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Mayple

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Posts posted by Mayple

  1. Full units of acolytes are crazy good. Been preaching that for a long time :D and they're much better now! They're crippled by the neccessity of large scale conversion though. That'll be the main reason you don't see them used as much as they would have been. 

    • Like 2
  2. 2 hours ago, Sigmarusvult said:

    Interesting topic, thank you for bringing that up.  How do you guys deal with the fustration from playing against someone you felt had cheated? 

    Tends to be a bit of a joyous thing. People who regularly cheat (there aren't a large amount of them, in my personal experience, but environments may vary) hate losing. So I pay extra attention to everything they do, question anything that sounds way off, accept smaller things that ultimately has no effect on my own gameplan (i.e: If you say you're doing a bazzilion mortal wounds on a unit of five clanrats, that's fine by me :p)  -- and then do my utmost to absolutely crush their dreams in game.

    If I lose, that's fine. 

    If I win, knowing they had a stacked deck, oh sweet glorious day.

    Super rare, anyhow, maybe one in twenty do it in an overtly delibarate manner. A lot of people simply forget, or don't know how certain things work. Myself included :)

    • Like 1
  3. 2 hours ago, Sigmarusvult said:

    Interesting topic, thank you for bringing that up.  How do you guys deal with the fustration from playing against someone you felt had cheated? 

    Tends to be a bit of a joyous thing. People who regularly cheat (there aren't a large amount of them, in my personal experience, but environments may vary) hate losing. So I pay extra attention to everything they do, question anything that sounds way off, accept smaller things that ultimately has no effect on my own gameplan (i.e: If you say you're doing a bazzilion mortal wounds on a unit of five clanrats, that's fine by me :p)  -- and then do my utmost to absolutely crush their dreams in game.

    If I lose, that's fine. 

    If I win, knowing they had a stacked deck, oh sweet glorious day.

    Super rare, anyhow, maybe one in twenty do it in an overtly delibarate manner. A lot of people simply forget, or don't know how certain things work. Myself included :)

  4. 6 hours ago, TeddyMadeMeDoIt said:

    I've only had limited games so far with the Gloomspite so I'm wondering what other people's experience has been...

    When running 60 Stabbas has anyone actually lost a unit? It's great to be able to bring a unit back but from my little experience it didn't look like all 60 were going to go before the game was out, I'm trying to weigh up if it is worth breaking that down to 2 units of 40 and 20? Although you loose some of the buffs there much more manoeuvrability and may actually get a chance to bring back 10 and 20 go boss when we need it. If your running a Shaman with hand of Gork you also get more options what to move and more option to hide fanatics (if you choose them)

     

    Of course if units of 60 can get decimated then for the buffs it would be worth it, how many of you have lost all 60 in the space of 5/6 turns?

    I play my 60 stabbas very aggressively, either spreading them across the map with hand of gork, or running them up the center in a tight formation with troggoths/troggboss packed inside within 3" from the front line. They usually take a massive beating from everything the enemy can throw at them, but tie them up for at least two turns in return. I inevitably end up with around 10ish left on my third turn, which I often pull back to preserve for another round, while still blocking the opponent. I've rarely felt the need to sacrifice the few remaining gobbos on purpose, with the exception of one tenacious little ****** that refused to die or run. 

    The Loonshrine respawn is a bonus, but not something to build or plan around unless you run the battalion that benefits it. 

    Stick with 60, or you're paying too many points ;) Downsize at your leizure, but never split.

  5. 1 minute ago, Skreech Verminking said:

    Nah how about 25% for you 15 for Aliking, because he seems to know how to amuse mighty Skreech Verminking and and the rest for Us-us.

    Just because all of that fighting for becoming our new pet-things amused Us-us very much.

     

    25% more? You are very generous. I accept this new deal. 65% is a fair sum. 

  6. 3 hours ago, AliKing said:

    Under my supreme leadership ;)

     

    3 hours ago, Skreech Verminking said:

    not knowing it’s all planned by Thanqoul.

     

    3 hours ago, AliKing said:

    not knowing if I am actually Thanquol or not 😜

     

     

    I'm going to sit this fight out. I'll just grab a small, humble share of 40%, and you guys can have the remaining 60%. Everybody wins ;)

    • Haha 2
  7. 5 minutes ago, Coyote said:

    Quick game for you-  We’re starting an Ecscalation league this Saturday....

    Vote for best/most fun  500 pt army - Rules min 1 Character for General, 1 Battleline

    This weekend I’m pretty sure I’m fielding 

    1 Grey Seer 

    1 Clawleader (General)

    1 Unit of x40 Clanrats (Battleline)

    1 Unit x5 Gutter Runners

    What would you field at 500?

    1 Clawleader

    1x40 Clanrats

    1x40 Clanrats

    ;)

  8. @AliKing you'll want to split those gutter runners into 2x5 ;) infinitely more useful, and allows you to deploy twice off the table, forcing most opponents to reveal their deployment strategy before you've put down anything at all. Smaller footprint also means you can reliably squeeze them into tiny gaps in the opponent's deepstriking denial blockage, even against seasoned players. 

    They're also double the hassle to get rid of if they come from separate flanks. 

    • Like 1
  9. 1 hour ago, PlasticCraic said:

    They're almost an argument for bringing in some Shootas, because that little bit of plink damage could be invaluable. 

     

    35 minutes ago, Skabnoze said:

    I have not looked at the new Skaven or Flesh Eater books yet, but I wonder if dangerous small units coming back into the game will make units like the Squig Gobba more compelling.  He costs only slightly more than a min unit of Shootas but should be fairly good at killing those types of units.  He can also shoot without line-of-sight.  Just a thought.

    For sure. Could also ally in the gitmob spear chukka as an alternative.

  10. 1 minute ago, Kirjava13 said:

    Just as an aside, when putting wounds on Stormfiends, don't do what I have done in two consecutive games now and do it in such a way so that when you take the guy off your unit is out of coherency and you lose an extra swole boi because you didn't think about things.

    Ouch! Feels bad! :o 

  11. 5 minutes ago, Skavelynn said:

    Do keep in mind it is Clan Pestilens, the general playstyle is mostly about overwhelming your opponent with bodies and attacks, they are pretty limited in what they can take 😅. That being said, I do think you shouldn’t stack that many attack buffs and rely on just one unit of 40, it would be overkill and that unit will be heavily focused down. I think managing those extra attacks properly between units of monks at the right moment is key. I personally feel like the list doesn’t have enough plague monks, instead of congregation of filth I’d take more monks. You’re going to want a third or fourth blob for more bodies, damage and to use as backup instead of making just one or two units slightly more survivable @Feanor

    Yeah, that's what I said :P We are in agreement.

    I also agree with the rest of what you're saying. Hard to go wrong with more plague monks :)

  12. 1 hour ago, Feanor said:

    Hi guys I'm and old time skaven player and with the new battletome I'm in the list build mood

    What do you think about this list? 

    The grey seer will have the skavenbrew and the +1casting and unbinding 

    The main strategy is to buff the hell out of a monk unit (8attck per model reroll to hit and wound with all the prayers artifacts and CA) destroy everything is in his way meanwhile the catapults kills other targets 

    Other suggestion for list building? I have every model of the range and I'm ready to unleash a vermintide upon my enemies yes-yes

    Pestilens2k.pdf

    Mind that planning around the extra attack mechanic with an all eggs in one basket sort of mindset will not work well with Skaven. Their main strength lies in unit flexibility, board controll, and excess of viable units leading to a "oh you killed a whole unit, but I had a second wave" playstyle as opposed to a not-quite-orks all or nothing mini-waagh.

     

    Which translates to: don't plan around having 8 attacks. Assume 3, hope for 4, pray for 6, avoid 8 ;)

  13. @PlasticCraic

    - Thanquol is the bane of hordes. Not much to do outside of a troggherd there ;) 8" range gives a lot of room to maneuver around though. Fanatics or Bounderz to the face?

    -  Corruptor has a very short range on that spell. If he wants to bait himself into getting blown up in a  trade with half a unit of goblins, that sounds like a great deal.

    - Warpseer is only tanky against things without rend. Threaten him and he'll toss away his re-roll for the all-too-tempting D6 mortal wounds output. Mangler, Bounderz, Fanatics, and units with similar output will eat him for breakfast with room to spare. Mind the spell though.

    - 24" range and LoS reliance on the warplightning cannon has always been it's biggest weakness. Bigger output than before, but otherwise just as simple to play around. More likely to kill itself than before, meaning you'll want to bait it into doing that.

    - Jezzails are super expensive. If they feel like skitterleaping for the sole purpose of a chance at killing a tiny goblin leader, that's a trade that favours the gitz. 

     

    I'd be mostly worried about overcharged ratling guns and warpfire thrower teams, to be honest. They make mockery out of gloomspite units, and have little issue with getting protection from their numerous kin, requiring far more effort to remove than their point value indicates.

    • Like 1
  14. 1 hour ago, PlasticCraic said:

    I really can't think where to start against Skaven.  They detonate 60-blocks of Grots with ease.  They don't care about minuses To Hit...Hit rolls are for lesser books!  If you or anyone else has an idea how to stop them going through us like a dose of the salts, I'm all ears!

    What type of skaven, specifically? Sounds like you're having issues versus Skryre, but clarity is always good.

  15. 3 hours ago, novakai said:

    @Mayple Congratulations, Curious how many times did your Troggboss ate the Glowy Howzit :) 

    Only once :D

    I also rolled a disgusting series of dice where he saved 8 of 9 mortal wounds, statistics be damned. Whenever he took any damage he would either bounce half of them off, or heal them back up. 

    • Like 1
    • Haha 1
  16. 1 hour ago, Malakree said:

    @Mayple Ok wow that's a really clever list. Honestly wouldn't have thought of it but it hits all the check boxes. Four heroes for you places of arcane power two of which are a ****** to kill. No waste on the battleline. 20 boingrots.

    Only thing I'm not keen on is the 7 drops, personally I aim for 3/4 as it puts you ahead of everything but alphastrike lists.

    As a point, slaughter this weekend was being ripped up by fec which loonsmashas ruin! Can see 2/3 blocks of 5 being mandatory if fec does go nuts.

    Thanks :)

     

    The high amount of drops is a personal preference. I'd go higher if I could, tbh. There's a lot of value in being able to outdeploy the opponent. Deciding first turn is only important if your army can do one or the other, but I found I could safely deal with either case, and countering the opponent via deployment proved very effective and often earned me a strong early lead :)

     

    Loonsmashas are really neat as a detterent. i would be careful of relying on them beyond that.

  17. 18 minutes ago, Malakree said:

    Have you got a list? Been at slaughter this weekend so haven't been keeping up.

    Allegiance: Gloomspite Gitz
    Mortal Realm: Chamon

    Leaders
    Dankhold Troggboss (300)
    - General
    - Trait: Loonskin 
    - Artefact: Glowy Howzit 
    Loonboss on Giant Cave Squig (110)
    - Moonclan Stabba
    - Artefact: Gildenbane 
    Fungoid Cave-Shaman (90)
    Madcap Shaman (80)

    Battleline
    60 x Stabbas (360)
    - Pokin Spears & Moon Shields
    - 9x Barbed Nets
    - 1x Moonclan Flag Bearers
    - 2x Badmoon Icon Bearers
    3 x Rockgut Troggoths (160)
    3 x Rockgut Troggoths (160)

    Units
    5 x Loonsmasha Fanatics (140)
    5 x Boingrot Bounderz (100)
    5 x Boingrot Bounderz (100)
    10 x Boingrot Bounderz (200)

    Battalions
    Squig Rider Stampede (140)

    Endless Spells
    Malevolent Moon (50)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 155
     

     

    Was the Oslo gt (Norway) -- 28ish participants :) I don't have a tournament list available, but could compile an overview of faction placings in the top 10 tomorrow if desired ;) 1st place was a Nagash + Grimghast netlist I never got to fight.

    • Like 1
  18. Event finished :) It was tough as heck, but I managed 5 out of 5 wins, which landed me 2nd place (other guy won five out of five as well, we never got the pleasure) and qualifier for a master tournament next year. 

    Troggboss never died. Consistent and awesome. Well worth the points, and a super solid general.

    • Like 2
  19. 46 minutes ago, Malakithe said:

    The lack of a clear defining role is what will keep me away from them. Long range? Medium range? Short range? Melee? 260pts for a strange somewhat functional multi-range isnt going to be points efficient at all

    They were never long range, since the mortar option has been utter garbage. Not sure where it stands now, but I'd be surprised if they're suddenly worth taking. The general usage of Stormfiends has always put them within 15-8" at most. They generally want to eventually get in and start swinging regardless of their choice of weaponry. Close-Medium ranged unit with the tools for whatever job you equip them to excell at. A small skaven spec ops group, in a way.

    @bRock_320 makes a compelling point. 

  20. 2 hours ago, Adamcbutton said:

    I don’t think you can use Master Moulders to boost rat ogors’ wounds can you? The prized creation ability only affects Clan Moulder units with the fighting beast keyword, and rat ogres do not have it - they’re ‘pack’ instead. 

    Rat ogors have both the "fighting beast" keyword and the "Pack" keyword :)

     

    Edit: Ah. That was already answered. As Skreech said - can't pick the same model multiple times, so my theoretical Boneripper and friends approach would not work.

  21. Quick thought: boosting up a prized Moulder creation with 6 Master Moulders ---> what happens if it comes back from dying via their command ability? Does it retain it's health buff?

     

    Also a good way to prevent Rat Ogre losses by boosting one of them into the clouds, and allocating wounds to it first - practically guaranteeing the rest of the ogres in that unit survives a round of focused fire. Boneripper & friends.

  22. 39 minutes ago, sorokyl said:

    I think you misunderstood. I am saying better than 3x20 is 2x40. But you must take a minimum of 3 separate units of clan rats, which is not ideal. We want the flexibility to run 1 or 2 units of clan rats, which we do not have. 

    Oh, yeah. That makes sense :)

    I'll still hold that 3x20 is a competitive choice, but I agree with what you're saying. 

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