you 4D chess’d it you could be making magic with it.
  12. Just to confirm within Big Waaagh!!, can you say that units within it belong to a sub faction within IJ, BS or KB? Didn’t think you could but just wanted to check.
  13. Think my first foray is going to be mostly ‘Jawz but with some Kruleboyz shooting and some debuff magic from the Vulture, see if it makes any impact as a Big Waaagh!!
  14. Rogue Idol will get the venom weapons MW output right? And in Big Waaagh!! too?
  15. Oh man, I just don’t know what to think now 😅. No allies between Orruk factions is a bit of a gutpunch. Think I’ll just pick models I like and do a Big Waaagh!! soup to begin with and see what’s good. Are there any written points lists about?
  16. Do we think today might be THE DAY when all the pre-order stuff is announced then?
  17. All really good points here, I was thinking more at the allegiance ability level, Mad As Hell and Smashing and Bashing, Ironsunz having the -1 to hit, it’s fun if not world-beatingly effective.
  18. @Malakree Have also been plotting something similar ish, this is a double-edged compliment of sorts but I think one of the greatest strengths of a footboss is access to a cheap Amulet of Destiny for an Ironsunz krushaboss. Hoping like crazy that we manage to stay relatively untouched in the next book, think we’re in a good place right now.
  19. Just about to start building some Brutes. Is it 2-handers that are better? Also, is Boss Choppa the best champion option? Or before all that, should I just wait until the new book in August? EDIT: Ah, it looks like the Boss Choppa goes with a unit with Choppas and the Brute Smasha goes with the Gore-hackas?
  20. Was a hefty slice of luck involved tbh, they had below average dice and mine were definitely above. Both of our first games of 3.0 and first games in a while. My list was Ironsunz: MBoMK Weirdnob Warchanter x2 15, 10, 10 Ardboys 3 Gruntas 2x5 Brutes Brutes sat on objectives while Boys were a bit more mobile, fired the Cabbage and Pigs at them turn one and fed small units to Eels then countercharged. Cabbage smashed a turtle and King. By the end of round 2 it was 13-6. The one thing that really stuck out to me was armour saves vs. Eels on the charge, my Boys used to be rolling 6s to save rerolling 1s with Mystic Shield, now it’s 4s (if they have All-Out Defence also). Massive also for the Maw-krusha. Can’t overstate how huge that felt.
  21. Legendary, you’ve helped me out a couple of times in the last couple of days. Just smashing the hell out of some IDK as we speak, just managed to score 8VP in 2nd round of Feral Foray (Hold More, Raid, Bring it Down achieved with my own Maw-krusha). Perfect storm but hammering Eels is so satisfying.
  22. What ho again chaps. Quick rules question. If my Maw-krusha has Mystic Shield and All-Out Defence, that would make him +2 to save (though obviously, that caps at +1 on any roll), does that carry into negating -2 rend, so I’d be making that roll at the normal 3+ save, and rolling against -1 rend with a 2+ save? Ta!!
  23. What ho chaps, can someone tell me if the below list is legal? I think it’s ok, I’m working on the assumption that taking Warlord gets me just an extra artefact, not a Mount trait or anything like that? Ta!! Allegiance: Ironjawz- Warclan: Ironsunz- Grand Strategy: Predator's Domain- Triumphs: LeadersMegaboss on Maw-Krusha (495) in Battle Regiment- General- Boss Gore-hacka and Choppa- Command Trait: Right Fist of Dakkbad - Artefact: Amulet of Destiny (Universal Artefact)- Mount Trait: Weird 'UnMegaboss on Maw-Krusha (495) in Warlord- Boss Gore-hacka and Choppa- Artefact: Sunzblessed Armour Orruk Warchanter (120) in Warlord- Warbeat: Fixin' BeatOrruk Weirdnob Shaman (120) in Warlord- Lore of the Weird: Da Great Big Green Hand of GorkBattleline10 x Orruk Ardboys (190) in Battle Regiment- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph Bearers- Reinforced x 110 x Orruk Ardboys (190) in Battle Regiment- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph Bearers- Reinforced x 110 x Orruk Ardboys (190) in Battle Regiment- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph Bearers- Reinforced x 13 x Orruk Gore-gruntas (170) in Warlord- Jagged Gore-hackasTotal: 1970 / 2000Reinforced Units: 3 / 4Allies: 0 / 400Wounds: 117
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