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Everything posted by Chumphammer
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- 51 replies
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- 12
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They are moovalous Udderlt fantastic.... I might have to change the heads....or embrace the cow! Moooooore Cowbell!
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Aos 2 - Lumineth Realm-Lords Discussion
Chumphammer replied to HollowHills's topic in Lumineth Realm-Lords
I think the new line are moovalous..... Udderly Fantastic.... -
AoS 2 - Daughters of Khaine Discussion
Chumphammer replied to Chris Tomlin's topic in Daughters of Khaine
DoK are good and powerful, problem is: A: Battleline is old models from 8th Ed Fantasy (3 new kits, 2 of which duel) B: Battleline is expensive (one of the most expensive per point) C : Battleline is Hard to paint as its mostly skin D : Range isnt that big I can see Malerion's army be allies with DoK but not merge them, Morathi is too sassy to share plus shes up to secret shinannigans -
A lot of speculation is Giants, as there is an older warscroll for Giants which is Behemats. I am swinging more towards Chaos Dwarfs. They are a legal army for AOS but all models are very old or forgeworld. Maybe they have made them in plastic and releasing an updated book and new options to purchase. Looking fowards to seeing new stuff either way
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Aos 2 - Lumineth Realm-Lords Discussion
Chumphammer replied to HollowHills's topic in Lumineth Realm-Lords
Phoenix guard were S3 with Halberds, so S4. And noone who won with high elves took big blocks of phoenix guard. You either took White lions or the Silverhelm/Dragon prince bus. And HE were deferentially not immortal. Banner of the world dragon worked on 1 unit, and they were not an S tier army, maybe A- at best. -
Sadly cancelled due to COVID19
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AoS 2 - Daughters of Khaine Discussion
Chumphammer replied to Chris Tomlin's topic in Daughters of Khaine
Yeah, I will be buying 2 Boxes. 1 for the hags, but I can use the other models as unit champions (bar the snakes that can be more Scourgerunner chariots) It will be interesting to see the units AOS rules as might be good -
Aos 2 - Lumineth Realm-Lords Discussion
Chumphammer replied to HollowHills's topic in Lumineth Realm-Lords
I am still holding for what else is coming, AKA Tyrion lol. If not yeah I will hold for Malerion. In regards to Archers, just use other heads. Used to do that with HE anyway as archer hair was dull and stupid -
Aos 2 - Lumineth Realm-Lords Discussion
Chumphammer replied to HollowHills's topic in Lumineth Realm-Lords
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AoS 2 - Daughters of Khaine Discussion
Chumphammer replied to Chris Tomlin's topic in Daughters of Khaine
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AoS 2 - Daughters of Khaine Discussion
Chumphammer replied to Chris Tomlin's topic in Daughters of Khaine
My crew kept coming off so I magnetized the options recently. not perfect as the magnets are pretty small, but will do -
Steg jerky in the beer?
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Gotrek will feast on stegadon meat and beer soon.
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As a DOK player, Id love it to be an Update to DOK. I would also LOVE to see Malerion's army If its a DOK for underworlds or Beastgrave I will also be happy as means new models I can sub in my army
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AoS 2 - Daughters of Khaine Discussion
Chumphammer replied to Chris Tomlin's topic in Daughters of Khaine
I mean....not saying this might be new DOK stuff...but I am holding hope. Even if its for Underworld some cool new DOK minis would be welcome -
AoS 2 - Daughters of Khaine Discussion
Chumphammer replied to Chris Tomlin's topic in Daughters of Khaine
I think thats a solid list, and Id be 50/50 on circlet and stone. I think Circlet is probably a good choice, as covered avatar turn 1 and 2 also (as sometimes it matters) Also with Morathi/SQ you have Rend 2, Rend 1 with snakes and you have MW output. Morathi can also snipe the OBR model that gives the reroll save to the units. 7 Drops is good, and just 5 heartrenders is fine. Only having 1 witchbrew for 2 stacks can be tough but its manageable if you know what you are doing, and we know you do. Morathi is still a solid choice and having her in with the snakes is grand. If you army is decent painted and you are fun to play, I recon you will easily top 5 (and can take it out as a lot of people are not used to play VS DOK atm in the US) -
AoS 2 - Daughters of Khaine Discussion
Chumphammer replied to Chris Tomlin's topic in Daughters of Khaine
I might be low on battle line models, but its something I am used to. Yes, throws out a a ton of Mortal wounds if you get too close. Duality my aim is to take and hold one while killing everything at no.2 yeah, palisade is easy enough to dispel, but as Graywater said its still a cast they have to make, and can fail. And yes, bottle necking fyreslayers could really help. Will see how it runs when I finish putting all the bits together this week. Aiming to use it for WetcoastGT in April as I need to paint the shadow warriors, 3rd shrine and finish the chariots I also changed the 2nd Medusa back to Shroud of despair. I hadnt noticed that the SQ was Bra9. So with the cauldron making her 10, I only need that 1pt drop on a high bra character to get the extra damage -
AoS 2 - Daughters of Khaine Discussion
Chumphammer replied to Chris Tomlin's topic in Daughters of Khaine
SO was looking over my idea list for mixed arms for wetcoast in April, and I have an epiphany lol Tripple Tower..... Hag Narr Slaughter Queen on Cauldron: General, Devoted Disciples, Blessing of khaine Hag Queen: Crimson Rejuvination Bloodwrack Medusa: Shadow Stone, Mindrazor Bloodwrack Medusa: Pit of Shades 10 Sisters of Slaughter: Bladed Bucklers 10 Sisters of Slaughter: Bladed Bucklers 10 Witch Aelves: Bladed Bucklers 20 Blood Sisters 10 Shadow Warriors 3 Scourgerunner Chariots Prismatic Palisades So, 3 dispels, 2 casts. 10 Drops SQ for Command ability and general support. 2 Hags...double stare...double bloodwrack shrine ability. This creates a death zone where its 2D3 Mortal wounds to every enemy in 7" and then their shooting attack. battle line is to just cap obj and be a screen Shadow warriors and chariots to give fire support and try and pick off support characters Why Crimson over catachism? We have enough damage output. What I need is a way to keep the SQ in the game (or throw some snakes back) Why Palisades? It can be great to block the movement of a big non fly thing (like an Abom/doomwheel as they have to go around it) but also can be used in front of a big slow shooting unit to reduce how many can shoot/maybe get the -1 to hit. But yeah. Mainly excited about the damage potential vs OBR with double shrine lol -
Anyone ever run a Knight-Incantor with the Dais endless spell? Could have him cast it back board turn 1, then gives you a 12" flying Mobile 2+ AS unit that has 2 dispels (1 auto) and 3 x reach 2 attacks (3+/3+/Rnd -1, D3) 170pts That or 2 Runelords. 90pts each for a +2 to dispel and unbind
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Aos 2 - Lumineth Realm-Lords Discussion
Chumphammer replied to HollowHills's topic in Lumineth Realm-Lords
So I well expect: Teclis as seen Tyrion with Dragon/mount The medium cav knights A heavy knight type (maybe on drakes) The spearmen unit (with archer option) Swordman/hammer unit Artilary peice (maybe 2 options like bolt thrower but have to choose with. Does either many normal shots or 1 magical special shot. Or different 1 off ammo types like the crawler) The armour suit model (Eltherion) Support caster Support mounted hero If they have been building this for a while and on the old high elf theme, I think this is will be the set up Gives 2 big lords 3 Hero choices (Caster, mounted hero, armour suit) 3 Battle line (med cav, archer, spears) 3 Other (Heavy cav, hammers, swords) 1 Artillery -
Ben Smith is 3-0 at Sheffield slaughter with my new fav list: Zelfin Navigator Admiral (staff of Ocular) Endrinmaster (Grandmaster) 2 x 10 Arkanauts, light sky hook, sky pike, pistol, volley gun 2 x Frigates with cannons Ironclad: Last word, volley cannon 2 Gunhaulers with cannons Gunhauler with Torpedoes and drill He played beastmen, Slaanesh and Fyreslayers
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AoS 2 - Daughters of Khaine Discussion
Chumphammer replied to Chris Tomlin's topic in Daughters of Khaine
I played them for the first time at LVO twice and got max points from them (I think max) twice Just pick off their characters and you are golden. Id use the SOS/WE to slow their advance. Shadow warriors, Khinari and chariots to poke at the characters. Even arcane bolt from the 2nd Medusa. Fully buffed snakes in combat (using scenery to filter so only 1 or 2 units hit you max. Medusa x 2 in with the snakes using their stare I would hang the slaughter queen back to just both/command point use. Shes not worth losing to a protracted fight Worse case I sacrifice Chariots and Khinari's to keep slowing them down as they are cheap throw away units. Hell, even throwing a second medusa is a fine road block if needed lol. My whole army is sacrificial, bar the SQ and Sneks -
AoS 2 - Daughters of Khaine Discussion
Chumphammer replied to Chris Tomlin's topic in Daughters of Khaine
It isnt often someone can take on the snakes so easily, especially if i dont have to split my buffs. I am only losing out on 20 SOS and for that I am getting some good shooting output to support. I found that medusas can be so good at helping to clear out large mobs. It helps a lot vs things like 60 man mobs of gitzz with - to hit -
AoS 2 - Daughters of Khaine Discussion
Chumphammer replied to Chris Tomlin's topic in Daughters of Khaine
Not run it yet. I thought about the 2x3 scourgerunners but I also like the flexibility of the shadow warriors (I also only have 3 lion chariots painted to convert) Having it split gives me options rather than starting with both units on the board. I like to have options and having the shadow warriors means i can pop them up when needed, even having the heartrenders just come down to cap obj. I am swinging towards the 1st as it gives me a lot of flexibility