Jump to content

KillagoreFaceslasha

Members
  • Posts

    525
  • Joined

  • Last visited

Everything posted by KillagoreFaceslasha

  1. There was a lot of messes with the judging, yeah. I still remember that, in the third game, one of the judges told me that 'you must select a spell target before rolling' when the opponent raised the issue (i think he was from 40k) and that I, thus, had wasted my last cast roll because I had chosen an invalid target and could not use the spell, all because I had muttered that the spell would target a unit of trolls 13'' (max for spell was 12'') away. That, coupled with me being beyond exhausted made me not bother. Truly... it was a disgusting fight. Him winning because I flubbed a casting roll to teleport to his objective was the salt to rub the wound.
  2. Well, he was the last opponent. And I raised the note to the judges for upcoming events.
  3. So, I think it's time I comment on the tourney I went to this weekend. 1) The first game (battle for the pass) was against LoN. Won iniatiative, and decided to go first. Went and held objectives. We grinded each other until the first half of round 4. by the end of his 4th turn we were 14-12 in my favour and before I get to do my turn the judges tell me to 'simulate' it. Long story short? my opponent wins... because of reasons. Without me getting to play *my* 4th turn he magically gets another 5pts, winning by judge fiat. 2) The second game (starstrike) was against slaanesh. I lost initiative and had to go first, so I decided to back down 2-3 inches. He moved the same. We roll off I win and make him do the saddest double turn ever, as he cannot reach anything. Positioning carefull and unleashing a +10 attack waaagh! I kill the 60 daemonettes and enrapturess, leaving only a contorted epitome and dual keepers. He wins initiative, and murderfucks my megaboss. From there it is a battle of attrition, as I manage to outscore him by the end of turn 5 while barely avoiding a tabling. 3) Game 3 (can't remember, hold 2 objectives by the end of round 3) was... *something*. My opponent, once I ended checking up, turned out to have cheated left and right. he used missile weapons both in shooting and meelee, wanted to shoot out of meelee and misused a lot of his abilities to his advantage, let alone fudged his dice and wounds and counted failures as succeses or made only a single roll for his special saves, regardless of my dmg stat. He was also an incredibly poor sport, as he had to question every single move I made (he had to interrogate every single ironjawz player when I did my waagh... twice), despite having both *my* army book and the ghb at hand (and I mean literally, he didn't let it go). he was overall a miserable experience and the fact he ended up winning (which he wouldn't have been able to had he played the hag correctly) was just the salt upon the wound. I guess it was a fine event, but marred with souring elements.
  4. So, which of the two do you think are better? Ironsunz or Bloodtoofs?
  5. You mean a character that would ruin the whole narrative of its faction?
  6. One should play the game and mission, not build the brokennest build and instawipe the opponent and call it win.
  7. Are you a hundred millions' worth company distributing to a market of 46 millions of potential customers? Was there anything else substantially wrong? Did you make any takers pay 40 euros for each of those badly printed leaflets? As @VBS notes the quality of their translation is beyond the pale. There's around 250 cards that are just outright different from their meant intent. There's multiple bits where the rules are outright different from mistraslating (like only being able to play up to 3 power cards per round!). But this one takes the cake as it's literally the cover.
  8. Welcome to Warcry's basic ook Because what is quality control! Man, I am livid of seeing this.
  9. Move on? For sure Lighthearted? Not really. It's actually quite nastily phrased.
  10. This is making the rounds around the net And I can't help but feel ADB did quite a misstep. Sure, it's 'joking' but about half our group is going to jump using their pre-existing armies ( twp IJ , DoK, two SCE, and NH). Am I supposed to even think that half the playerbase is doing it wrong?
  11. So, what relics would you recommend? I'm kinda banking on smashing their lines from the get go, though I guess it's not 100% guaranteed.
  12. Been thinking for this list: Megaboss on mawkrusha with fist and choppa, choppa will be Metalrippa's Klaw for Rend -3. He will have prophet of gork for that sweet 30% chance of getting a 6. 420pts Weirdnob shaman with the 6+ ignores wounds and MW relic. 120pts. (he has the teleport spell.) Megaboss with +1 damage relic on the choppa. 140pts Allies: 2 fungoid cave shamans 180pts Battleline: 3x3 units of goregruntas. 420pts. 10 ardboyz. 140pts 20 ardboyz. 280pts Bloodtoofs+Ironfist battallion. 240pts Extra command point. 50pts. 1990pts and 3CP at game start, plus a potential extra 2 per round if dice help me. Thoughts? Also. Can you use the ironfist ability after the teleport spell?
  13. It is. That was a proposal of playtesting from a dude on 4chan.
  14. So, when the PC version of WU was announced, a friend of mine commented I should do some series of posts/stuff to help newcomers because I played quite a lot (without desire to sound like a braggard, I began the community when the game launched, been trying to be as active as possible since then) And... things spiraled a bit out of control in terms of scale. I think audio is improvable but I want to share this video that will hopefully serve as anintroductory primer on the matter of objective deckbuilding. For the sake of decency, the core of the recommendations (devoid of the tirade of reasoning and examples and all that jazz) are as follows: 1) Seek inmediately scoring cards but 2) Strike a balance in objectives. 3) Minimize opponent intereaction or make his interaction serve you. 4) Seek cards that complement each other. 5) Avoid abusing late game cards. 6) Avoid trap cards. Hope it's useful to anyone here.
  15. ANOTHER DELAY!? Sigh... at least there's some neat images in there. Zero actual content, mind you...
  16. It's basically as the tin says, and I gotta say that it looks quite well polished for a pre-alpha product.
  17. So I basically went on and did a bit of a channel to do guides to warhammer underworlds (and its upcoming online version). With the first episode focusing on objectives And the second on ploys.
  18. No they are not. They are regurgitating another individual that brought data's rumour.
  19. On that front. We had another match him and I. Also part of the campaign. Only with 1300 vs 2000 in his favour. I did not win. I *wiped him*. Major victory by holding the key objective. 710 points lost vs 2000 destroyed. Today was a good day to be a greenskin.
  20. https://www.facebook.com/gasketgames/ By the way, this is their facebook page if anyone wants to chime in!
  21. https://forums.focus-home.com/topic/37406/focus-home-interactive-reveals-12-new-partnerships-at-what-s-next-2019?fbclid=IwAR18aykesYoal3vrnMVsNJXqjHCn4ipgxcW42irOP80tGm1jvZ1FjXdYamU RISE, INVADE, CONQUER!
  22. So a bit of an AAR. Today I did a match in an ongoing local league. Killagore's Ironjawz fought against the daughters of khaine. This was a special scenario where the victory dependend on the control of 3 objectives at the end of turn 5, positioned in a vertical line in the middle of the battlefield. Deployment was three triangles, one big triangle that would go from the middle of the board to a side's edges and another two triangles that would start on the opposite side's edges and would end at the middle of each quadrant (so a bit like a salient). The mission had two twists: Units would have +1 attack in CQC and they'd also gain +2'' of movement and +1 to their run and charge rolls. A scenario that favours meelee, to put it shortly. My list was as follows. Killagore Faceslasha (megaboss on mawkrusha). 440pts 2x warchangers, one with da goldentoof (+1 bravery for IJ, -1 for enemies within 18'') and and another with big boss pole (no battleshock within 12''). 160pts Gazzgor Skurrymarshal. Fungoidcaveshaman. 90pts. 3x10 units of ardboys with big choppas. 160ptsx3= 480pts. One unit of goregruntas for 140pts. An ironfist battallion. 180pts 1490pts. 1 additional CP and relic for the campaign. My opponent fielded the following. Bloodwrack medusa. 140pts. 2x slaughter queens. 200pts. Bloodwrack shrine general. 220pts. 20 witch aelfs. 200pts. 2x10 blood sisters. 560pts. 2x5 khinerai 160pts. 2x5 blood stalkers. 320pts. 1 avatar of khaine. 180pts. For 1980pts. 3 additional CPs for the campaign. You'll notice a bit of disparity in points. Rolls haven't been that kind to me and the match was 1500pts of ironjaws vs 2000pts of Daughters of Khaine. A bit of an uphill battle but I had a plan. I end up deployment first and do the reasonable thing. I go first. And this way you'll think I've gone insane, that I am giving up a game deciding factor. But both armies are pretty far away, as I've deployed pretty back within my lines and I do go even further back, forming a defensive ring with my ardboy units to protect the general and gruntas. Why I am doing this? Because his forces are split on two sides on the board. And one turn of movement will place them within the chokepoints of the middle board, where there's more scenery. Also my shaman plays a key role? This little ****** here? He gives a command point a turn on a 4+. He's worth 90pts, while CPs are priced at 50 each. And he farmed me 3 of them, one each round. Truly a godsend. Only two units manage to get within charge range. A bit more than a third of my army perishes in the meelee, though I swing back a few casualties and wounds against the witches and the avatar. Now it's my moment. Mass charges all over the board, my entire army is in CQC. I activate my command ability. Six times. Thanks to prophet of the WAAAGH! I rolled 3 sixes and 3 successes with 7 units. I got +9 attacks. I slaughter the avatar of khaine with tree ardboyz, triggering the ironjawz' special ability of skipping activation order a la 40k. A goregrunta fights and slaughters a medusa. At this point, it... it didn't feel right to just go and remove the enemy's army without interaction. And my opponent is a fairly neat guy. So I felt bad and backtracked a bit, striking a compromise. I had not spent 6 CP, but rather 3. I would keep the attacks made from the one unit and model that had already fought, but the remainder would count with only +2 attacks instead of +9. The fight keeps on, my Mawkrusha boss, even without those extra 7 attacks, wipes out the block of 10 blood sisters. My boss takes a pounding from bloodsisters and queen. The third turn begins with me getting the double turn. I organise another mass charge but only waaagh! once to keep things reasonable, despite having 4 CP. I commit the fatal mistake of splitting attacks. I fail to kill the queen with a single wound left. And she finishes my Megaboss. The fighting continues, casualties fly across the third turn. The khinerai descend and the two units combined finish of my wounded shaman, whom's taken 2 rounds of shooting from the two stalker units (seriously, that guy was amazeballs). I regroup and organize countercharges, I wipe the two khinerai units in combat and the stalkers (previous round mainly) save for a unit leader. At this point we are down in the single digits of models. But he still has the cauldron. Long story short? He wipes out my force as he's left with a single queen at 2 wounds and the cauldron with a single suffered wound. Having had the extra attacks would have cemented my victory, as both the other block of blood sisters and witches would have been wiped out in that round without any retaliation, but I still think I would have won otherwise had I concentrated attacks on the queen, rolled a bit better, or piled in differently back in the 2nd turn. Alas, I am too much of a softy.
  23. Yeah, I was thinking it matches the iconography in the glade guard unit. Thing is, it's not an incredibly complex symbol.
×
×
  • Create New...