I'll say this. I did not have an issue with 4 pages of rules during AoS 1.0. But ultimately I prefer AoS 3.0 approach (and TOW approach even more). This return to simplification was completely unnecessary. Especially the simplification of weapons. Some of you say that very often the choice between unit's weapons was an illusion, because one option was clearly better. Maybe. But then GW should make it matter and not just take away that choice completely. Some of you say that it gives you more modelling freedom. And in the past I thought the same. But not anymore. The reason? Because to me it feels like nothing I do matters. I want to make this choices!
Ultimately, with both those changes and recent squatting, AoS is (not so slowly) losing things that made me interested in it.