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Kaylethia

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29 Lord Celestant

About Kaylethia

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  1. Kaylethia

    AoS 2 - Sylvaneth Discussion

    An answer to the old discussion on Drycha from the Sylvaneth Designers Commentary: Q: Do the enemy units that Drycha Hamadreth attacks with her Colony of Flitterfuries have to be visible to her? A: Yes. Depending on how you've been playing her, it's either business as usual or a slightly weaker shooting profile. I was actually playing yesterday, and playing this wrong.
  2. Kaylethia

    AoS 2 - Sylvaneth Discussion

    For Ironbark, I'm working on list that teleports 30 Vulkite Berzerkers onto an objective with an Auric Runesmiter and (hopefully) doesn't die.
  3. Kaylethia

    AoS 2 - Sylvaneth Discussion

    @Lhw And the attack sequence (both shooting and melee) state that you need to have line of sight to the target unit. But I'm going with @romhi, until there's an FAQ, it up to talking about it with your TO, judge or opponent and working something out.
  4. Kaylethia

    AoS 2 - Sylvaneth Discussion

    I'd argue that the ability takes precedence, since it changes the entire attack sequence and doesn't select targets or pick units.
  5. Kaylethia

    AoS 2 - Sylvaneth Discussion

    @Lhw The warscroll states "When she attacks with her Colony of Flitterfuries, roll 10 dice for each unit within the range shown on the damage table." Perhaps we'll see an FAQ or rewording, but for the time being, I'd argue that it doesn't require line of sight.
  6. Kaylethia

    Age of Sigmar Skirmish - Full Points List

    Great stuff, thanks for putting this together. Is the 38 points for the Ironjaws Megaboss correct? It should be 28 by the formula.
  7. Kaylethia

    I h*** my Sylvaneth

    I absolutely understand that. It helps that our scene is small and players are a mix of narrative and competitive, most are roleplayers. Every time we play on less crowded tables, it feels like playing a different army. On our regular tables, it feels more like outplaying your opponent to me.
  8. Kaylethia

    I h*** my Sylvaneth

    My recommendation is to play on a denser table. Locally, we play 2 pieces of scenery per 2x2 section, with most of it being buildings or other LoS blocking terrain. Most of the time, I have two or three places to put a single wood base, maybe one more if I have the Acorn artefact. I've had games where I put down the first wyldwood and nothing else, because they'd be in places where they don't help or my opponent has blocked the areas. This has been true for games up to 2000 points. You could try a few games like that, and see where you stand then. As for the other things said in this thread, I would like a unit or hero that's a mobile synergy battery. Probably not a moving small wyldwood, but possibly something similar to the Bloodsecrator, where you can give up some portion of your turn with that unit (shooting, melee, movement, etc.) to get an AoE buff to some units. Maybe a unit that gets a small buff for being close to one of our existing units.
  9. Kaylethia

    AoS 2 - Sylvaneth Discussion

    I've seen tournament-goers say that it's acceptable to model her with both. It has also been acceptable to model the spites and flitterfuries on separate bases and and the one you're using to her base for the game. I've been playing it as your edit states. A bit of wonky wording for sure. Also note that it is not an optional ability, if you have a hero within 6", you must roll.
  10. Kaylethia

    Envoys of the Everqueen and Heed the Spirit-song

    This was the answer in the Sylvaneth thread as well. I'm going to play it this way until there's clarification.
  11. Kaylethia

    AoS 2 - Sylvaneth Discussion

    I asked this question in the rules subforum as well, but thought a different wording could stand to be discussed here as well. How have you been playing Kurnoth Hunters and their Envoys of the Everqueen ability in regards to Heed the Spirit-song? I'm having a hard time wrapping my head around how they should work in this case, since it's an ongoing AoE ability with possible redirection. I could see it working a few different ways: Like in the old version, use command ability, get multiple bubbles of reroll 1's Designate who the bubble is on, TLA or unit of Hunters, when you use the ability (possibly using more than one CP to get those bubbles) Just the TLA, because you aren't measuring for effect range when you use the ability
  12. How are these supposed to work together? Do I get a 10" bubble around the Treelord Ancient and each unit of Hunters on the field or do I have to choose who gets the bubble when I use the ability? Heed the Spirit-song: The Treelord Ancient speaks to its kin through the spirit-song, warning them of approaching dangers. Until your next hero phase, you can re-roll save rolls of 1 for Sylvaneth units if they are within 10" of the Treelord Ancient. Envoys of the Everqueen: If a friendly Sylvaneth Hero uses a command ability, you can measure the range of that command ability from a friendly Kurnoth Hunters unit instead of the Hero.
  13. Kaylethia

    Age of Sigmar and TERRAIN

    I checked out some pictures of Adepticon 2017, and those boards look a bit barren. Then again, I've been playing with 2 pieces per 2x2 sector, with some random scatter terrain mixed in with hills. Sometimes even more than that, and we generally set it up with fewer large open areas. Is that kind of terrain in those kinds of amounts rare or fairly common? I've had a couple games on tables like those, and I've felt weird having a lot of options where I can plant my wyldwoods.
  14. Kaylethia

    Sell Me Your Faction

    Why go half potato? Play the faction with a single sneaky hero and battleline cavalry! Shadowblades! Listbuilding so simple anyone can do it! Set up your heroes wherever you want, because they're hidden between all the horses! Outstab the Skaven! This is an actual plan of mine, because 25 horses and two heroes makes a perfectly valid list, right? Expanding to 2k is dead simple, just double everything.
  15. Kaylethia

    Brand New Tournament Organizer

    I ran a small 1k tournament about a month before 2.0 released, so you'll have to think about more stuff that what I laid out. I made a list of things that players should know: Terrain was set up before the tournament, and didn't change between rounds, that included random terrain effects on terrain pieces. Tables were 4x4, to account for smalles army sizes. Matched play rules, and I didn't specify that round times would be based on the ghb table for different army sizes (should have done that) Random opponents each round, no repeat matches (six players were set on coming, final count was four, if I'd had more, I would have used pairings based on wins and losses) Other admin stuff: Get your space booked early, talk to your LGS about a flexible number of tables if you can, with the caveat, that you'll finalize some time (a week?) before the event. Set a reasonable price, and try to work out prizes based on that once you know how many people very likely to come. Your LGS might be willing to sponsor the event, last year, our ten player even was sponsored by two LGS-s and a big computer game store. My even was sponsored by two, one with free tables, the other with prizes, and I put in a bit out of my own pocket. Don't be afraid to change some things if a player asks, and it's reasonable. My event started out as WYSIWYG, and when a player asked about it, explaining he would have to either buy, build and paint or convert 20-30 greenskins, so it changed to appropriate models instead.
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