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63 Celestant-Prime

About Kaylethia

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  1. @Popisdead Druanti is the name of the Arch-Revenant in Looncurse and the single model box. No actual named warscroll.
  2. I know, the idea is that you have a backup in case one gets nuked off the table.
  3. Has anyone tried how our old-school woods generation via TLA (I'm thinking bring two, and they can't slag both?) and the artefact? Giving us two extra non-magically sourced woods, although the risk is that you can't really keep them in reserve until later. I think we could pivot away from a magic-reliant build, without playing MSU 24 bow Hunters, if needed.
  4. I argued for units of 10 before the new book, without Arch-Revenant or Winterleaf buffs, and this just makes it much better. I think that Tree-Revenants should be almost an auto-include in any list that can spare the points even if you're paying 70 points to have your opponent keep something back for five rounds. I've had an opponents keep 100-200 point units in their backline to keep me from stealing objectives or assassinating a hero and allowing me to leverage that difference elsewhere on the board.
  5. My previous point was made comparing the regular TL to a minimum size unit of Hunters, as they are similar in output. Hunters drop almost a third in output per five wounds and require a unique spell to undo that drop, while the TL drops in output every other wound beside the first, doesn't drop roughly 20% per bracket (sorry, that's off the top of my head, I might run the numbers tomorrow unless someone else does) and we have multiple separate sources to restore wounds. There are other aspects that make this comparison lean toward one or the other, but it is something I've been throwing around locally for a while, and will try out at some point.
  6. Taking 20-30 Tree-Revenants sounds like something I would do. And I think I'll try it out some time in the next few weeks and report back. They need someone or something that can keep them from running away in battleshock, but the hilarity should be worth it. I actually just today put in an order for a couple more boxes of hunters, planning on building them out with bows, because their MSU leans heavily into my playstyle of shenanigans and artillery. On the topic of fixing the book: I'm not even sure which way I'd lean. Having another KO (or was it fyreslayers?) 1.0 book would be bad, I still remember the ramblings that went on about having to tape all of the errata into the book. But I wouldn't say no to some functional errata. When they teased the endless spells, I was almost certain that was going to be our mobile wooden fortress of teleport-y bullcorn. Alas, no such thing. I haven't had enough 2k games to fully comment on what I feel could or should be changed, just that I don't think the above-casual level of play encourages the Sylvaneth playstyles. And our book has multiple things that are likely to cause a negative play experience in more casual games like Hunter spam, Dreadwood teleporting (any table-wide reposition, really, as it can feel like a huge gotcha) and our general capability to punish mistakes.
  7. I'd say problems with Sylvaneth don't stem from our points, but rather a playstyle issue in the current tournament metagame, as well as feelbads from 1.0 days and people overcorrecting for past "sins" like covering the table in woods, congalines, hurricanum + hunters in old Gnarlroot, etc. Regular TL is basically a unit of hunters with a different dropoff and a different recovery mechanic. Tree-Revenants are already a valid (if narrow) choice. And I think TLA could stay the same but gain a second cast. We could do more with a few changes to some warscrolls than points changes.
  8. I'd add that the Spites or Outcast abilities haven't come up in any of my games with them yet, due to the ease of battleshock immunity (actual or effective) either through bravery, unit size, allegiance abilities, or a CP.
  9. I build one and a half, transported them once, and decided to magnetize the branches. So far, none done and I just keep them at the store.
  10. Some of the time went to whinging about shooting, telepoting, sylvaneth spells, Dryads being unkillable in or near woods, sylvaneth being unkillable murdermachines overall, IJ being unable to kill anything, me always rolling so well on casting rolls that unbinding is almost impossible, me always winning priority, and how statistics never applies to his rolls. He's a great opponent otherwise, I tell him to knock it off, and it'll be a cold day in hell before he gets any sportsmanship prizes. About half an hour went to two players in our escalation league who stopped by to get paints and had a misunderstanding about how kill points work. About Ghyrstrike: I feel that it is very narrow in playstyle, opposed to, for example, the staff, Briarsheath or the one with 3d6 casting.
  11. I subbed out all the Spites, Outcast and the extra CP for another unit of 10 Dryads, Forest Folk and Gladewyrm. My opponent ran Rob Reimers' list from Cancon: Allegiance: Big Waaagh!Mortal Realm: GhurMegaboss on Maw-Krusha (460)- General- Boss Gore-hacka and Choppa- Command Trait: Brutish Cunning- Artefact: Metalrippa's Klaw- Mount Trait: Mean 'UnWurrgog Prophet (160)- Artefact: Mork's Boney Bitz- Lore of the Savage Beast: Gorkamorka's War CryOrruk Warchanter (110)- Warbeat: Get 'Em BeatOrruk Warchanter (110)- Warbeat: Fixin' Beat10 x Orruk Ardboys (180)10 x Orruk Ardboys (180)10 x Orruk Brutes (280)- Jagged Gore-hackas3 x Orruk Gore-gruntas (160)- Jagged Gore-hackas3 x Orruk Gore-gruntas (160)- Jagged Gore-hackasIronfist (160)Balewind Vortex (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 134 We rolled off, and got Gifts From the Heavens as our battleplan, set up our table, I finished first and gave him the first turn: Our effect scenery was, furthest to closest: a volcanic pile of rocks, a deadly market stall on a hill, and an overgrown statue. My Triumph was rerolling a run or charge roll, and my Place of Power was my original Wyldwood. He ran most his units further up the board, used his two free uses of Mighty Destroyers to move his gruntas up the board on each flank, moved a few things up the board, put the Prophet onto the Balewind, collected 12 Waagh points, and passed the turn. I failed Verdant Blessing on my Branchwraith, Mystic Shield on Drycha, and didn't have anything relevant to cast on the TLA. TLA popped a wood out on my right flank, in preparation for the objectives to drop, Drycha shuffled into the corner of the ruin next to her and shot a Gore-Grunta off the table (using a CP to reroll ones), dealing 5 mortal wounds and 3 regular. The TLA shuffled closer to Drycha, but the wood was blocking him from shooting. I deployed my two units of 10 Dryads in reserve, and dropped the first behind my unit of 30. Round 2: His objective dropped in the middle, and mine into the back edge of the wood I had just put down last turn. I won initiative and took the double to fortify my objective, as he would have been able to take it for a single turn and keep me off his. I failed to cast: Verdant Blessing on Drycha and Arcane Bolt on TLA. I cast: Roused to Wrath, summoning another 10 dryads onto my left flank. I teleported my two Durthu to join my TLA and Drycha on the left flank and dropped my other reserve unit of 10 Dryads there, teleported my unit of 30 as well. The TLA shuffled around a bit. Drycha shot (again using a CP for rerolls) another Grunta, leaving the last one on a single wound thanks to a lucky beard save. Picked up 2 VP and passed the turn. He picked up another 10 Waagh points, dispelled and recast the Balewind to move up the board, cast Mystic Shield on his Brutes, free-CA-moved his Maw-Krusha and Brutes toward my objective. He moved both again in the movement phase, then tried to Iinnard-Burst my unit of 10 dryads on the edge of the woods, but no casualties. He charged Maw-Krusha who took a single mortal wound from the wyldwood, the single Grunta and a line of his Brutes into my unit of 10 dryads, Destructive bulk and a single activation of the Maw-Krusha was more than enough to wipe out the unit of Dryads and picking up 2 VP as well. I won priority for round three, and chose to go first. I failed Verdant Blessing on Drycha, TLA got his warscroll spell unbound, failed Roused to Wrath, absolutely forgot to cast Spiteswarm Hive. I moved to two Durthu around the wood to give him the double D-bomb, positioned TLA to shoot the Grunta, ran the Branchwraith behind my other wood, shuffled my dryads on the left flank up the board, moved the block of 30 as much into the wyldwood as possible but couldn't fit a few in. Drycha, rerolling ones again, put another 7 wounds into the Maw-Krusha, TLA shot, hit, wounded, and he saved, keeping the Grunta alive a bit longer. Both Durthu shot into the Brutes, dealing a total of 7 damage between them, killing two and putting wound on another. Non-General Durthu needed an 8, rolled a six, rerolled with the triumph, got a 9 and slammed into the brutes, tagging his last Grunta and staying just out of 3" of his Maw-Krusha. General Durthu needed a 9 (here is when I understood my mistake with the Hive), rolled an 8, rerolled with a CP, got another 8. Wyldwood didn't hurt anyone, and we were off to the races. Non-General Durthu managed to stomp the Brutes, but it didn't matter, as I had one unit in combat to his two. Six attacks, rerolling ones from charging, 3+/3+ sounds good, I hit 3 after rerolls, and missed everything on the wound roll, he dealt 6 in return. He uses a CP to ignore battleshock, I go to 5 VP. He gains exactly 8 Waagh points and is at exactly 30. Casts War Cry, I fail to unbind, puts a single mortal wound onto my general. Casts bolt, puts one more damage on my other Durthu. Casts Fists of Gork, I fail to unbind, kills two dryads. Mighty Destroyers helps the Brutes finish off the other Durthu. Moves a bit, charges his Maw-Krusha and Grunta into my dryads and his Brutes into my general, and his second unit of Gruntas into a unit of 10 Dryads on my left flank. Destructive bulk whiffs, and the wyldwood kills the Grunta. Durthu fails the stomp, Brutes kill Durthu, Maw-Krusha chain-activates and kills 18 more Dryads. Dryads do nothing in return, and cannot succeed battleshock, and lose the rest. His other unit of Gruntas take out 5 Dryads, taking a few wounds for their trouble. He picks up 6 VP for a total of 8. I concede, but we roll off for priority and I win it. There was a was for me to make a comeback, by moving up with Drycha and a unit of 10 Dryads against his two units of ardboys, but the game had gone on for four and a half hours at this point. I'll be trying this list again, but will be subbing out Ghyrstrike for the staff onto my Branchwraith, I'll have to build more Dryads, as I was proxying the unit I summoned. I missed having a unit of Tree-Revenants to keep him more honest about his objective holding. The list felt equally able of bringing the hurt, my plan just fell through to some rolling. Warclans are stupid powerful once they get their Waagh points going, and they have the tools to get them at a brisk pace. A very inevitable and incremental army. The battleplan is one I haven't played in a long time, although it is similar enough to Starstrike. Positioning was tricky enough that I didn't feel comfortable leaving my objective, trying to counter instead, after he took out my screening unit or I retreated them and charged back in. That didn't come into play this time, but I'll be playing him again some time. TL;DR: Dice > Trees < Shroomz
  12. I have a 2k game this fine evening against Warclans or IJ. After not even thinking about listbuilding for far too long, this is what I came up with: Allegiance: Sylvaneth - Glade: Harvestboon Mortal Realm: Ghyran Spirit of Durthu (300) - General - Command Trait: Seek New Fruit - Artefact: Ghyrstrike Spirit of Durthu (300) - Artefact: The Silent Sickle Drycha Hamadreth (320) - Deepwood Spell: Regrowth Treelord Ancient (260) - Deepwood Spell: Regrowth Branchwraith (80) - Deepwood Spell: Throne of Vines 5 x Spite-Revenants (60) 5 x Spite-Revenants (60) 5 x Spite-Revenants (60) 30 x Dryads (270) 10 x Dryads (100) Outcasts (100) Balewind Vortex (40) Spiteswarm Hive (50) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 106 The plan is to use spites as throwaway screens to blunt his assault and punch back harder. Drycha made the list because I recently repainted her in a Dreadwood scheme and haven't used her in a while. I'm still undecided about using Outcast as my battalion, I could drop the spites and extra command point, take another 10 dryads to take Forest Folk and Gladewyrm instead, playing the angle that I'll retreat, charge, get the rerolls and better positioning and some extra healing for my behemoths. Possibly a triumph as well. Pictures and the rest some time after the game.
  13. @Landohammer I hope your scene improves, and that you don't take their strangeness too much to heart. Enjoy your other armies in the meantime.
  14. @Landohammer That was my experience in 1k games on a 4x4 table, and I said (rather angrily, at times) your sentiment about Dreadwood almost word for word. I ended up starting Tzeentch for smaller games, although I was considering Seraphon to punish tables with loads of scenery. I've also seen what the Stormcast Mr. Doot can do. Have you had success talking to the TO privately about how their themed tables are making it very hard for you to play? I've shown to people how I couldn't deploy my first wood, and wouldn't be able to deploy another if they went first, or how I could deploy woods, but they wouldn't have any effect on the game, and they have been understanding. I can't play many events locally, as I'm the main organizer in my city, but for me, pickup games were the worst.
  15. Pardon my tone, but if our best option is Hunters, why not bring more of them? They are bringing their best, after all. On the flipside, how many other factions do what we do? What kind of table setups do you have? Could you post pictures of your usual tables? How do they compare to the GHB example picture? Here's a shot from my last 2k game for comparison, set up using shop terrain and using the rules from the GHB: We played Escalation, and due to an unfortunate miscalculation in listbuilding, ended up with a 3-cast Branchwraith (balewind and staff) with more casts than relevant spells and four woods on the table. Our local old guard (mostly 40k) is of the opinion that you should have terrain is such quantity and size that you can't draw line of sight from any part of a table edge to any part of another table edge, but pushing the scenery rules has helped mitigate that.
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