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PJetski

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Everything posted by PJetski

  1. Belakor effectively killed all the old Stormcast Im sure this new Thunderstrike armor is more difficult to craft or something along those lines
  2. They said the same thing in second edition. Endless Spells were supposed to be The Thing that balanced double turns and that didn't pan out.
  3. Are you guys going to keep using the same colour scheme for the newcast or switch it up? I'm thinking about swapping to Celestial Vindicators or Knights Excelsior
  4. It's going to be exactly like Primaris Marines in 40k. You can still use Liberators but they'll never make another Stormcast with the regular armour again, it's all Thunderstrike from now on. They've even set up justification in the fluff - only Thunderstrike armor can reliably make it back to Azyr for reforging, so the regular dudes are going to just die off over time. Over time they'll push Thunderstrike more and more and eventually you'll just stop caring about the Oldcast.
  5. Not confirmed but they called the Annihilators a Paladin
  6. That is exactly what they are going to do This isn't a new chamber, it's a soft reboot of the Warrior chamber
  7. This is so close that I think it's fair to assume it will be some other model in the new Ork range.
  8. Assuming they can all reach the target?
  9. But does he give +1 bravery to friendly units wholly within 12"? Heh, didn't think so...
  10. To be fair the thread is called "What Would You Like For AOS 3" not "What Is GW Capable of Doing For AOS 3"
  11. The Rumour and Crab Appreciation Thread
  12. If they were making huge changes to the core structure of the game then they obviously wouldn't release a battletome so close to the release of a new edition that rewrites the rules. The proper way to do that kind of thing is to release "Index" documents for every army (or grand alliance) and give people some time to digest (3-6 months?) before releasing any new battletomes. You would price S/T a different way than you price +1 to wound. Conceptually that's not a difficult problem to address.
  13. If they would be willing to redesign every warscroll and pitched battle profile from scratch I would strongly prefer playing a version of AOS where damage spillover wasn't the norm. It would require printing a new rule set and new Grand Alliance style books with temporary warscrolls to tide you over before the full Battletome release. Unfortunately I don't think GW values AOS enough to justify spending the time and resources to make such a big change. They definitely value 40k to that extent...
  14. I think he meant that it slows down the game in terms of minutes played, not in terms of rounds played. I agree with your sentiment, though. AOS armies overall have became far too lethal and far too mobile, to the point where you can determine a winner with the dice roll for round 2 in almost every game.
  15. Attack its weak point for moderate damage!
  16. Sure but that could be accounted for in unit sizes, point costs, etc. Units would have to be designed with that rule in mind; it's not something you could just slap on top of the current ruleset. 40k does this really well with D3/D6 Blast weapons that automatically roll high when shooting at hordes.
  17. Lately I've been thinking that damage spillover shouldn't be a thing any more, 1 attack = 1 dead model like in 40k. Certain models (maybe MONSTER?) could still spill over damage with melee attacks. Requires a lot of work but a new edition is the perfect time to do it
  18. Cathay makes more sense than Bretonnia. They have astromancers that use Heavens magic, they fight Chaos and Hobgoblins, they summon meteors, they use dragons and lions in their iconography, and they ride gold dragons into battle.
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