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azdimy

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Everything posted by azdimy

  1. Most if not all events require you to have your models on the correct base size. So wether you have a model on a smaller or a bigger base, this will not be allowed at such event
  2. Definitely not signing to that service at this point. Will reevaluate every 6mo like gw does with their faq 😀
  3. The mortal wounds are at the end of the charge i think they are not part of the attack sequence, when he got to activate, both his units got affected by the horrible fascination that meant he had to select 1 of the unit and as he could not attack he just lost the opportunity to target the Epitome with them. Then the epitome activates, pile in to the closest unit which happened to be the one that had already activated but away from the other unit now more than 1in away. Which meant with locus that 2nd unit was unable to attack the Epitome either
  4. Hellstriders are good shields to annihalator deeptrike. I was able to give these units hell also with the contorded epitome. between the locus and their horrible fascination ability my opponent had an entire unit that was unable to fight and with their 2+ against mortal wound he did only 1 wound to them with 2 annihilator units deepstrike and successfull charges
  5. It does not need one, you don t gain the keyword until it s cast and you only get it until your next hero phase. At the time you select monstruous takeover you do not have the monster keyword so it s not possible Arcane tome is an artefact that gives you the keyword totally different from a spell
  6. I ve had some good success using chaos knights/ chaos warriors in my Hedonites against SCE. The 5+ against mortal wound help a lot and going to 3+ save make them pretty tanky
  7. Thanks Monstruous takeover is not possible with metamorphosis as you need to select a monster from your starting army at the beginning of the hero phase before you can cast metamorphosis. I need to look at the bullgor warscroll and possinly alternate sculpts for them it sounds like 😀
  8. My problem with the exlated chariot is that it overhangs so much of its base that I built mine on an Archaeon size base which looks great but isn t tournament legal
  9. Which coalition unit would you recommend that has some decent mortal output? I ve found coalition units are usually great for their points but they no longer benefit of any of our allegiance abilities so they are never the obvious choice Savage spearhead, monstruous take over and ferocious advance are all three restricted to units from your starting army. I don t think savage spearhead can easily be scored early unless you play the battleplans with the player territories cover the map or you re in lurid haze. Monstruous takeover require a monster which many of my lists don t start with one, granted other armies are in the same situation but with the extra ppints they get for not paying the summoning tax it s a lot easier for them to include one. The ferocious advance is probably the one that makes the sense for me to declare every game turn 1 as I usually will not be able to score it in later turns Priced sorcery is my default grand strategy as well and I ve yet to fail to complete that one with Glutos being so tanky
  10. I was not expecting that. Thanks Mortal wounds on 6s to hit win out with abilities to reroll your hits but even then it s still pretty close
  11. I d take the option between euphoric killer and straight mortal wound any day of the week over euphoric killer and mortal wound on 6 to wound. How useful did we find the epicurian reveler battallion in 2nd? It was nowwhere worth it s point value but someone at gw thought so
  12. I think we lack units with rend 2 or consistent mortal wounds output. I truly believe that GW does not understand that a MW on a 6 to hit and a 6 to wound is not the same thing at all We are also suffering greatly from close to half the battle tactics being unachievable by summoned units I d be ok if a summoned unit could not score a battle tactic on The turn it was summoned but the current rules are too much weighted against what our army can do ( rely on)
  13. The table size recommended in the ghb for 1k games is still 44x60. For less than 1k it recommends 44x30
  14. My slaanesh lists are all 100+ wounds but yes, they are trade offs
  15. It depends on what your expectations are. I like Synessa and the dreadful visage spell with an epitome. The rest I am unsure of. The fact that you have very few wounds on the table is my main concern
  16. Evan did a recap of his games last week end in Orlando on the Harambe's heroes you tube channel https://youtu.be/pJ9wUH3QLpc Some good insight. He rates the keeper way higher than most of us which is interresting. But you can t deny that he did go 4 and 1 with it in the army
  17. So I lm on another loss with the Hedonites. The game was much closer this time against lumineth but my god do we get penalized on all the battle tactics that do not work with summoned units! I ran Slaanesh Invaders Battle regiment Hunter of the heartland Grand strategy- priced sorcery Glutos 475 General Battle Rapture spell Contorted epitome 255 General Flaming weapon spell Hurler of obscenities Amulet of destiny Chaos sorcerer lord 115 Battle rapture spell 11 blissbarb archers 180 *5 slickblade seekers 230 *10 chaos knight w lance 340 5 hellstriders 135 5 hellstriders 135 Endless spell; Dreadful visage 90 cast on 7+ Free Triumph: inspiring (+1 to wound) * hunters of the heartland 1955pts 39 models 111 wounds Drops: 3 My opponent had Cow mountain Cathelar Stone mage Lore seeker 5 dawnriders 20 wardens 20 sentinels 5 blade lords 5 blade lords Cogs In Alumnia where units can run and charge for 1 CP Scenario ; power struggle Deployment: he deploys 5 dawnriders on the left, 20 wardens, the cow and stone mage behind, cathelar inside the terrain piece wi5h 5 bladelords acting bodyguards next to the terrain. On the right 20 sentinels and 5 bladelords I deploy on the left hellstriders block the left and center lines w chaos knights and glutos behind. On the right I have the slickblade the epitome and the blissbarb archers Turn 1 I have 3 drops my opponent has 1 so as expected and I m given first turn The priestess fail me and I do not get my 5+ ward on glutos (why doesn t she give glutos the priest keyword?) I do a bit of damage with the with dreadful visage,charge with the Slickblade the lorseeker that dropped on the middle objective and a 5 bladelord bodyguards unit next to him from their pre move game. I do a few wounds and lose the unit due to the cathelar forcing me on a battleshock at -5 between my casualties and his that he passed on to me. The range of the cathelar ability is way more than I thought it would be and that costed me the unit His turn 1 he rallies some bladelords killed by the slickblades go after the hellstrider units blocking his path to my side of the board. One unit die the other has 3 models left. The sentinels and the cow do like 10 damage to Glutos with the their missile attacks. Goodbye priestess ward save Turn 2 I win priority and avoid the double turn for now I summon 1 enrapturess, The knights kill the dawnriders pretty easily . The epitome charges the blade lords and the loreseeker and kill maybe 1 blade lord His turn 2 he counter charge the knights with the mountain cow but between oracular vision, sll out defense and glutos aura they are very resilient and I lose a single knight from 1 damage 5 attack going through. I lose my epitome killed by the loreseeker in melee and lose the blissbarb from sentinel shots Turn 3 he gets the double turn, I remove the objective under the sentinels. He gets total eclipse off. The wardens run toward my objective next to the fane preventing me to summon on that side of the board. With 3 cps and total eclipse I cannot go all out defense on the knights this turn as I need to pass a battleshock and remember my poor slickblades. I lose 4 more knights and the remaining hellstrider unit is down to a single model My turn 3, still under total eclipse. The knights retreat from combat toward his deployment, I summon a keeper 9in away from the cow. Glutos charge the cow and the keeper also with an 11in roll like a boss. The lone hellstrider charge the loreseeker next to the cow. Hellstrider gets stomped by the cow But the keeper activates, kill the stone mage and goes nuts with 4 claw attacks from two 6s on the hits leaving that cow on 1 wound Glutos finish it off Turn 4 : my opponents gets the priority he selects bring it down on the keeper and send the loreseeker and 5 blade lords at it but leaves the keeper on 1 wound I then proceed to charge the cathelar and the sentinels with the knights, glutos charges the cathelar bodyguards, keeper healed a bunch and is back on 7 wounds. I summon another enrapturess and they shoot down the bladelords in combat with the keeper. The keeper fail to kill the loreseeker. The knights kill the bodyguards and glutos kill the cathellar. The loreseeker is on 1 wound Turn 5 I get the double, My kos retreat from the loreseeker and I claimed monstruous take over (which I later realized is NOT allowed for summoned units) glutos kill the lorrseeker the knight kill 5 sentinels with no casualties in return His turn he auto run 6 with the wardens on my side of the board and steal 1 of my objective and win the game by 2 points Post game toughts: Lumineth loves chip damage so I was able to summon 2 enrapturess and 1 kos this game which is more than I m used to. At the end of turn 5 I had a good control of the table but my opponent won 24-22 as I could not score battle tactics in the end with summoned units. 3 out of the 8 battle tactics cannot be scored by summoned units. It s hurting us big time. Score some of those 3 early if you can with your starting army as the summoned units won t be able to The game was fun, I made a few mistakes but I m getting better and this was my first actual game against the new lumineth book. I m a little disappointrd by the slickblades for their points. I always seem to have them die turn 1 and not doing any meaningful damage besides getting a few depravity points but this time it was on my not to keep a cp to autopass the battleshock I did not expect.The main problem I have is that it still took us 5hrs to play our 5 turns. I felt the army was getting stronger with glutos and the summoned units later in the game but it won t come into play in a 3hr game tournament format Now it s non issue when I get tabled by turn 3 I finish in time just fine
  18. That s not the list quite and it finished 4 and 1 which is still really good but no 5-0 for hedonites as far as we know
  19. Shooting range does matter for most units only having like a 18" range
  20. I agree that the depravity generation is very match up dependent both from an army and an opponent perspective. I can face a 600pt of sce and generate 12 DPs every battleround but against a 2k SOBs or OBR generate very little because they have so few units yet we are paying for it no matter what we face. I would much prefer we do not get rewarded for failing to kill an enemy unit and don t pay for the potential of DP we may get. The DP generation we get for surviving is also pretty difficult with an army that is a lot more glass than cannon. Pretty much any unit my opponent will focus on will be deleted and will therefore generate zero depravity While I like the fact that we don t only need heroes to generate DPs anymore, I think the current mechanic need to be modified because yes it has the potential to net us 60 DPs in the form of Deamonettes and kos in the best case but you could also get nothing being tabled turn 2 because of how little wounds you can have on the table from the DP tax or you lost all your heroes and your fane got smashed to rubbles. Denying Slaanesh summoning is still a thing and good luck finding the spare points for the lone hero in the back to keep summoning alive
  21. Maybe but as you state you need the command trait to cast reliably and invest in a portal to get the range needed. That is quite an investment
  22. Other players didn t do nearly as well at the two events It was win/draw/loss 2/1/2 0/0/5 2/0/3 1/0/4 Enough for the good results of this week end to not affect the 35% that is being thrown out so far but yes, more data is needed
  23. Looks fun, why the chaos sorcerer lord. For oracular vision on archeon? I would do the chaos lord for archeon to go twice instead since you have the 5 spare points
  24. I looked at Evan path to victory and he faced a guild a summoner list which he lost to and then submarined to 4th beating obr petrifex, cos anvilguard, sce and a big waagh list
  25. It s popular yet niche case with lurid haze sigvald and a keeper as support to eliminate the main threat on turn 1. 420pts for a support piece is outrageous but waiting for the depravity to summon it won t work in that list
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