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Kessler

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  1. Kessler
    I just imported my old blog from other hosting site to here. After some initial troubles it seems to be working now.
    It will be the place to post my painted miniatures, WIPs, conversions and occasional battle reports. Mostly Ogor or at least Destruction related stuff. I started with the hobby quite recently, therefore I'm still a beginner in both painting and gaming.
    Currently I have an Gutbuster Butcher conversion in progress and unpainted Ironblaster waiting in queue.
  2. Kessler
    Haven't had much hobby time for a long time, but now the mojo is back and a little bit more time as well. I had few games in the meantime, tried out my regular Gutbusters list (Tyrant, Butcher, ogors, ironguts and leadbelchers) and irongut heavy list (Tyrant, leadbelchers, and lots of ironguts). The last one feels good, definitely want to try it out more. Ironguts really need some luck to be effective, but if they have luck... wow, can they up the carnage! From the last tournament my ogors won a box of Blood Bowl. I had never played it, but it was interesting enough to paint the miniatures. That took ages, from May to December. But now both teams are finally finished and I am especially content with the orc team - yep, seems I really enjoy painting orcs more than those puny humans! I tried out some freehand on their shoulderplates and worn look on armor. I also converted one 40k ork and bloodreaver to star players. Pictures below. Now I'm in the middle of converting second Tyrant from Blood Bowl ogre (very cool dynamic model) and plan to paint an Ironblaster and convert a second butcher for ogors.

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  3. Kessler
    After having played mostly Gutbusters/Beastclaw in AOS, of course I had to try to play Ogre team in Blood Bowl! At first only online, but now I finally finished tabletop ogre team.
    I didn´t like any available ogre models, so I bought 5 regular human GW ogres plus Grak and Crumbleberry from ebay and kitbashed/converted them into different positions. Not much - I changed the heads and arm positions, also replaced one hand with Orc Thrower hand. Just minor changes, but overall look became quite different! Then I painted them in simple colour scheme, but added orange beards to pop out.
    Runts are mixture of Ogors gnoblars and 40K Gretchins.  Both ogres and runts came out much better than I hoped!










  4. Kessler
    I've really been into Blood Bowl and played/painted AOS much less, so here are my teams so far (2 on them commission, not based). If the upcoming Wood Elves team is nice, that's my next project.







    Edit: and for the record I added my Wood Elves team as well.

    Finally a shot from little Street Bowl league with StreetBowl Cup:

  5. Kessler
    Just a small update of my Braggoth Beast Hammer progression.
    From the pictures the gore gruntas riders were nice, but mounts' pose was too relaxed. I wanted to make gore grunta mounts a bit more dynamic, like I did with mournfangs, but it is VERY hard to convert these models. Therefore I settled with grunta riders instead, giving one Brute's left hand and other mournfangs leader weapon and changing their head position a bit. I really like the one with two weapons myself.
    Here's the idea I wanted to make one of them:

    And the final result:


     
     

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  6. Kessler
    It's quite long battle report, but there is a summary at the end.
    Battleplan: Scorched Earth
    Armies: Beasclaw vs Slaves of Darkness
    Points: 2000
    Slaves of Darkness
    1 Mighty Lord of Khorne
    1 Exalted Hero
    1 Bloodsecrator
    1 Hellcannon
    1 Chaos Gargant
    10 Chaos Hounds
    15 Bloodreavers
    5 Chaos Knights
    15 Chaos Warriors
    15 Chaos Warriors
    5 Chaos Chosen
    Beastclaw Raiders:
    Allegiance: Beastclaw Raiders
    Frostlord on Stonehorn (460)
    - General
    - Trait: Everwinter's Master
    - Artefact: Tokens of the Everwinter
    Butcher (140)
    - Allies
    4 x Mournfang Pack (320)
    - Gargant Hackers
    2 x Mournfang Pack (160)
    - Gargant Hackers
    3 x Orruk Gore Gruntas (140)
    3 x Orruk Gore Gruntas (140)
    Thundertusk Beastriders (360)
    Braggoth's Beast Hammer (260)
    Total: 1980 / 2000
    Allies: 140 / 400
    Wounds: 98
    Pre-battle strategy: Opponents hitting power was mostly on the left flank, so I decided to tank that side and destroy the other to get points by burning the objectives.
    1st ROUND
    Slaves: I gave initiative to Slaves. They ran forward, quite close to me, player understated the damage ouput of buffed up Mournfangs and Stonehorn. Hellcannon bombarded Thundertusk and Stonehorn, missed Stonehorn, but giving 5 wounds to Thundertusk (and he dropped in damage table, making his Ice Blast damgage D3 and making him useless). Collected 0 points.
    Beastclaw:  Butcher Mystic Shielded Stonehorn and took damage from cauldron. Stonehorn gave his command ability to reroll charges. Everwinter gave reroll saves of 1. Everybody charged forward. Stonehorn got +1 to hit for being close to Ironjaws, charged Chaos Knights, did 3 mortal wounds and killed them. 4 man unit of Mournfangs charged Chaos Hounds, did 20 wounds and almost killed the unit. +1 to hit from being close to Ironjaws helps a lot.
    Gruntas made 5 wounds to Gargant, Gargant killed one Grunta.  
    On the other flank things didn't go that well. Gruntas didn't make the charge, but 2 man Mournfangs made a long one. That allowed them to stay within 6 inches of Gruntas, getting +1 to hit. I rolled pretty well, killing few Chaos Chosen, but one Mournfang died.
    Thundertusk missed with shooting, Vulture missed Hellcannon crew, Ice Blast did 3 wounds to Bloodsecrator. Collected 1 point with Butcher.
    2nd ROUND
    Slaves: as is norm, I lost initiative roll (and all following rolls). Hellcannon bombarded Thundertusk and Stonehorn, who halved the damage and got only 2 mortal wounds.
    Gargant killed one Grunta, wounded the other.
    Chaos chosen killed lonley Mournfang, charged Thundertusk, who magically survived on 1 wound. They came too close to Gruntas, I piled in and killed one Chaos Warrior.
    Mighty Lord charged Stonehorn, did 2 damage (Mystic Shield helped a LOT). Stonehorn failed to kill him (yup, missed most his attacks, did 3 wounds). Fortunately the reality didn' split and Stonehorn remained on board. Collected 1 point.
    Beastclaw: On right flank this time Stonehorn managed to kill Mighty Lord. Mournfangs killed Gargant.
    On left flank Thundertusk Ice Blasted Bloodsecrator to death, killed one crew member from Hellcannon with Vulture, missed with crossbow. Gruntas killed some Chaos Warriors and even Thundertusk killed one. Collected 1 point.
    3rd ROUND
    Slaves: Hellcannons fury couldn't be caged. Chaos Chosen and Exalted Hero charged Gruntas and killed them. Thundertusk was killed.
    Beastclaw: Butcher failed with Mystic Shield, but gave +1 to hit to Stonehorn. Which was VERY helpful, because later Stonehorn dropped on damage table, but due to getting +1 from Butcher and +1 from being close to Ironjaws mitigated that.
    On right flank Mournfangs burned an objective, collected 3 points. Gruntas burned another, collected 3 points. Stonehorn charged to left flank, but was still close to one Grunta and got +1 to hit. Made 1 mortal wound for charging, killed Chaos Chosen. Exalted Hero gave him many wounds, 6 remained (really missed the Mystic Shield).
    Now I used the once per battle ability from Battalion and piled in second time. Killed Exalted Hero and most Chaos Warriors.
    Collected 7 points this round.
    4th ROUND
    Slaves: Chaos Warriors moved to my objective, Hellcannon bombarded Stonehorn, but missed one shot and made 2 wounds with the other. Chaos Warriors couldn't kill Stonehorn. And we called the game, as it was impossible for him to get enough points.
    Major victory to the Braggoth's Beast Hammer.  
    SUMMARY: Interesting game, but I really benefited from killing opponent's weaker right flank. 6 points from this. Killing heroes was also very helpful.
    I like the battalion - keeping Ironjaws and Beastclaw within 6 inches is very restrictive, but +1 to hit is massive. IF you get the charges, Mournfangs with +1 to hit, mortal wounds from charge, damage 3 are simply great. However, 2 man unit actually underperforms even with +1 to hit, so keep the on 4s. The second pile in can be great - it's usually better to do it as soon as you have charged (because later you might not get to charge at all, but this time it was a bit pointless, as only Gruntas wound have attacked. And being able to do that later with Stonehorn was pretty decisive.
    Now Stonehorn is still not worth his points. 460 point monster who even with +1 to hit makes 3 wounds... what? Before the game I actually thought to take 2 additional Mournfangs instead of a Butcher, but he really is a must. Without Mystic Shield Stonehorn dies like a fly and little chance to get +1 is also useful. Especially late in the game, when Gruntas are dead and Beasclaw won't get +1 to hit.
    Gruntas felt quite unimpressive, but actually I rolled really bad with them - mostly 2s. So I just have to try them put more.
    Thundertusk was a waste. Almost complete waste of 360 points. They are great if opponent has no access to ranged weapons, but Hellcannon's range was 48". And he comes down on damage table so fast that you only get to Ice Blast for d3 mortal wounds. In melee he's bad. Missile weapons are bad. Vulture is nice to pick some annoying units, but that is also 50/50 chance.
    Probably next time I take additional Mournfangs to fill the battleline (or Stonehorn Beastriders), and yhetees to try them out. Maybe Hunter/Skal battalion is better to ambush warmachines.
    Or ally in Troggoth Hag (instead of Butcher and Thundertusk) or vanilla Ogors.
  7. Kessler
    Short writeup, but summary is at the end.
    Battleplan: Scorched Earth
    Armies:
    Points: 2000
    Free Peoples/Bretonnians:
    5 Grail Knights
    8 Knights od the Realm
    5 Freeguild Outriders
    10 Freeguild Handgunners
    3 DemigryphKnights
    16 Peasant Bowmen
    16 Peasant Bowmen
    10 Freeguild Greatswords
    1 Empire General (general)
    1 Noble Champion
    1 Battlemage
    1 Damsel
    1 Trebuchet
    Beastclaw Raiders:
    1 Frostlord on Stonehorn (Tokens of Everwinter)
    1 Hunter (Pelt of Charngar), general (Everwinters Master)
    1 Butcher
    3 Gore Gruntas
    3 Gore Gruntas
    4 Mournfang Pack
    2 Mournfang Pack
    2 Frost Sabres
    2 Frost Sabres
    Braggoths Beast Hammer
    Skal 
    Free People put down some points less, rolled on Triumph Table and got to reroll wounds.
    1st ROUND
    Free Peoples: I gave initiative to Free Peoples. They did not move, just collected points and were caful to position themselves so that Hunter would not ambush Bowmen or Trebuchet. Trebuchet bombarded Gore Gruntas but rolled low damage, handgunners` chief missed. Bowmen could not shoot - I had deployed far back.
    Beastclaw:  There was no point in sitting and taking fire, so I ran forward, hoping to get double turn. Butcher gave Mystic shield to Stonehorn and +1 to hit from Cauldron. Everwinter powers did nothing.
    2nd ROUND
    Free Peoples: I didn`t get the double turn. Trebuchet did 6 damage to Gore Gruntas. Grail Knights (pale shadow of their former glory after GHB 2017) did 2 damage to Stonehorn. Bowmen arrowstormed Gore Gruntas, did some damage. Outriders rolled snake eyes for charge.
    Beastclaw: Charges for the Beasthammer! Butcher gave Mystic Shield, Everwinter gave reroll Saves of 1. Hunter appeared behind Bowmen. ALL my charges were successful, buffed up (+1 to hit from Butcher) Frostlord on Stonehorn did 3 (!) wounds to Grail Knights. Gore Gruntas managed their 8" charge and got D3 for damage. Gore Gruntas and Mournfangs attacked in team, killed 6 Knights of the Realm (2 remaining fled after Battleshock) and and other group killed Outriders. Frost sabres charged into Bowmen (to deny the arrowstorm) and Greatswords. Did no damage but somehow survived and therefore Greatswords could not charge Hunter and Bowmen could not arrowstorm later. Hunter failed in shooting.
    3rd ROUND
    Free People: Trebuchet wounded Mournfangs, Handgunners killed Gore Gruntas. Noble Champion wounded Mournfangs. Mournfangs were now without bonus to hit, therefore did nothing against Noble Champion. Greatsword and Bowmen killed Frost Sabres. Demigryphs killed Mournfang.
    Beastclaw: Butcher made Mystic Shield, but failed in other things and gave himself 4 mortal wounds. Stonehorn charged Greatswords, killed them all. Mournfangs killed Demigryphs, piled in to Hangunners, one lonely Mournfang killed Noble Champion.
    4th ROUND
    Beastclaw: Stonehorn ate Tokens killed all Bowmen. Gore Gruntas killed Empire General, Mournfang some Handgunners and Bowmen. At that point we ended the game - no chance for Free People to get more points.
    SUMMARY: Free Peoples list was everything he got plus some proxies, it missed heavy hitters and chaff. Also, Bretonnians lost Free People keyword in GHB2017, so his army didn`t really work. Mostly I wanted to know how Beastclaw does.
    After that one game Frostlord on Stonehorn does not seem that great: if he gets his attack and buffs (to hit from the Butcher), he`s better, but without buffs... well, 3 wounds to Grail Knights is not really anything you expect from 25% of your whole army. Against bad saves he can do a lot of wounds due to damage 3, but high saves really bring damage down. Mounts` 4+ to hit means he rarely hits anything. Tokens of Everwinter really helps to keep the damage higher (but this does not help the mount) and keeps him alive. I still cannot decide between this and Pelt of Charngar. After his damage halving nerf Mystic Shield is almost a must!
    Mournfangs` +1 to hit from battalion REALLY helps, they finally do some damage. However, it is hard to keep them close to Gore Gruntas - the latter don`t get Everwinter move bonus, they cannot get Command Ability bonus to charge from Frostlord (if he is your general), and Mournfang have charge bonus from banner bearer. I got lucky, but they were lagging behind Mournfangs. And immediately after Gore Gruntas died, they were back to usual 0 damage level. Groups of 4 work much much better: you lose ranged attack, but damage output is more constant.
    And battalion ability to pile in and attack once per battle can be VERY powerful. 
    Otherwise solid battalion, but - as expected - low model count make it hard to contest for objectives and it is hard to fulfill all there requirements required to get batallion bonus - compared to other battalions that just get the bonus automatically. But IF you get the bonus: Mournfangs can be very terrifying, Gore Gruntas less due to their damage characteristic 1 and no rend from Gore Gruntas.
    Skal was weak: hunter didn't do any damage, sabres didn't do much either. Deployment to useful place was hard due to enemy positioning. I could achieve the same result without skal and probably fared better with additional mournfang unit instead of hunter+sabres. 

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  8. Kessler
    While the forum was down I managed to get converted mournfangs painted.
    I like the outcome, the poses are quite natural. I usually don't like banner bearer models, so I made my own that is much cooler than the "official" one. 
    I started with gore gruntas, but it's summer and there has been a very long pause. So I have only one painted. I wanted to make him brown skinned like my bonesplitterz, but the is would have been just one big brown model. I am not entirely happy with the colour scheme, but I really can't think of anything better. Especially because I want to keep its metal parts "metal", not painted. 
    Also, I haven't had time to play with Braggoth's battalion, I hope to do it before GHB 2: in case there are too many changes in points that makes this battalion impossible to play in 2000 point game. 






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  9. Kessler
    Finally my braggoth's battalion is ready. Just few weeks before new GHB release, it would be just my luck if it makes this battalion unplayable...
    I had this battalion idea from April and already had Frostlord on Stonehorn and four mournfangs. So I bought new mournfang set and start collecting Ironjaws (and took only gruntas from it and traded the rest for 3 additional gruntas). Since May I have been converting and painting these 10 models...
    Mournfangs were okay, but painting the gruntas seemed to take ages.
    So I converted new mournfangs to other poses, painted and started to convert/kitbash the gruntas. I wanted to have some difference between them, so I played with heads and hands, converting the gruntas was beyond my capabilities. 
    So my gruntas have Brutes' heads and hands, ogor weapons (they are part of the Beastclaw), ardboyz heads etc. I am especially content with two weapon guy and two-handed weapon orruk. 
    I tried to make their armor unpainted and battered/broken. After watching YouTube for tutorials how to do it I could not find any that suited for me: either the outcome was wrong or painting too complicated. So instead I covered it with leadbelcher, covered with two layers of heavy nuln oil, then highlighted with silver and finally lightly drybrushed with ironbreaker. 
     








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  10. Kessler
    Battleplan: Knife to the Heart
    Armies: Beasclaw vs Ironjaws
    Points: 2000
    Ironjaws
    1 Megaboss on Maw-Krusha (Ethereal Amulet)
    1 Megaboss
    1 Grot Shaman
    10 Brutes
    5 Brutes
    3 Gore Gruntas
    10 Ardboys
    10 Ardboys
    +Redtooth and Brutefist or something battalions and Maw endless spell
    Beastclaw Raiders:
    Allegiance: Beastclaw Raiders (Shyish)
    Frostlord on Stonehorn (420)
    - Artefact: Ethereal Amulet
    Huskard on Thundertusk (360)
    - General
    - Trait: Everwinter's Master
    - Pelt of Charngar
    4 x Mournfang Pack (320)
    - Gargant Hackers
    2 x Mournfang Pack (160)
    - Gargant Hackers
    3 x Orruk Gore Gruntas (140)
    3 x Orruk Gore Gruntas (140)
    2 x Mournfang Pack (160)
    2 x Frost Sabres (40)
    Braggoth's Beast Hammer (230)
    Total: 1970 / 2000
    Pre-battle strategy: Opponent left 20xArdboys and 5 Brutes to his objective and other units to the right. Seeing I had no chance to break through that 55 wound Save 4+ wall even with ALL my army attacking it, I went for minor victory. Put 2 non-battalion mournfangs to the left to bait the Brutes to charge and then counter charge and attack from the wings.
    1st ROUND
    Beastclaw:  had to go first. Did not do much, just moved some inches and used Huskard's bird.
    Ironjaws:  Shaman Mystic Shielded Brutes and moved to the right with Gruntas, Brutes and both Megabosses. Others just huddled around the objective.
    2nd ROUND
    Ironjaws: I won the initiative roll, but Beastclaw is too slow to get to charge range, so I gave initiative to orruks. Brutes, Gruntas and Megabosses moved forward, Brutes and Gruntas were close enough to make the charges. Brutes charged my two non-battalion Mournfang and blocked the from Gruntas. Brutes attacked, two guys with special weapons killed both Mournfang with ease. Brutes reroll all misses against Beastclaw.
    Beastclaw: Didn't get to re-roll wounds, moved 3" instead. Used a bird against Maw-Krusha, Huskard iced 1 Grunta - actually I wanted to kill Brutes, but just said the wrong unit name...
    Moved Frostsabres to block Grunta move to objective,
    2 Mournfangs and 3 Beastclaw Gruntas charged Brutes, Frostlord charged Maw-Krusha, did 5 mortal wounds. Frostlord attacked, could not kill Maw-Krusha, regardless of +1 to hit and re-rolling 1s to wound. But finally killed him thanks to battalion one time power to attack once more.
    Brutes killed Mournfangs and wounded Gruntas. Megabosses attacked Frostlord, almost killed him due to my rolling seven 1s and two 2s. Great...
    My Gruntas kill two Brutes.
    3rd ROUND
    Ironjaws: Didn't win priority. Ironjaws killed one Grunta with Maw endless spell, which left a hole for Brutes, who retreated to my objective and had more models than me around it, so MAJOR LOSS for Beastclaw.
    SUMMARY: Cannot really see how to win that battle plan with Beastclaw. Just not enough bodies and not enough damage output. Maybe just stay arounf my own objective and hope for kill points.
    My clear mistake was leaveng the hole for Brutes to retreat. Even 1 model would have blocked it, but my Huskard was just a bit too far away. Also half of my army was too far away and could not keep pace with Ironjaws - I know it sounds weird, but Beastclaw is not really fast army. 9 inch move is nice, but no boosting whatsoever, Ironjaws clearly outpaced them and in last game the Breyherd did the same.
    I think next time I might try to exchange Huskard and cats against second Frostlord. Or Troggoth Hag.
  11. Kessler
    Orcs had found a ruined citadel near the border of the vale. Hastily they started rebuilding it, but Bretonnian scouts reported about the danger and army of Grail Knights set forth.
    Battleplan: The Monolith (one side has to build a monolith: roll 1d6 each hero phase, 20 points needed to complete, +1 for general adjacent to it, opponent can desecrate it if within 3 inches and rolls 4+; victory conditions: major victory for completing or desecrating the monolith).
    Matrix result: did not use, as it would have ruined the point of the battleplan.
    Armies:
    Points: 1500
    Bretonnian army:
    6 Grail knights
    6 Grail knights
    5 Freeguild Outriders
    5 Mounted Yeoman
    20 Peasant Bowmen
    10 Freeguild Greatswords
    10 Freeguild Handgunners
    1 Empire General (general)
    1 Paladin
    1 Battlemage
    Orc army:
    5 Ironguts
    3 Ogors with 2 clubs
    3 Ogors with 2 clubs
    5 Savage Orruk Boarboys
    20 Savage Arrowboys
    10 Savage Arrowboys
    1 Savage Big Boss (general)
    1 Butcher (with Talisman)
    1 Bruiser Standard Bearer (with Battle Brew)
    Kunnin Rukk warscroll battalion
    Bretonnians calculated and put down some points less, so he rolled on Triumph Table and got to reroll hits.
    Pre-battle strategy: use arrowboys with Kunnin Rukk to take down Peasant Archers to deny x4 Arrowstorm, use arrowboys with Kunnin Rukk to kill some Grail Knights, then use all savage orruks as meatshields and chaff to keep the knights from advancing. Then take in the Grail knights charge with ogors and trike with ironguts from behind the lines.
    1st ROUND
    Turn 1: Bretonnia gave initiative to orcs. Orcs rolled 6 for the Monolith, added 1, 7 points! Orcs used Kunnin Rukk to advance with 10 arrowboys and shot the yeomen, killed 2. Moved other units a bit.
    Butcher tried to cast Mystic Shield with +1 bonus, but failed, rolled 1, took 1 damage, rolled 1 with cauldron, took 2 damage. Fortunately the Talisman saved from 2 wounds.
    Turn 2: Bretonnia moved forward, charged to 10 arrowboys, killed them, but putting them in reach of 20 arrowboys - hoped that orcs get the initiative next round. Freeguild Handgunners chief shot with his 30" range gun.
    2nd ROUND
    Turn 1: Bretonnia won initiative (and all other initiatives, as always). So the Grail Knights charged to 20 arrowboys in cover, killed 6 (lucky saves in cover), 3 more fled. Some shooting from Handgunners and bowmen. Other units moved forward, second unit of Grail Knights charged to boarboys, killed 4. Last boarboy fled.
    Turn 2: Orcs rolled 5 for the Monolith, added 1 and 13 points altogether. Orcs had a chance to charge the grail knights. 3 ogors charged the outriders, killed 2. Ironguts got +1 to hit from alliance ability, charged grail knights, killed all 6 of them. Savage boarboys killed one grail knight, and fortunately survived with 2 models against grail knights!
    Bucher tried to cast spell spell and use the cauldron, but rolled 1 again both times, which put him to 2 wounds. That gluttonous useless ******. And I forgot the Talisman saves.
    3rd ROUND
    Turn 1: Bretonnia won initiative. Surviving Grail Knights killed arrowboys. Other units on foot moved forward, but were still too far away to cast spells etc. Peasant bowmen made arrowstorm to ironguts, 84 hit rolls (4+ hit thanks to Paladin close by, 4+ wound). Fortunatey they did not roll well, 17 successful wound rolls. And even more fortunately - ironguts rolled incredibly well, 5 wounds altogehter and only 1 perished. No battleshock thanks to Inspiring Presence.
    Turn 2: Orcish masons worked feverishly and rolled 4 for the Monolith, added 1 and 18 points altogether! The citadel was almost complete.  Butcher tried casting a spell again, and being furious for inflicting 7 wounds on himself, cast Voracious Maw on 5 Grail Knights. Killed 1 with first bite, then the Maw bit again and 1 more died. Then it was satisfied. The butcher ate from the cauldron, gave +1 to hit for ogors.
    3 ogors moved back to defend the citadel, 3 other charged the greatswords, killed 6 (with +1 boost from the butcher). Paladin and greatswords hit back and 2 ogors died. Bruiser shot grail knights, killed one. Ironguts charged the grail knights and killed them.   
    4th ROUND
    Turn 1: Bretonnia won initiative. Tried to kill the general with hadgunner chief, but missed. They had no chance to get close to the Monolith before my next hero phase, and my next roll minimum was 2, so 20 points guaranteed. Orcs claimed major victory.
    SUMMARY: After the first round with Bretonnia attacking 2 turns in a row everything seemed lost to orcs: most orruks killed, 12 grail knights very close to the Monolith, plus 5 outriders and 3 yeomen, with the rest of Bretonnian army coming up from behind. I had lost 23 models, opponent 2.
    But thanks to lucky Maw, and mostly thanks to boosted ironguts the tables turned quickly. I managed to kill off whole horse riding part of the army, and foot soldiers just couldn't get close enough. If Monolith rolls hadn't been so good, things would have been different.
    Bruiser Standard Bearer helped to make additional 4 mortal wounds, but stood most of the time pointlessly. Probably it's better to use one wizard instead: less melee power, but more maneuverability and more flexibility.
    The Butcher failed in everything except the last spell. And caused himself 7 wounds, but fortunately healed 1 and the Talisman helped to fend off 2.  
    The arrowboys should have been more in the back to avoid grail knights' charge, and then shot them with +1 bonus and kunnin rukk for 120 hits. Otherwise the meatshields worked - grail knights charged and killed the boarboys and ogors/ironguts got to charge them, arrowboys kept the other unit of grail knights in place. Grail knights are still awful - they had 3+ to hit, rerolling misses, 3+ to wound, save 2+ (mystic shield or cover), 2 damage. Basically an auto damage from all models if they charged.
    BATTLE BONUS: 1 additional artifact: mail with 3+ save, ignores rend; 3 points from major victory.

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  12. Kessler
    The half orcs on Crimson Rock were essential for both sides. The battles on the borders were decisive.
    Battleplan: The Border Wars (points collected by having most units around the objectives).
    Armies:
    Points: 2000
    Bretonnian army:
    5 Grail knights
    5 Grail knights
    8 Knights of the Realm
    1 Field Trebuchet
    5 Freeguild Outriders
    5 Mounted Yeoman
    20 Peasant Bowmen
    12 Freeguild Greatswords
    10 Freeguild Handgunners
    1 Empire General (general)
    1 Paladin
    1 Battlemage
    1 Damsel of the Lady
    Orc army:
    1 Frostlord on Stonehorn (Brew, General, Ravager)
    1 Huskard on Thundertusk (Brew)
    2 Mournfang Pack
    2 Mournfang Pack
    10 Savage Orruks
    10 Savage Orruks
    10 Savage Orruks
    1 Icebrow Hunter (Brew)
    2 Frostsabre
    2 Frostsabre
    Beastclaw Avalanche
    Skal
    Orcs put down some points less, so he rolled on Triumph Table and got to reroll saves.
    Pre-battle strategy: put all on one card, get first round, cross 24" and charge into Grail Knights and deny their charge. Appear close to Trebuchet with the Hunter and Frostsabres, shoot down the crew and charge into Bowmen to deny the Arrowstorm and some hero. Move close with the Thundertusk and kill the General with Ice Blast and use Vulture to get the Bowmen under 20 models to deny x4 arrowstorm. Move to objectives with savage orruks and keep Bretonnian units busy until orcs have enough points to win.
    1st ROUND
    Shock and Awe.
    Turn 1: 5 Mounted Yeomen moved close to objective with their special ability. Orcs took the initiative. The Hunter appeared and drank two swigs of the Brew. I figured he'll die anyway next round. Frostlord used his General's ability for rerolling charges for Beastclaw units.
    Frostlord ran forth, others moved. Huskard moved and blasted the general away with Ice Blast, Hunter shot but managed to hit with only one in spite of +2 to hit and wound. Killed two crew from the Trebuchet. Mournfangs shot, killed one Grail Knight and Blood Vulture killed a Twohander.
    Savage orruks made a lucky charge to Mounted Yeomen and got more models around the objective. All Beastclaws charged and made ton of mortal wounds: only 1 from battalion, 4 from Stonehorn charge, 2 from Mournfangs. Frostlord attacked first and deleted 4 Grail Knights and 7 Knights of the Realm. And he did not roll very well. Terrible. Mournfangs did not do well, Hunter attacked the Bowmen, Frostsabres the Damsel and Trebuchet crew. Trebuchet was eliminated as were most Grail Knights and all Knights of the Realm with Battleshock. At the end of the combat round orcs had dealt 58 wounds and lost one Mournfang and one Frostsabre. I think orcs got altogether 10 wounds.
    Orcs: 5 VPs
    Turn 2: Bretonnia could use general's powers, cast some spells. No arrowstorm due to the units within 3", Bretonnian shooters got -1 to hit due to Avalanche's charge and could not kill anyone. In combat round orcs got some wounds and one Frostsabre was killed. Mournfangs missed basically all attacks and failed miserably as always. Stonehorn saved with mostly sixes and rolled mostly 1s to hit and killed Paladin and no-one else.
    Bretonnia: 1 VP
    2nd ROUND
    Orcs won priority roll and there we decided to end the game as Bretonnia was mostly killed and orcs having most army intact.
    Orcs claimed major victory.
    SUMMARY: Well... I'm afraid it was a boring game for my partner. So I won't be using that list again. 18" charge range together with Destruction Alliance Ability is rather terrible. The alfa strike was thrice as bad as I had thought. But it was nice to try it out. Frostlord's fist attack was terrible. And such a pity Mournfangs are so weak - they are my favourite models and therefore will probably be in my list in the future as well.
    The tactics work well: killing the General, eliminating the Trebuchet and denying Grails' charges and Bowmen's arrowstorm were decisive, killing so many Grails etc at the first round was a bonus. Sending in Stonehorn/Mournfangs as multi-wound tanks to keep enemy busy and take the objectives worked also well.  
    BATTLE BONUS: increase the range of all generals command abilities and traits by 6“. 3 points from major victory.

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  13. Kessler
    The second Blood Bowl Ogre was meant for Butcher conversion. I wanted it to pose him differently from Tyrant, use other hands etc. While converting the tyrant was easy kitbashing, there was much more to do with a Butcher. I attached normal Gutbuster ogor's arms on it and used Grot Scraplauncher bits for cauldron, both required some greenstuffing and messing with wires for chains. Anyway, now the greenstuff is hardening and it looks rather nice. I probably add some body parts fallen from the cauldron to the base as well. However, I'd like to change/hide his gutplate, but don't have any good idead how to do it easily.
     
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  14. Kessler
    I just finished new converted Tyrant for my Gutbusters - some day I want to try out running two tyrant list. But mostly I just wanted to paint the Blood Bowl Ogre and kitbash some weapons to him. I really like the dynamic pose of the model. It's very good alternative to any Gutbuster hero model. Or it can well be made into Maneaters. My next idea is to convert an additional Butcher from the same Blood Bowl model, but this requires a bit more than just kitbashing. I added some pictures for comparison as well - Blood Bowl Ogre compared to normal ogor and my firts converted Tyrant. I was a bit worried that Blood Bowl ogor is too small and don't match, but you can hardly say that. He might be a little bit smaller, but that can easily changed with higher base and big weapon.

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  15. Kessler
    Ogres stole two catapults from their Brettonian enemies and turned them into gnoblar doom diver catapults. In other words, I found two cheap catapult sprues online and turned them into grot war machines. Grots  are yet to follow, I'll make them from gnoblars.
    I wanted to make wings for grots from greenstuff, but could not manage, so I went for simpler solution: grot in a bucket. 


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  16. Kessler
    After long pause, after painting lots of Blood Bowl miniatures I bought new Feast of Bones box - ogor half of it. Plus Great Mawpot.
    I started painting them, converted some into Ironguts, Hunter and added Firebelly to the tribe.  I painted Firebelly first, there is small upcoming painting contest and I wanted to try out object source lighting. It took some time and I cannot say I'm content with it, but it's best I could. As an additional remark -  I haven't painted many finecast models, but this will be my last. Such a pain! Parts didn't fit together, a nightmare to cut it from the sprue and clean it, plus it had really uneven surface.
    Now new Tyrant, the Pot and some ogors to go.





  17. Kessler
    As a little side-trek from destruction, I painted a ghorgon for my kid to play with.
    The model is HUGE. It took ages to complete. Skin was done with two layers of Cadian Fleshtone plus three layers of red shade. It took some time till I got used to covering so large area with shade, so it is not as smooth as I wanted. I messed up a bit the first layer and could not repair it later.
    The horns blending I drybrushed (but the brush was just a tiny bit wet) as recommended by ConOgre in his youtube channel: https://youtu.be/n_BzSWJK3qc
    And that turned out really well, I am very happy with the result. It was a training for my next mournfangs :). I used Ushabty bone, Sepia shade, then Skrag brown+Mournfang brown+Rhinox hide+Abadon black.





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  18. Kessler
    On the first day of 2018 I completed Ogor Ironblaster. I was a very nice model to paint, however, as a hindsight I must say that I should have made the cannon darker, more bronze-looking. Would have looked better overall. There can be seen my fist try of OSL shining from the lantern. It does not really look like one, but it's okay for the first try, I will try again next time. I used yellow glaze mixed with little bit of the same yellow I used for lantern.
    Considering its rules I don't think it sees much action, but I just like the model and I will definitely try it out on same game. The main reason for buying it was actually the need for specific bit: scraplauncher bucket for my Butcher cauldron. And that will be my next little project, painting up the second butcher.
    And a picture of converted Butcher, waiting for paint.

  19. Kessler
    I'm in the process of making a Braggoth Hammer battalion. I already had 4 mournfangs, so I wanted to make next models a bit different to get some variety. Currently I have 3 gore gruntas, but when I get the other 3, I'll make something similar with them. If the result turns out okay.  
    I want to make some of them in rearing position, although repositioning their legs is much harder than it seemed. But repositioning the riders is even more difficult, because if a mount rears you lean forward. And I cannot turn them so, their gutplate gets in the way. I haven't found a solution for that yet.
    Otherwise I just kitbashed a lot: saddles and weapons from Stonehorn, something from gore gruntas etc.
     



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  20. Kessler
    In the last days of 2016 I managed to complete my ogor army, Thundertusk and maneater being my last models painted. I started in March 2016 with my very first model, bought Ogre Battalion box and painted my first ogor in June. Gradually I increased the army with Mournfangs, Maneaters, Frostsabres, Thundertusk and Stonehorn and I managed to finish it within six months. Altogether I now have 9 Ogors (4 bought from ebay before I decided to paint myself), 9 Leadbelchers, 6 Ironguts, Huskard on Thudertusk (and his friend), Frostlord on Stonehorn, 4 Mournfangs, 5 Frostsabres (Fenrision Wolf models), Tyrant (converted), Butcher with cauldron (converted), Hunter (converted), 3 Maneaters (converted).
    My favourite models were definitely Mournfang Pack and Thundertusk/Stonehorn, very dynamic and very enjoyable to paint. I also liked a little conversion work, actually. As for the future I do not know what to do. I would like to paint some more Mournfangs, but I also like Savage Orruks and especially Wurrgog model. But these are very similar to ogors to paint, so maybe I will choose something different - Death or Sylvaneth. Or just make a pause. We'll see.
    And here are some pictures of each unit.


     
     

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  21. Kessler
    I made a second Bucher conversion for my Gutbuster/Beastclaw army. I used Blood Bowl ogre. It is a little bit smaller than usual ogors, but not noticeably so, and has really nice dynamic pose. Gives some variety to otherwise quite similar and static ogors. 
    So I put Ironblaster ogor head on him and hands from regular Ogors. That required some greenstuffing and cutting, but it was easy enough and I hid the flaws with shoulder plates. Cauldron is also from Ironblaster/Scraplauncher kit, filled with bits. 
     All in all it was fun little conversion and Blood Bowl ogre suits well, I like the forward rushing pose and how he drags forth fresh meat for his cauldron. 
     
  22. Kessler
    So, I finally got to rebase all my ogre models. Instead of plain black painted square bases I now have round bases with agrellan earth, stones etc. Looks so much better.

    I also completed Stonehorn and Thundertusk, both great models and lovely to paint. I will post post pictures of both round bases and new painted models as soon as I get some pictures done.
    To sum up this year hobby-wise: it was surprisingly fun. I painted my first model ever in March, this year. I took a look on it today and it was pretty funny to compare it with my last model. As I recall, it was pretty hard to paint, but it turned out better than I hoped.
    Inspired, I youtubed and googled for some time, watched some tutorials and started to paint more and more. And I  must say, as an encouragement to all newcomers, the learning curve was fast. And simple. I learned some tricks and after 9 months I think I manage quite well with decent tabletop quality models.
    And here are the pictures of my very first model, Bretonnian Bowman, and my last model, the Thundertusk. Just to compare. Merry Cristmas and happy new year everybody!


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  23. Kessler
    The Arrowboys are slowly getting their paints on. I kept the reddish-brown skin tone, green-gold aztec style and still couldn't manage with obsidian weapons.
    But I used GW green glaze for the frst time and liked it a lot - the "emerald" earrings are made with white base and green glaze. For savage orruk heroes I try to make some glazes myself and paint only with these. 


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  24. Kessler
    I had some leftovers from Savage Boarboys, so I made Savage Big Boss and Wardokk from spare legs/bodies. I have Wurrgog to paint, then I think I'll stop painting bonesplitterz - as it turns out, horde armies are not my favourite to paint, I tend to get bored and therefore hurry to finish the models. Currently I cannot imagine that painting another 20 savage orruks could be very interesting. Single models are more like it. 
    Big Boss has body/legs from boarboy, hands from Big Stabbas. I stretched out one boarboy leg to give him charging pose and filled the gaps with greenstuff.
    Wardokk has greenskins legs, boarboy body and Big Stabba hands, a bit repositioned.

     

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  25. Kessler
    I bought some savage orruks and savage boarboys. However, I like the forward charging posture of ordinary orruk boarboys much more, so I got some orruk boarboy bits and tried to convert/kitbash. Now I got 5 converted savage boarboys and 5 normal savages.
    I replaced the body and legs. I didn't mind the metal parts, I want to make most savage orruks' weapons rusted metal instead of stone anyway. However, thay look a bit too much like normal orruks, regardless of heads and weapons/shields, so I probably paint the metal armor to worn leather and try to greenstuff chain mail parts to fur. Hopefully then they look more like savages.


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