Jump to content

5kaven5lave

Members
  • Posts

    924
  • Joined

  • Last visited

Everything posted by 5kaven5lave

  1. Can anyone think of a reason not to take spears on a unit of 30 Savage Orruks?
  2. Have to say, that combo is looking very tasty right now. 60 wounds with a 4+ save in combat and/or all those extra attacks would be a scary proposition.
  3. @Requizen Thanks man, the new rules all look fun so I think I’m just going to pull out a massive blob of Savages, a massive blob of Arrowboys, a few Boarboyz and one of each hero and see where it goes. Wurrgog with casting bonuses and 4+ DPR sounds good to me.
  4. What’s the verdict now on Savage Orruks vs. Morboys and Boarboyz vs. Maniaks? Any of the bataillions considered worthwhile? Cheers!
  5. Morning all, Taking pure Skryre to a 2k tournament next month. It’s pretty much all shooty, Fiends, Acolytes and WLCs with 3 heroes in the 1 drop Batallion. Obviously it’s going to annihilate or be annihilated. Does anyone have any experience with gunlines? It’s a one drop so I guess I’d be looking to deploy outside of their threat range and give them turn 1, as getting double turned would probably be fatal? There’s a unit of 3 melee Fiends that I could deploy off the board so they have to watch their back a bit Against Stormcast or anything with major deepstrike I’d be in a tight spot as they could just come in and destroy me so I guess be offensive vs. what’s on the board? Any ideas gratefully accepted!!
  6. Awesome, thanks for the tip dood. I’ve been wanting to paint Kroak for a while so he’d be the perfect proxy for a Starseer in my Anvils chamber.
  7. Is there any CP generation in any of the new CoS warscrolls? That would be super helpful.
  8. Arcanum can cast and Evos can manipulate as they are Wizards? Edit: I hope?
  9. So, it’s low on heroes and CP will be tight but... Azyros reroll 1 to hit bubble supporting: Aquilor bringing in (and out in a pinch) 9 Longstrikes shooting at anything trying to run away from 6 Thundercats hitting on 2s wounding on 2s rerolling casting 2 spells with the cogs and rerolling all their saves? Allegiance: Stormcast Eternals- Stormhost: Anvils of the HeldenhammerLord-Arcanum on Celestial Dracoline (220)- General- Trait: Deathly Aura - Artefact: Soulthief - Spell: Terrifying Aspect- Mount Trait: Pride LeaderLord-Aquilor (180)Knight-Azyros (100)5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers6 x Evocators on Dracolines (600)- 4x Grandstaves- Lore of Invigoration: Celestial Blades9 x Vanguard-Raptors with Longstrike Crossbows (510)Chronomantic Cogs (80)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 97
  10. Thanks man, I knew it in my heart but I needed someone to put me out of my misery!!
  11. Quick rules question: Stormfiends with Grinderfists - I HAVE to roll the dice every movement phase don’t I, even if I don’t want them? The wording is ‘at the end of each of your movement phases, roll a dice...’ rather than ‘you can roll a dice’.
  12. I really wish they hadn’t doubled down on the monster killing thing for Bonesplitterz. There are some big ones about (looking at you AGKoT) but still, I don’t think it’s something worth building an army around.
  13. Thanks guys. Think it’s gonna be magnets then. Can anyone suggest any good ones? And you just superglue them on to the underside of the base?
  14. Afternoon all, Hitting my first tournament soon but I have the problem that I’ve never had to transport models before. It’s a pretty low body count of fairly small models, about 45 models in a pure Skryre list. Can anyone suggest any ways to help me get prepped and minimise damage? Cheers!!
  15. I was lucky that I was able to deploy the Dracolines on the board, move them to an objective and charge in these games but obviously putting them up in the skies without any bonus to charge is a risk, even with the free reroll. As it was I could put the Castellant behind them turn 1 for the buff and run him up behind for later turns. Azyros went up in the sky so I could put him down within 10 of as many enemy units as possible. He does have a big move though and he hardly fought so you could run him 13-18” every turn to decide where you want him. If all buffs and spells come off then you’re hitting and wounding on 2s rerolling 1s on both for the Thundercats which is boss and those mortals are brutal.
  16. So I’ve really enjoyed my first couple of (fairly casual) games with my Anvils list (list below) Allegiance: Stormcast Eternals- Stormhost: Anvils of the HeldenhammerMortal Realm: ShyishLeadersLord-Arcanum on Celestial Dracoline (220)- General- Trait: Deathly Aura - Artefact: Soulthief - Spell: Celestial Blades- Mount Trait: Pride LeaderLord-Aquilor (180)Knight-Azyros (100)Lord-Castellant (120)Battleline5 x Liberators (100)- Warhammers5 x Liberators (100)- Warhammers5 x Judicators (160)- Boltstorm CrossbowsUnits6 x Evocators on Dracolines (600)6 x Vanguard-Raptors with Longstrike Crossbows (340)Endless Spells / TerrainSuffocating Gravetide (20)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 97 Both games were vs. Gloomspite, a Trogg list with a spider and a block of 60 Grots. The first game I basically lost because I kept forgetting all my rules and used Scions poorly. But the second game I won fairly convincingly, though my opponent definitely messed up their deployment and turn 1. Plusses: 6 Dracolines are super nasty buffed, they took down a -2 to hit Hag in one round of combat. Azyros is well worth the ‘2CP / 100 points) price tag for rerolling 1s for multiple units over multiple turns. Do like the model of Aquilor and having him ferry around the 6 Longstrikes at will is great for character sniping. Enjoying the damage of the crossbow Judicators but the range is definitely a limiting factor. Gotta love that hero phase shooting / combat. Minuses: Its definitely low on magic with no bonuses to cast, not sure how much difference another Arcanum would make though tbh. Gravetide is obviously dead weight but it’s a fluff pick really. Maybe it’s a little too jack of all trades? But I like how it plays anyways. Will keep playing and trying refinements anyways!! Really enjoyed my games with SCE.
  17. Starting to paint my new Anvils Chamber tonight. So hyped!!
  18. For me, having read that community article, he looks obscene but I’ll wait until he’s out on tabletops before making any judgements. Would really hate to see him on every tabletop being a broken af beatstick. Let’s see I guess?
  19. Anyone tried out the new named Anvils Arcanum on Gryph-Charger?
  20. Mate, if you could post that up it would be amazing.
  21. Thanks man. I love the Anvils and I’m determined to make a low model count mini bravery bomb with a faction for my new army, so anyone up for ripping this list to bits? Just updated it a bit. Libs to screen the 6 Raptors, Relictor to buff them with rerolling 1s or is that overkill? Cheers!! Allegiance: Stormcast Eternals- Stormhost: Anvils of the HeldenhammerLord-Arcanum on Celestial Dracoline (220)- General- Trait: Deathly Aura - Artefact: Soulthief - Spell: Terrifying Aspect- Mount Trait: Pride LeaderLord-Arcanum on Gryph-Charger(220)- Spell: StormcallerKnight-Azyros (100)Lord-Relictor (100)- Prayer: Divine Light5 x Judicators (160)- Skybolt Bows5 x Judicators (160)- Skybolt Bows5 x Liberators (100)- Warhammer & Shield6 x Evocators on Dracolines (600)- Lore of Invigoration: Celestial Blades6 x Vanguard-Raptors with Longstrike Crossbows (340)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 96
  22. Is using the Anvils CA on a big group of Evos on catdogs to get them to fight again a thing?
×
×
  • Create New...