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PJetski

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Everything posted by PJetski

  1. Some of the people spreading rumours (which have been exceptionally accurate about Soul Wars so far) have stated that charging units go first in the combat phase.
  2. Here's hoping for Seraphon! As one of the armies with a first-wave battletome, and with Slann being such potentially good wizards, I'm curious to see how they transition them into AOS2.
  3. A while back somebody mentioned it was going to be put in a clam pack, but nothing ever came of that.
  4. Doing 3 mortal wounds to yourself... but also every enemy unit within 3", and 3D3 to any unit with 10+ models. That's a pretty good ability! Not a bad melee weapon, either. If I had to guess I would say 120 points
  5. I think it's a fair bet that sculpted bases are likely to be from the starter kit.
  6. Can't wait to see what colour schemes people try on those attack hippos
  7. I wonder how many rumour engine pictures are resolved with Kill Team
  8. The current Stormcast battletome is a hot mess and it seems like rules team has pivoted their design after working on 40k for so long, so I think it's fair to assume there will be a new battletome with the upcoming release
  9. Stormcast wizards... this is the perfect time to bring back Balthasar Gelt!
  10. That was awesome! Definitely my favourite one so far
  11. Rolling for turn order is fine. If you don't like it then just add a house rule. You'll quickly see how static and boring the game becomes when you can predict the flow of the game from deployment... AOS does not need the same restrictions on deep strike that 40k has. There are far less units capable of doing it and they are far less impactful when they do it.
  12. Looks like a noose from the Nighthaunt we've seen so far
  13. It might be a Nighthaunt fence/grate but it looks too clean for a bunch of ghosts
  14. Oh, right. Not sure why I was thinking otherwise ... I clearly didn't math good there. Are there any easy ways to gain Knockback?
  15. There is a +2 movement upgrade I think you guys really undervalue how amazing it is to attack 3 tiles and then push another 1 - only Khorne and Skaven can counterattack after that, and you've got great reaction ploys to deal with them. The guns only do 1 damage but with a 6 tile (!!) threat range you can control the board easily. Every one of your models will be attacking every turn, and they'll be doing it from a SAFE distance. It's a paradigm shift to end an attack outside of enemy charge range.
  16. My impression is that you want to get in enemy territory on the first turn, possibly make some melee attacks or score some objectives while you're there, then run away while shooting after losing 0-1 models. Being able to charge AWAY from enemies and still attack (which can push them away!) and then use ploys to further your distance... Seems good.
  17. https://www.warhammer-community.com/2018/04/11/who-are-the-akhelians-apr-11gw-homepage-post-1/ Seems really strong, but I wonder how they'll deal with mortal wounds
  18. A stormcast wizard release would line up well with that supposed winds of magic supplement.
  19. When did they say it was the Year of Death? LON, a new Nighthaunt release, a global campaign, the narrative being focused on the Soul Wars, multiple novels, a (supposed) magic supplement... what more do you want?
  20. A new stormcast chamber that's just walking fortresses and lightning cannons actually sounds really cool
  21. Oh, that's... interesting. Does this imply that you can use more than one command ability per turn? Can non-generals use their abilities? So many questions.
  22. Why introduce Command Points/Stratagems when the Malign Portents are the same thing but better?
  23. I suppose it depends on your local meta - nobody in my area plays Shardfall because Skaven are by far the most popular
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