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TheOtherJosh

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Everything posted by TheOtherJosh

  1. They’re not MORTAL. Maybe I’m having reading issues? Can you point out which word reads “mortal”? Yes ... I know it’s not there either. I had to make a doublecheck myself. The restricions for The Artefacts is on the Artefact list, not in the wording section that was FAQ’d out.
  2. Can you recall the “core rules” that your opponent cited to indicate that? That was a thing in the prior edition... with the wording on the horrors that was added as an faq ... but that wording was stripped out with the change to sumoning in AoS v2.0. This would definitely be a “show me the rule” moment.
  3. Was your opponent playing with the updated rules for Sylvaneth Wyldwoods? Where if a unit is more than 1” in from the edge, or their shooting attack is from a model more than 1” away from their opponent on a Sylvaneth Wyldwood base that they have blocked LoS? (As long as neither unit has the FLY keyword.) I believe that technically means that second rank Kurnoth Hunters can’t shoot into a combat as they don’t have LoS.
  4. The difference is abilities (and 1/3 longer staying power). And the Chosen Reroll ability only gives benefits to other Slaves to Darkness units... So, 2 wounds instead of 3, no Reroll Of 1s vs Reroll Of 1s. No “Last attack on death” vs “Last attack on death”, Mortal Wounds “instead of regular damage” vs mortal wounds “in addition to regular damage”. No ability to gain rerolls for failed wounds and hit rolls, able to gain rerolls for failed wounds and hit rolls. And (most importantly) the Chosen kit is Finecast. (Boooooooo...) vs Plastic for the Skullreapers.
  5. They’re awesome sculpts... and they would be great ... unless you’re playing in a mainline GW store. Which doesn’t allow non-GW alternatives. Which is why alternatives for Flesh-Hounds is always awesome. The bargheist models may be too large for a 50mm base. Which is the newly designated Flesh-hound base size. (Their max size is indicated at over 65mm in length.)
  6. 5 dead Pink Horrors would have given them enough to summon 10 blues. (It’s 2 points per dead pink... but they don’t get Fate Points for failed casts. And dead pinks + cast spells might have done it?) Seconded. I’d be interested in seeing those Flesh Hounds!
  7. Here’s the text update: “Page 97 – Multitudinous Host, Horrors Without Number Change the rules text to: ‘In each of your hero phases, add D3 models to each unit of Pink Horrors and/or Blue Horrors, and add 1 model to each unit of Brimstone Horrors in this battalion.’” Yeah ... at 8 units required you’re seeing a minimum of 8 models back (unless a unit gets wiped) but it’s still expensive. You'd need a combination of 12 Pink/24 Blue Horrors/~33ish Brimstones in a 1:2:3 ratio to get back the points.
  8. The updated July faq decreases the number of models returned even more than it did in the June update... at 200 points it’s ... of questionable value
  9. I’ll entirely concur with the casting situation and Fate Points. Getting Fate Points is challenging. Against any army with the ability to dispel I was seeing less than 10 points by turn 3. Blue Horror Points are quite easy to get ... as are Brimstone Horror Points. (In one match I saw 36 Blue Points by turn 3) (Especially if you use Arcane Sacrifice or Treacherous Bond) Having a mobile Tzeentch Hero to capitalize on the Blue Horror deployment might be a good idea if using them ... otherwise ... don’t depend on Fate Point summoning ...
  10. As a reminder, you have to place unique models first when placing Miniatures. eg You have complete Tzaangor unit with all unit options available: twistbray, brayhorn, banner, mutant with 2 Blades, great weapon, Tzaangor Blades and Shield, 2 Tzaangor Blades. You have to place one of each before placing a duplicate. So, before you can place a second Great Weapon, you have to have one of each of the options out on the board.
  11. That’s why you can sell them off So, unless you’re planning on doing both the GS (with 2D6) , and a group of 3D6 Acolytes additional ... At that point I’d probably choose to bring something else in. Like Tzaangor. And If you keep them, you literally have a Tzeentch army available to you...
  12. It isn’t explicitly defined (at this moment) in the BoK Book. And isn’t discussed in a faq. However, in the description it mentions that the MLoK is “accompanied by” the Fleshhound. i.e. it is not the general himself. So, in this case it would be best to treat the fleshhound “as a mount” even though they aren’t actually called out as being treated as one. The intent of the rule is to define the attacks of the hero and separately anything that accompanies them. (Mount, crew... etc.) Given that the fleshhounds attack’s are called out explicitly as being theirs, in the same way as a mounts attacks were prior to the most recent set of battletomes, that appears to be rules as intended.
  13. Yeah, I had the same question multiple pages back! The key piece is the wording in bold: “KHORNE PRIESTS can attempt to bestow their blood blessing in each of your hero phases in addition to any prayers they may know.” P.85 Battletome: Blades of Khorne Basically it’s two separate abilities, and they only get to use one of each. The Gore Pilgrims Battalion even specifically delineates that they are different, by calling them out as two separate items, instead of attempting to reference them as a form of “prayers”: “Acolytes of Khorne: [...] You can choose to re-roll the dice when attempting a Bloodfuelled Prayer or Blood Blessing of Khorne with a SLAUGHTERPRIEST from the Gore Pilgrims.”
  14. The priest gets to cast a Blood Blessing and a Bloodfueled Prayer. Blood Blessings are only available when in a KHORNE Allegiance Army. Bloodfueled Prayers are always available.
  15. That objective is pretty cool... what size base did you build it on? 32 or 40mm?
  16. So: - Shadows Over Hammerhal Box : (Nurgle Blightkings/Reavers/Kairic Acolytes/Sorcerer Lord) - Gorechosen Board game [if you can get it cheap... it’s now out of print] (Exalted Deathbringer with Ruinous Axe, Slaughterpriest with Axe, Aspiring Deathbringer with Axe and Hammer, Skullgrinder) - Frenzied Goretribe Box (Exalted Deathbringer with Impaling Spear, 5 wrathmongers Or Skullreapers, 3 Bloodwarriors) - Bloodsecrator, Bloodstoker, Lord Relictor, remaining Blood Reavers, Bloodwarriors (5 for a total of 8 ) (from the old Starter Box.) - Both the Mighty Heroes and Arcane Heroes boxes. - Battleforce Tzeentch Arcanites Changecult (Tzaangor, Tzaangor Enlightened, Tzaangor Skyfires, Tzaangor Shaman) (Sell off the Acolytes) - Exalted Deathbringer (with Shield and Axe) - [Convert from Bloodwarrior champion by adding a shield] - Battlemage Box (Build Necromancer and Battlemage) - Soul Wars (Nighthaunt Box Half) as is, but convert the Knight of Shrouds on Horse to not be on horseback. - Start Collecting Daemons of Tzeentch (build the Exalted Flamer on a 40mm base, Flamers, build Screamers on 40mm or small flying base, build Herald on foot (with staff) - Start Collecting: Nurgle (Herald, Plaguebearers, Nurglings) [sell off the plague drones] Most of the other stuff has to be done individually ...
  17. @Circus of Paint As a side note, you didn’t include the caveats in the “Exotic adversaries” from the Silver Tower Guidebook (Screamers and Flamers) Of 1 per player
  18. The Lord Of Plagues also had a release in White Dwarf, though that unit ended up in both the boxed and app versions. @Circus of Paint Did you also keep track of the additional adversaries added?
  19. There are actually Heroes that aren't in either the card packs, or the App.
  20. What I would like to see would be a Catacomb based adventure under the city of Glymsforge... Randomly generating catacomb ... that changes with traps.
  21. I would posit that to best answer your question we would really want to know what caused you the most issue. (Yes, Nagash is painful... but what in the fight specifically caused the problem?) I assume a 2k Battle? Was the issue spells? Too many units being summoned? Spooky ghosts? Nighthaunt causes issues with bravery, but they ignore rend. So, Units that can do crazy numbers of attacks and wounds can force loads of saves.... (Bloodsecrator Buffed Reavers with Blades and not axes as an example.) They have minimal casting ... and their heroes are minimal wounds ... but if you don’t kill them, they come back. (So Focus Fire is Key.) Flesh-hounds are a solid source of unbinds if the issue is spells, As an example.
  22. They typically have “non-mainline” products available as long as they’re still a “selling item” if you’re interested in them I’d recommend grabbing a copy via Amazon or if your local FLGS (or GW) has a copy. While not guaranteed, I hope they come out with a Death Adversaries set of cards.
  23. Maybe it’s Skaarac? https://www.forgeworld.co.uk/Skaarac-the-Bloodborn But it is mostly likely just a super-buffed Khorgorath. @Ravinsild care to share your secret recipe for “Super Khorgorath”?
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