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Mayple

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Everything posted by Mayple

  1. Yeah. This is far from the usual doomsaying that tends to pop up around a release. Usually it's "Oh my god, this is so broken." Now it's more "Wait, they want us to use marauders as our mortal followers? Uh. But. N...N-urgle, Khorne and Tzeeentch though.."
  2. I'm sure the rules will be quite good. I'm more worried about how -limited- it will feel, if that makes sense.
  3. For sure. I'll concede that I have enough faith in them that I do believe the allegiance stuff will be open enough that we can use it for most of our stuff. Be it Lord of Chaos on Manticore with the Slaanesh mark and such, or any of the actual slaanesh-only models. I wouldn't be too surprised if it was split between "Daemon command traits/artifacts" and "Mortals command traits/artifacts" Nightmare scenario would be "Hedonites traits/artifacts" Heck, to continue on your train of though, if I was them, and I hadn't actually made any new mortals, I would go into damage control mode. First post that showed up on monday would be "..And here is why Slaanesh mortals are awesome.." and then it would talk about how you can convert your own slaaneshi marauders. Wouldn't fix a bit, but that's how I imagine that would play out. Personally I'd straight up announce that we unfortunately didn't think to design them, but that we do have plans to do so in the future, or alternatively if they actually plan on some of the warcry/slaves to darkness stuff to fill that void, say something like "..but don't worry, it will all make sense soon." Pure, baseless speculation though
  4. I would find it funny if it turns out to be the case. "Hey, so we released a new battletome, but pretty much all the units you'll be using will be coming from slave to darkness. So. Uh. Enjoy."
  5. Maybe the Slaaneshi rule of 3 won't be Mortal/Daemon/Faction, but Godseeker/Pretender/Invader? They'll have to be very open about who qualifies for artifacts and such, or Slaanesh is getting curbstomped by its own book. Suddently no mortals beyond the lord of slaanesh and lord of slaanesh on daemonic mount gets to partake of the succulent gifts. Would be weird.
  6. I agree with @Aryann on this one. While I'm not one for being overtly negative (and we should by no means head down that road) - Slaanesh is one of the gods tied more heavily to mortals than most. The lack of anything new in regards to that makes all the new demonic stuff (again, except the new Keeper of Secrets and the Daemon Prince) a tad bittersweet What's a dark prince of excess without anyone to commit said excess?
  7. Mm. Shame about the lack of mortals. I'll have to re-evaluate my interest in the Slaanesh release then - Outside of the marvelous Keeper of Secrets and the new Daemon Prince of course. Daemonettes are nice, but they're not "My battle line is built of daemonettes" nice, y'know?
  8. They seem to share the aesthetic of the revealed Daemon Prince of Slaanesh (the one with the herald on top) -- so it might not be too far fetched to hope that means something for what is to come Unless it turns out to be an old artwork. That happens sometimes.
  9. Looked into it. Seems to be the case, at least for the time being I didn't know that. Very useful information!
  10. At the moment I'm just looking at some minimum battleline units to go with my slowly growing Slaanesh army. Holding off on going heavily into anything non-heroic until I know whether there will be mortal followers or such included in the upcoming release Slaanesh can ally in plaguebearers? So Nurgle is on their ally list? Does that mean that Plague monks, by extension, are also available? If so, that would open a lot of interesting avenues. Thanks for the insight, regardless
  11. Quick technical question; would chaos warriors of slaanesh be battleline for a host of Slaanesh army? Follow-up; would a beasts of chaos slaanesh battalion make their general allegiance battleline (i.e: battleline for everyone in a chaos army) units battleline for a host of slaanesh army?
  12. For sure. I'm sure that mechanic could be adjusted accordingly though. It's not like it couldn't exist without the inclusion of a doubleturn. Also note (for clarity) that my issue with the doubleturn is not lack of choice, but the overwhelming excess of it. Sometimes I just want to walk some dudes up a hill without worrying about whether they're gonna take a coffee break half-way through the march It's difficult to explain how stressfull that mechanic is to me (and by all means, I'm not complaining in the sense that I'm unable to deal with it. I can, and do deal with it) -- And I really noticed how much it impacted my enjoyment of the game when my small dabble into 40k turned into "Ey, how about we play 40k instead today" purely due to the doubleturn stress factor. I don't know if I'm an outlier in that though, so food for thought.
  13. I wouldn't be too worried Unless you're thinking about battalions, which would probably be affected, at least point-wise. Worst-case scenario they would end up making the battalion ones "better" as far as ability goes, as the one-drop selling point would be disappearing. I've been slowly trying out 40k lately, and one of the things I find greatly enjoyable about it has been the complete absence of double turns. It's hard to describe how much more relaxed those matches are, both mentally and generally mood-wise. Not to say it's not strategically intense, but more that whatever mistakes happens from that would be my own fault, rather than the sudden, and complete random "oh, looks like I'm watching you play for 15 minutes more." ** **Mind that there are still things people can do in Age of Sigmar to prevent getting double-turned hard (make less risky plays right before a potential doubleturn, position into a place they want to be for more turns, etc) -- but it feels -so good- to not have to stress about it. I think Age of Sigmar would benefit greatly from removing its doubleturn potential. Bit of a ramble, but it seemed, ah.. relevant
  14. Just gonna chip in here real quick; that's not a very good skaven list. It can do better (but that lord of blights is absolutely the right idea, that combo is brutal) so consider that difficulty bar upped by.. eh, 20, maybe 30% if you're looking for hypotheticals to a sort of "How do we deal with these kind of lists" question. I don't have intimate knowledge with all the Khornate tools in the toolbox, so I'll refrain from advicing what to use to deal with that, but figured I could at least contribute with that much
  15. Really liked the survey. Did make a note of the part where they asked what we feel about battalion drops, first turn picks, and double-turns. With some luck that leads to a.. eh, adjustment to the current system - Provided the statistics share my opinions about it, and it doesn't turn out that most people love all three of those
  16. While your point would be an excellent retort to the point you maybe think @Furuzzolo made -- the claim was that people are now starting Fyreslayers, where before they weren't. Which, granted, had nothing to do with the page number (outside of a "look, they used to be unpopular), that was the opening statement, so the confusion is somewhat justified
  17. Ouch! Yeah that changes my whole stance. The extra attack from the Wrathmonger was not bonkers at all then 😛
  18. Fair enough. That was one of the first questions I asked, and built most of the follow-up points on it, so I have been misinformed. Thanks for pointing it out How does it work currently?
  19. Hold on, I'll sort that one out for you. There's no evidence that there will be a new Daughters of Khaine battletome for years to come. There we go
  20. There's the misunderstanding right there I'm talking about using the battalion in coordination with the extra attacks, which I was unsure about how would work, because I don't know how exactly their extra attacks from the pre-nerf effect was worded. Counting the attacks by getting them into close combat is way too much of a wishful thinking, I agree.
  21. I'm with you, but I'll have to clarify: "32 shots predicates that you get 8 skullcannons in combat every turn and suffer 0 losses between combats" -- We're talking about shooting here, not close combat. At 30" range you can shoot whatever the heck you feel like, and assuming your super tanky (for a cannon) cannons (at 7 wounds +4 save) don't get wiped out turn one to enemy shooting, which they really shouldn't, or get slapped into close combat, which you'd have plenty of opportunity to prevent with cheap bubblewrapping -- you'd be earning blood points back in droves. 64 damage a turn is a -lot- of damage to drop on just about any opponent. People get tabled by far less. The -2 rend doesn't hurt either. Yes, you'd have to build your whole list around it, but some lists just build like that. Can't always have your cake and eat it too Overwhelming firepower would absolutely make it worth it. The heavy cost doesn't invalidate suddently turning your close-combat focused army, which tends to be much better than other armies at just that, into one of the best gunlines in the game, which we've learned in the past doesn't lend itself well to great gameplay (the overwhelming gunline damage output, that is) Not that it matters, since we're now looking at 16 shots at the most instead of 32, and that is a much less overwhelming sum So purely talking hypothetically here.
  22. Hm. By using the battalion to it's full effect, you'd then be firing essentially 4 shots per cannon, right? I don't know how the wrathmonger buff worked for them, so there's the element of doubt. If my presumption is correct, then you're looking at 32 shots at 3+, 3+, -2, d6 damage every round, at range. Pretty much what qualifies as bonkers by my definition If that is not the case, then it's less so, and I agree, but you'd still be able to spam cannons that were then far superior to any other cannon in the game, while also being able to ignore the normal 4 maximum artillery limitation that normal cannons abide by.
  23. For sure I have a gonna-maybe-do-it-eventually pirate-ship "broadside" army concept that requires that battalion, so I'm happy there's no additional nerfs beyond the removal of an added buff. Won't be competitive, but will look good on the field.
  24. Oh. Completely missed the memo that they could do that to begin with. Yeah, that would have been bonkers. I assume they still benefit from their battalion?
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