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ledha

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Everything posted by ledha

  1. I would like to see GW taking a bit the warmahorde path with releasing few units for several armies Time to Time than army X, then army Y then army Z Like 2 new units for ironjaw, 2 for nighthaunt, 2 for sylvaneth and two for slaneesh, then X month later, 2 units for 4 other armies etc
  2. I'm slowly finishing the stormcast side of my Shadespire box. I can't stop myself to love white armor, so painting them, then remember how much i HATE to paint white
  3. I personnaly find the Orruk much more harder to fight than the stormcast. Why ? because number. At 3V5 you have a real numerical superiority against the stormcast, and can play on it. When you take down one of them, the game become much easier. The orruk are just one guy less, and are offensively insane, with some of the best card in the game, and LOT of free move. Throwing 2/3 upgrade on the boss is actually enough for him to delete the whole khornate warband. It can be worth it to sacrifice two guys to take down a stormcast. Against an orruk, you can't. Even their two bad fighters can mean trouble
  4. oh, come on, plaguebearer, tallyband or plagetouched warband are already VERY annoying too fight, sometime even more when you play a shooty army. Missile attack are definitely not the weakness of nurgle (khorne mortals, on the other hand...). I mean, they have a battleline unit with -2 to hit them at range ! They weakness, for me, is the lack of hard hitting-unit However, Pestigors are definitively on the way. They even appear in Plage Garden
  5. Honestly, keep the wicked blade. It make arnulf a scary can opener, and he make a VERY good use of any " + dice roll" cards. Unlike Targor, he can be efficient !
  6. i came out of the first shadespire tournament in Paris. 15 players, 6 stormcast, 4 ironjaw, 3 khorne, 2 squelettons i finished 7th, as the first khornate. The 6 first place are stormcast/stormcast/ironjaw/ironjaw/stormcast/stormcast/me/reste of the khornate, dead, ironjaw and stormcast i can do a quik report for peoples interested. But my first observations : - the ironjaw seems to be the top fog for me. They can really do crazy things, and have evrything you want : hard hitter, resilient, good coverage with 4 guys. And their specific cards are beyond awesome - the stormcast do very good result even with basic strategies, and are close to a noob killer. Very hard to handle for the first timers - khorne have good argument, but the presence of two guys with 2 hp is a huge drag. Even more since one (Arnulf) need to be exalted to be useful. Targor, however, is useless. He doesn't have any utility. Just here to cap. I feel that, unlike the stormcast, the basic cards are not really enough for the bloodreavers to compete with the others warband. - skellies have lot of potential, but need lot of practice, and all their players were total beginners i feel like some armies have the upper hand against others : stormcast>ironjaw>khorne>squellies>stormcast - the extensions have VERY good cards, especially in the power deck. Most of them are auto include in my eyes - a good start in the first turn and the abilitie to spam ameliorations with it make easy to snowball a bit too hard. - a bad objective deck is a dead game. you should REALLY work on it the most. Mine was not that good. I tried to take very different cards to always have something to do, but at the end, they were countering each other more than anything. You can do a generalist power deck, but i don't think you should with the objective deck. - Garrek is a good character, and the only "tank" of the team. Must be the frontliner and annoy the ennemy with his placement. However, as a "team leader", i really think he is... weak ? The stormcast/ironjaw and skellies team leader are all very strong with unique abilities, while garrek is... as good as any other member ? - Saek is a damage monster, but everyone focus him. The fact that all his ameliorations boost his charge and nothing else mean you can't really exploit him to his full potential more than one time, and i think it's hard to use him efficiently. - Karsus is incredible. The ranged attack is DOPE, his personnal ameliorations are awesome. My MVP in all my games (except my CATASTROPHIC against the ironjaw). Cherish him. Love him. - Arnulf is weak, but only need to be exalted+one amelioration (dmg or malefic blade) to be incredibly useful. A good can opener. Too bad he die as soon as someone watch him. - Targor is a useless pile of trash and have nothing for him. Just good to sit on a objective or to be the first frontliner to bait the ennemy and bringe the rest of the team closer to exaltation - the fact that most of team use sword for dmg and dodge for defense mean they are quite bad at hitting and defense themselves. Very frustrating I really think arnulf and targor should have 3 hp. Everyone in every warband has a role, with the captain being generally the best, but having two member straight-up WORSE than the other i awful. Sure, the skellies hae 3 of them, but don't NEED them to do the job in the killing department
  7. you totally can. But if you do so, you have to build an army which will be able to be efficient if it start first AND if it start second
  8. fyreslayer on mini magmadroth sound a bit... out of place for me. However, a unit like the rat-ogor (a tamer and several beast, like mini magmadroth) would sound more badass i think. Except eh khorgorath, we don't have units of monster
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