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SeanMaguire1991

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Everything posted by SeanMaguire1991

  1. I'm saying these "Important questions" are the equivalent of the Helen Lovejoy's "Oh won't somebody please think of the children". You are trivialising these issues by applying them to a Fantasy setting which is entirely divorced from our real world history. If you seriously compare Chaos Tribes to Native Americans or Saracens (or insert any culture that bore the brunt of Colonialism, Crusades, Jihads etc.) then that says more about you then it does about the setting. I'm sorry for the bluntness but this is something I seriously take issue with.
  2. I find it hard to care for the plight of the Chaos Worshipping marauders when faced with Sigmar's crusade. In my opinion the "important questions" would get laughed out of any creative writing room because anyone familiar with Warhammer's themes would know it highlights some the worst of humanity and your not supposed to have a hopeful outlook.
  3. could actually see Braggoth as a dual kit kind of character where you can make him or a generic Frostlord
  4. I'm of the opinion that the current stonehorn/thundertusk model is inadequate to represent the biggest and meanest Ogre in the Beastclaw Alfrostun. He should be bigger than the other Ogres and he be riding a Wooly mammoth or a Stonehorn/Thundertusk Alpha. I know that means a £100 kit but I think there should just be one Frostlord and he should the Biggest & Baddest model on the table (outside of unique characters of course).
  5. Interesting. We have the big 3 plus lady Olynder and Katakros. Going for the full 9 I'd put money on Ushoran being one for Ghouls. I also bet on another Vampire and maybe a Wight king and a Necromancer.
  6. I see. By the way I think your reply was posted twice
  7. Depends on how they let us use Old world minis I'm personally hoping that the rumoured Dawnbringer Crusades brings back some of the Squatted Empire units.
  8. How is anything I wrote Racist? I don't think you know much about these kingdoms and their military history. Historical Nubian archers did use poison on their arrows. They also used Longbows nearly a thousand years before the Welsh. There are many historical accounts of their accuracy and potency. Shotel is an actual sword and the shape was likely employed to get around an opponent's guard and weak points in the armour to pierce vital organs. pretty sure nobody cried racist when the Disciples of Apedemak were in the Kush faction of Total war Rome 2 (Kushite kingdom of the southern Nile not the hindu Kush). I just replaced lions with dinosaurs (Africa has a few cryptids that resemble dinosaurs). Nubians used War elephants, Probably used them the same way Carthage did but probably got phased out.
  9. One thing I've been thinking about recently is what if there are african themed Human nations in the Southlands. I'm not talking about stuff like Zulu and Southern tribes but rather the more advanced civilisations like the Mali, Benin, Nubian and Ethiopian kingdoms (like Aksum and Abyssinia). They could be divided into the western and eastern kingdoms. The Western Kingdoms could be influenced by the Mali empire due to their proximity to Araby. The Eastern Kingdoms could be located south of Lahmia closer to the jungles and Sea of Dread. They could be influenced by Nubia and Ethiopia. Also I'm not suggesting these should be full fledged factions but rather as a part of the Dogs of war as unique units, some examples could be: Southland Elite Longbowmen: based on nubian archers who used longbows with poisoned tipped arrows and fought as mercenaries in many armies. Shotel Warriors: Sickle shaped swords with armour piercing properties Cold one warriors: Frenzied fear causing warriors who prove themselves by venturing into the jungles to slay a cold one, skin it and wear it's pelt. Pretty well armoured as the cold one's pelt provides good protection (5+ save like heavy armour). Elephants: shared with Araby
  10. True line of sight is bad I'd rather they have a system of Height for models to simplify interactions with terrain, line of sight and avoid dumb arguments. For example Swarms are SMALL (all caps represent a potential keyword). Man sized is the assumed standard so no Keyword LARGE for Cavalry, Monstrous Infantry and Cavalry MONSTER is pretty much everything that is currently a monster GIGANTIC/COLOSSAL for anything really big that isn't a monster (for rules interactions purposes) like an Ironclad and Screaming bell.
  11. probably don't want him splashed into everything
  12. The longer you wait the more new toys you'll get.
  13. That exists in fiction, its the called the Ammit. It devours evil souls.
  14. I mean why wouldn't Super heroes look like Athletes? They are modern mythology like Hercules and Achilles and in the same vein as the greeks you wanna depict the height of human physical achievement.
  15. I will never understand this kind of thinking. Who cares why the Cathayans are in the Old World I wanna see French Knights Clash with Qing Chinese Bannermen.
  16. I think GW doesn't like the Skycutters and would rather forget they existed
  17. Will the River Temple wizard be a water bending Bruce Lee?
  18. Last model painted was the Glottkin I think I've got a chance
  19. I'd love to check that but Royal Mail has failed me
  20. Anyone remember when the lore mentioned that no Aelves could be found in the Realms save for Azyr? There was also mention of enclaves of Elves who survived the Old World and remained hidden in the realms until they saw fit to reveal themselves. We know the Idobeth, Lumineth and Scathborn were created from the souls rescued from Slaanesh's belly. I believe the Darkling, Scourge, Serpentis and Wanderer cultures originate in Ulgu and Ghyran. I can also see the Dark Aelves and Wanderers "going home" to their respective gods as the game's narrative progresses and leaving an Aelven shaped hole in the Cities of Sigmar. The writers seem to flip flop on whether the old high elf proxies are still canon or not but it is a culture I'd like to see explored. Aelves who rejected the rule of their own gods (remembering how the scions of Aenarion screwed everything up, especially Teclis and Tyrion) and chose to remain in Azyr and form their own kingdoms and cultures (I imagine Sigmar was content to leave them to their own devices, maybe in return for Aelven magic tutoring for humans). I want to see a unique take on these Aelves of Azyr as part of the Cities of Sigmar faction, basically picking up the slack of the factions that went home, but you could still totally use in the appropriate cities of course. Of course this could mean new models, repurposing existing kits and/or borrowing from the future Old World High Elf kits. Come to think of it I hope going forward we get to see the Cities develop their own unique identities beyond being the home for old world refugees.
  21. As far as I know there are no other Wargames with a double turn mechanic. I see people here bleet endlessly about how it makes the game unique. In my opinion as the rule currently is, its an anchor around the games neck thats holding it back from its true potential.
  22. Alternating activations is good IF you do everything during your units activation e.g. Move, Shoot, Fight like in Warmahordes. I think AoS would benefit from a system like LotR SBG, where there is priority rolls but no double turns as such. Its one player does all their movement then the opponent does theirs and continues as such for the rest of the phases. Also you can interrupt this with heroic actions. Now that I type this I can see some real appeal to this system.
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