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28 Lord Celestant

About Kaylethia

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  1. Kaylethia

    I h*** my Sylvaneth

    My recommendation is to play on a denser table. Locally, we play 2 pieces of scenery per 2x2 section, with most of it being buildings or other LoS blocking terrain. Most of the time, I have two or three places to put a single wood base, maybe one more if I have the Acorn artefact. I've had games where I put down the first wyldwood and nothing else, because they'd be in places where they don't help or my opponent has blocked the areas. This has been true for games up to 2000 points. You could try a few games like that, and see where you stand then. As for the other things said in this thread, I would like a unit or hero that's a mobile synergy battery. Probably not a moving small wyldwood, but possibly something similar to the Bloodsecrator, where you can give up some portion of your turn with that unit (shooting, melee, movement, etc.) to get an AoE buff to some units. Maybe a unit that gets a small buff for being close to one of our existing units.
  2. Kaylethia

    AoS 2 - Sylvaneth Discussion

    I've seen tournament-goers say that it's acceptable to model her with both. It has also been acceptable to model the spites and flitterfuries on separate bases and and the one you're using to her base for the game. I've been playing it as your edit states. A bit of wonky wording for sure. Also note that it is not an optional ability, if you have a hero within 6", you must roll.
  3. Kaylethia

    Envoys of the Everqueen and Heed the Spirit-song

    This was the answer in the Sylvaneth thread as well. I'm going to play it this way until there's clarification.
  4. Kaylethia

    AoS 2 - Sylvaneth Discussion

    I asked this question in the rules subforum as well, but thought a different wording could stand to be discussed here as well. How have you been playing Kurnoth Hunters and their Envoys of the Everqueen ability in regards to Heed the Spirit-song? I'm having a hard time wrapping my head around how they should work in this case, since it's an ongoing AoE ability with possible redirection. I could see it working a few different ways: Like in the old version, use command ability, get multiple bubbles of reroll 1's Designate who the bubble is on, TLA or unit of Hunters, when you use the ability (possibly using more than one CP to get those bubbles) Just the TLA, because you aren't measuring for effect range when you use the ability
  5. How are these supposed to work together? Do I get a 10" bubble around the Treelord Ancient and each unit of Hunters on the field or do I have to choose who gets the bubble when I use the ability? Heed the Spirit-song: The Treelord Ancient speaks to its kin through the spirit-song, warning them of approaching dangers. Until your next hero phase, you can re-roll save rolls of 1 for Sylvaneth units if they are within 10" of the Treelord Ancient. Envoys of the Everqueen: If a friendly Sylvaneth Hero uses a command ability, you can measure the range of that command ability from a friendly Kurnoth Hunters unit instead of the Hero.
  6. Kaylethia

    Age of Sigmar and TERRAIN

    I checked out some pictures of Adepticon 2017, and those boards look a bit barren. Then again, I've been playing with 2 pieces per 2x2 sector, with some random scatter terrain mixed in with hills. Sometimes even more than that, and we generally set it up with fewer large open areas. Is that kind of terrain in those kinds of amounts rare or fairly common? I've had a couple games on tables like those, and I've felt weird having a lot of options where I can plant my wyldwoods.
  7. Kaylethia

    Sell Me Your Faction

    Why go half potato? Play the faction with a single sneaky hero and battleline cavalry! Shadowblades! Listbuilding so simple anyone can do it! Set up your heroes wherever you want, because they're hidden between all the horses! Outstab the Skaven! This is an actual plan of mine, because 25 horses and two heroes makes a perfectly valid list, right? Expanding to 2k is dead simple, just double everything.
  8. Kaylethia

    Brand New Tournament Organizer

    I ran a small 1k tournament about a month before 2.0 released, so you'll have to think about more stuff that what I laid out. I made a list of things that players should know: Terrain was set up before the tournament, and didn't change between rounds, that included random terrain effects on terrain pieces. Tables were 4x4, to account for smalles army sizes. Matched play rules, and I didn't specify that round times would be based on the ghb table for different army sizes (should have done that) Random opponents each round, no repeat matches (six players were set on coming, final count was four, if I'd had more, I would have used pairings based on wins and losses) Other admin stuff: Get your space booked early, talk to your LGS about a flexible number of tables if you can, with the caveat, that you'll finalize some time (a week?) before the event. Set a reasonable price, and try to work out prizes based on that once you know how many people very likely to come. Your LGS might be willing to sponsor the event, last year, our ten player even was sponsored by two LGS-s and a big computer game store. My even was sponsored by two, one with free tables, the other with prizes, and I put in a bit out of my own pocket. Don't be afraid to change some things if a player asks, and it's reasonable. My event started out as WYSIWYG, and when a player asked about it, explaining he would have to either buy, build and paint or convert 20-30 greenskins, so it changed to appropriate models instead.
  9. Kaylethia

    AoS 2 - Sylvaneth Discussion

    Is there any kind of confirmation that shooting flying targets ignored terrain effects? As I've read it, flying units ignore terrain effects, but I'm not sure this is a two-way interaction. Glad we have confirmation on the woods working this way, it'll make things more interesting for sure.
  10. Kaylethia

    AoS 2 - Sylvaneth Discussion

    @IndigoGirls I looked through my warscroll cards (no keyword bold for wyldwoods, bold for stuff like sylvaneth and sylvaneth hero) and the app (keyword bold isn't a thing there I guess, nor is there a wyldwood warscroll present), finally settling on the warscrolls from the web store. The wyldwood references are in keyword bold, while citadel wood isn't. I won't use it until GW has said it one way or the other, but wouldn't hold it against my opponent if they wanted to play it the way you do.
  11. Kaylethia

    AoS 2 - Sylvaneth Discussion

    The change was that Citadel Woods now have a warscroll, where you don't have line of sight if it goes over 1" of the Wood. I've been playing the Wyldwood warscroll without extra abilites, since the wording has Citadel Wood models without keyword bold, while the Wyldwood warscroll itself hasn't been changed.
  12. Kaylethia

    AoS 2 - Sylvaneth Discussion

    Since I just noticed that Sylvaneth can take Deepkin as allies (and knowing next to nothing about them), what are some fun options from our fishy friends to consider?
  13. Kaylethia

    Let's Chat Sylvaneth

    I think they meant free summoning in matched play rules in general or in tournament packs.
  14. Kaylethia

    Let's Chat Sylvaneth

    I don't know if I'd go for cavalry, but I'd like to see Treekin make a comeback, even if it's a different small unit with 2-3 wounds per model. I'd like a unit that would fit between our one-wound infantry and hero-unit hunters. Maybe a more combat-oriented non-caster hero?
  15. Kaylethia

    Let's Chat Sylvaneth

    @Craze You have other options as well then, as you have 890 points left over after requirements. Minimum (I bumped dryads up to 20 each, because they get so much from being more than 10, although you could fill your battleline with either kinds of revenants) 2000 point list: Allegiance: SylvanethTreelord Ancient (300)Branchwych (80)5 x Tree-Revenants (80)20 x Dryads (200)20 x Dryads (200)Household (70)Gnarlroot Wargrove (180)Total: 1110 / 2000Allies: 0 / 400Wounds: 62 Other favorites are Celestial Hurricanum and Battlemage. I prefer the Loremaster for some shooting resistance and buffs on whatever model you need it at the time. Durthu nead a wyldwood with this on is insane, and so is angry Drycha (12 + 2d6 attacks in melee, rerolling hits and wounds) or a Kurnoth Hunter huntmaster in a pinch. This still leaves you enough points to ally in something silly to round out your list with, like a unit of Glade Guard (sorry, I don't use allies at all, so that's the first thing that came to mind since I have a handful of their old models) to get a gunline as well.