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Kaleun

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Posts posted by Kaleun

  1. 17 hours ago, TheRealSigmar said:

    So I’ve just been toying with the idea of buying 3 of the Start Collecting Anvilgard boxes, which works out to 1080 points all told. What are the thoughts on this is a competitive 1k list?

    it consists of the following;


    Black Ark Fleetmaster x3 - 180

    Black Ark Corsairs x30 - 240

    Scourgerunner Chariots x3 - 150
     

    Kharibdyss x3 - 510

     

    total - 1080 pts

    ...ah yeah. If you take the 10 additional corsairs you will drop one Kharibdyss. Can the rest of the points be filled?

  2. one thing first: plz give your army list a continous format. It is bad to read.

    Well in this configuration I do not think it is a very competitive list, but it depends strongly what you are up against and which lists. The best unit in the list are the Scourgerunner Chariots. The lists competitiveness grows with those. If it is possible I would suggest to buy 10 more Corsairs to make it a 40 aelf blob. This one can be a tough nut to crack on a objective.

    The fleetmasters are cheap, but very squishy. Overall your winning condition are mission objective not damage I think. 

  3. 12 hours ago, Kramer said:

    If you want to go outside of GW:

    http://www.gamezoneminiatures.com/tienda/en/dark-elves/2464-dark-knight-on-predator-iii.html

    Dark Knight on Predator III

    im pretty’s sure these are a tad bigger than the GW cold ones. Definitely bulkier. So that’s easily recognisable on the table as the more powerful of the two. 

    Either those or you can stick with GW and make use of the old metal Carnosaurus. I was inspired by a picture like:
    Lord-rightsidefront2.jpg.de7890dc4b0340ef027457fef47eed65.jpg
     

    As you asked I was thinking about making count-as models for the better Demigryph Warscroll and came to the Carnosaurus solution. What stopped me from getting started is that an army needs a bunch of those to get effective. 

    I mean we need at least 3 big cold ones to proxy a squad of demigryph Knights. The problem of the metal model above is that the miniatures will have the same posture. Due to the metal if consists of conversions might be challenging.

    In the picture a Malus Darkblade conversion sits on top. I would use the Cold one Knights. The legs of the models can be adjusted and therefore fit various mounts in my opinion. Slap some green stuff on the Carnosaurus to make him look more armored if that is wanted.

     

    Another idea. Why play Demigryph knights anyway when other options like the Stormcast Dracolines might be more useful.
     

    Check out this thread. The Dracolines might be good mounts for some Cold one knights and this warscroll is also intersting. Stormcast units can easily be brought in a cities of sigmar army without having to ally them.

    e93397feef66f4413bb82715aacc78fa.jpg.a91deab9ddba20f6158335d29efeed91.jpg

    This picture is for size comparison what a smaller (then a stormcast) model would look like on the dracoline.

    • Like 1
  4. 2 minutes ago, Myrdin said:

    Funny of you mentioning this. It made remember all the artwork and the Malus Darkblade book series. The drakespawn should definitely be bigger and more ferocious than what they are. Maybe not the size of Chocobos on regular basis, but I remember that Malus mentioning in the book that the breeding process resulted in different hatchling. His own... Scorn was its name ? ...or something like that, was a smaller breed when compared to other Cold Ones, but instead it was smarter and more cunning then its brood kin. Meanwhile his Lieutenant had one of the biggest Drakespawn in the company that towered over his own.

    Regardless of the size a Raptor of such a size should be be able to pose quite considerable threat on their own and as such its a pity they are not up the task regarding their rules (buffing the to Wound to 3+ and adding a -1 Rend would make the Cold Ones, however even after the Seraphon update there has been no change to Cold Ones in general which is a shame).

    It was "Spite" 🙂

    yeah. The books said alone the heads of a cold one could bite a man in half. 

  5. 7 hours ago, Acid_Nine said:

    I wonder if that guy in the middle is a male sorcerer. if so then maybe Malekith got over a "male wizard is going to kill me" problem he had in the old world.

    Yeah! Malekith is very picky about that one.  No male sorcerers in the dark elven people except himself.

    Some other Witchking was most certainly to "lightheaded"...


    afdc1aa9f55758106c65f4f37150c4c1.jpg.4173d99ef75882862efe71ca6e84b1ff.jpg
     

  6. Just an idea to use the models for AoS. The Mistweaver Saeh looks pretty similar and the warscroll could fit for the model in the center. The old Shade Warscrolls might fit the style of the Warriors left and right. 

  7. On 4/23/2020 at 7:39 PM, RocketPropelledGrenade said:

    Related question from a different person than the OP: If one wanted to do something like this with old Dark Elf models and keep a visual theme going, does anyone have any good ideas for Demigryph knight conversions?

    You might want to combine the Demigryph mounts with Cold-one Knights for example. 

    Additionally add spikes and armor bits that are Dark Elve related.

    So sad those feather beasts have a better warscroll then Cold one beasts...

  8. ok lets do the hypothesis check.

    What we know as a fact:

    1. The Khainite Shadowstalkers are a Warcry Warband ("well thats an obvious one")
    2. The name Khainite has its origins in the Khainite Assassines of the Druchii in the old world. The Khainite Assassines were newborn children taken away by witch elves in the death night. Some were never been seen again, but some made it through a hard education of becoming an Assassine. Those assassines were one key trademark of the Dark Elve armies.
    3. The Khainite Shadowstalkers origin from Ulgu. This is the realm of Malerion, were also Morathi found home. 
    4. In the Trailer they say "by Morathis will we were remade". The aelf souls were extracted by Tyrion, Teclis, Malerion and Morathi out of Slaaneshs belly to create their kin. 

    Information we get out of the trailer:

    1. We find the Druchii signiature weapon, the Repeater Crossbow in a new Design

    "Van Helsing style"
    VAN HELSING (2004) - Van Helsing's (Hugh Jackman) Hero Functioning ...

     

    2. The design is of the models is very different to the Daughters of Khaine design line. We find shadowy cloaks and camparison to the Mistweaver of Warhammer Quest.

    3. That silouette is a Witch elve by 95%!!

    witch-aelves-shadowstalker.jpg

    -> so obviously the Khainite Shadowstalkers are at least allied with the Daughers of Khaine, which are Morathis kin. 

    4. Sword and armor design really remind me of my beloved Druchii

    5. The logo:

    1.PNG.f4acbbf4369e3426c9f382af100179b7.PNG

    purple/black are the Dark Elve color scheme. We find an infinity symbol and a blood tear. The spikes also remind of Dark elves.

     

    What can we assume:

     

    Age of Sigmar - Neuigkeiten, Produktbilder und Gerüchte [No ...

     

    After Teclis now having the lumineth realmlords, Malerion is the next aelfen release. Personally I think the Queen must make way for the King. 

    • Like 1
  9. 3 hours ago, DantePQ said:

    It's not her role, her damage possibility is only a bonus to what she brings to the army. 

    +1, Morathi is a tarpit unit, made to soak up damage of big or important enemy units. Cant go toe to toe with Archeon though. We must bring the 10 SoS between her and Archi.
    @justpayload You seemed to made the best out of your early loss. Archi is quite expensive.

    About the Morathi and Malerion thing, I wonder if you guys keep in mind that Morathi still is Malerions mother after all? Both of them are scheming and Malekith aka. Malekith was always taking the big power from himself. His mother accepted the second place besides her son, but served their realm with her wits and her own power. There might be conflict, but I think Malerions Shadowkin will be allied with the Daughters of Khaine which also origin from Ulgu.

    So I do not think we will expect new models for the DoK range. I also do not think they need anything new to be powerful.
    The release line is also stated:

    Aelves | Age of Sigmar Wikia | Fandom

    There we see the timeline of aelfen release. After the Lumineth Malerions kin is to come.

  10. @readercolin

    alright lets evaluate the Darkshards.

    A unit of 20 will dish out 17,4 wounds before saves. If they shoot a stormcast unit like liberators with a 4+ save they will create around 9 wounds (rounded up because of the guardmaster). With the hurricanum we do 22 wounds before save, so 5 Libies drop from one volley (their armor of 4+ saves them from 50% of the damage). This is fine when we get in range.

    The speed is still lackluster. You will fight enemies who can grab an objective on the other side of the map in one movement phase! Holding objective with this army will be key and that goes against the tactic of keeping the sorceress close. 

    Your sorceress can be removed on one round of shooting. The army is relying heavily on her if you describe it like that. 12'' arent a big bubble, especially if you start charging things and also try to hold your objectives. So the survivability and the speed of your general are issues you might want to look into.

    The charge bonusses look good on paper, but often it will be hard to use them to full effect and really get the job done. I understand the cities army more as an reactive army. That means you will get charged and then punish the enemy for the attack with a counter attack. I do not think "getting fast into combat" will be a good goal.

    The Corsairs can be a good obj. holding unit. 

    The Black Guard might be in range of either the leader or the hurricanum.

     

     

  11. On 4/10/2020 at 10:15 PM, Vongolo said:

    Thanks for the suggestions! I comed up with a list, what do you think?

    Tempest eye

    Sorceress, general:hawk eyed, aura of glory 

    Fleetmaster, adjutant, zephirite banner 

    Hurricanum with mage

    30x corsairs

    20x dreadapears, retinue

    20x darkshard

    20x black guard

    3x gyrocopters (anti horde)

    2x gunhaulers (heavier targets)

    Emerald lifeswarm

    I... am... overcoming my pain of seeing the best warriors of the old world degraded to mere cannon fodder and chaff units. That brings us to the first point.

    1. distinguish between chaff units and combat units (combat units are meant to do damage)

    20 dreadspears, darkshards, corsairs whatsoever wont do you much good in terms of damage and stopping power.  A rule of thumb can be that units with 2'' reach should be played in the biggest unit size possible. Dreadspears and Blackguard can attack in 3 rows. This is were you generate damage. 

    If you use chaff units, play them in 2x10. Looking at the darkshards or the 10 + 10 Dreadspears. Do not expect them do do damage. The 40 Corsair unit is very cheap and can be useful to hold objectives.

    After talking about the footsloggers we come to the next point.

    2. you lack speed!

    Actually with this list it is very likely that your enemy will be faster than you and dictate were the engagements happen. That has never been good for the Druchii's kin. I recommend putting the Sorceress on a black dragon to give her some operational use (a Dragon can make use of the Hurricanum). Throw out the Emerald lifeswarm and get speedbuffs and chargebuffs in that army. Maxed out blobs of Dreadspears and Corsair can be suprisingly good objective holders.

    we can do missions objectives now and talked about defensive.

    3. Damage and Mortal Wounds

    is something I really miss in your army. I only see some spare mortal wounds here and there. You might want to look into that again. I would like to recommend Executioners (pre Cities of sigmar book)... but now I cant. I have never tried them with their new warscrolls. You might find some other way to bring in some MW.

    The only real damage dealers I see so far would be a maxed out unit of Black Guard fully supported by the Hurricanum, Magic users and Eternal spells. You need more units than that in my opinion.

    If you want some more indepth damage calculations, you can look into the discussions of Darkling Covens and Scourge Privateers right in this forum.

    4. Rend

    when you dont bring MW dealing units and try to make the Black Guard work, we still have a general rend problem in this army. Will be hard do deal with that general weakness of the roster. I am just mentioning that as a last point.

  12. On 4/14/2020 at 11:04 AM, Gotz said:

    I really like this models, so I'll probably start another warband from here... but this box is about 500 points, how would you expand the rooster? A khinerai box?

    hmm I am in the lucky position to already be in possession of a full DoK army. But when you would like to buy one box, I would lean towards a box of melusai and build Blood Sisters. They seem to be tough in Warcry.

    I like the list of @Myrdin

    Maybe he will give us a feedback of his/her games

    • Like 1
  13. I understand the titel of the Threat differently and would like to ask nevertheless.


    Which common/general cards are best to have for using them for all Warbands? Especially for competitive play?

    The general cards without belonging to a specific Warband.

  14. 3 hours ago, dekay said:

    Arright, now that it's confirmed that battleline behemoths don't count towards the limit, and continuing my trend of creating ridiculous lists,I thought of this:

    Allegiance: Cities of Sigmar
    - City: Anvilgard (Illicit Dealings: Black Market Bounty)
    Mortal Realm: Aqshy
    Luminark of Hysh With White Battlemage (270)
    - Artefact: Drakescale Cloak
    Celestial Hurricanum With Celestial Battlemage (280)
    - Artefact: Ignax's Scales
    Sorceress (90)
    - General
    - Trait: Blackfang Crimelord
    Sorceress (90)
    - City Role: General's Adjutant (Must be 6 wounds or less)
    10 x Bleakswords (90)
    - City Role: Honoured Retinue (Must be 5-20 models)
    War Hydra (170)
    - Drakeblood Curse: Acidic Blood (Anvilgard)
    War Hydra (170)
    War Hydra (170)
    War Hydra (170)
    Kharibdyss (170)
    - Drakeblood Curse: Fell Gaze (Anvilgard)
    Kharibdyss (170)
    Chronomantic Cogs (80)
    Emerald Lifeswarm (50)


    Total: 1970 / 2000
     

    Everything just blobs up and runs forward, hopefully under cogs. Lifeswarm regenerates monsters, luminark boosts their toughness even further. Honored retinue is purely sacrificial so Sorcresses can launch endless spells.

    "Ridiculous" means "friendly gaming enviroment"?

    A view ideas from my side.:
    .) You are very weak on the objective side. Due to your low model count it will be easy for the enemy to snack the objectives away from your control. This is the biggest issue with the list

    .) Sorceress: I really fell in love with the vitriolic spray. It is the greatest thing about anvilguard in my opinion

    .) You wont need the Chronomatic Cogs. The hydra already have a charge bonus with the lashing

    .) The list doesnt bring enough mortal wounds in my opinion

    .) I think you will want to bring fast objective grabbers. Try Dark Riders or allied DoK Khinerai

    hopefully I could give you some inputs. 

    • Like 1
  15. On 10/17/2019 at 2:33 AM, Reinholt said:

    Also: I don't know if this is working as intended, but I cannot get to the CoS subforums if I am not logged in, and instead get an error that I don't have permission to view them. Anyone else getting this?

    yeah me too. Change the permission to enter the Subforum, so not logged in Readers can read. 

  16. 20 hours ago, zilberfrid said:

    There was some theorycrafting in another thread, so I thought I'd add it here:

    It's a bravery bomb, and something to help abuse it:

    • Kharybdis with curse: -3 bravery
    • Dark Riders: -1 bravery
    • General on Griffin: -1 bravery
    • Horroghast: -1/-2 bravery

    Optimum: -7 bravery. That would get some units down quite low in bravery. but because battleshock immunity is a thing, we'll have to add another mechanic:

    • Crypt flayers from Tenebrous Court: deal 2d6 mortal wounds to units per model, minus their bravery

    You can have two units, for 6 flayers, dealing up to 12d6 mortal wounds, for an average of 42. I am unsure whether or not bravery can be negative. If so, it may deal even more under optimal conditions. If it can, imagine a pack of clanrats at -3 bravery, receiving 6d6+9 mortal wounds from a single crypt flayers unit, for 30 damage.

    It's quite an investment, but the return might be worth it.

    Sounds nice... but you should note that the debuffs have requirements. The Problem is the question on how many occasions during the game will you have the "bravery bomb" standing in position and how often will that change a combat result in your favor? 

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