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Campaign battle report: the Border Wars


Kessler

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The half orcs on Crimson Rock were essential for both sides. The battles on the borders were decisive.

Battleplan: The Border Wars (points collected by having most units around the objectives).

Armies:
Points: 2000
Bretonnian army:
5 Grail knights
5 Grail knights
8 Knights of the Realm
1 Field Trebuchet
5 Freeguild Outriders
5 Mounted Yeoman
20 Peasant Bowmen
12 Freeguild Greatswords
10 Freeguild Handgunners
1 Empire General (general)
1 Paladin
1 Battlemage
1 Damsel of the Lady

Orc army:
1 Frostlord on Stonehorn (Brew, General, Ravager)
1 Huskard on Thundertusk (Brew)
2 Mournfang Pack
2 Mournfang Pack
10 Savage Orruks
10 Savage Orruks
10 Savage Orruks
1 Icebrow Hunter (Brew)
2 Frostsabre
2 Frostsabre

Beastclaw Avalanche
Skal

Orcs put down some points less, so he rolled on Triumph Table and got to reroll saves.

Pre-battle strategy: put all on one card, get first round, cross 24" and charge into Grail Knights and deny their charge. Appear close to Trebuchet with the Hunter and Frostsabres, shoot down the crew and charge into Bowmen to deny the Arrowstorm and some hero. Move close with the Thundertusk and kill the General with Ice Blast and use Vulture to get the Bowmen under 20 models to deny x4 arrowstorm. Move to objectives with savage orruks and keep Bretonnian units busy until orcs have enough points to win.

1st ROUND
Shock and Awe.
Turn 1: 5 Mounted Yeomen moved close to objective with their special ability. Orcs took the initiative. The Hunter appeared and drank two swigs of the Brew. I figured he'll die anyway next round. Frostlord used his General's ability for rerolling charges for Beastclaw units.

Frostlord ran forth, others moved. Huskard moved and blasted the general away with Ice Blast, Hunter shot but managed to hit with only one in spite of +2 to hit and wound. Killed two crew from the Trebuchet. Mournfangs shot, killed one Grail Knight and Blood Vulture killed a Twohander.

Savage orruks made a lucky charge to Mounted Yeomen and got more models around the objective. All Beastclaws charged and made ton of mortal wounds: only 1 from battalion, 4 from Stonehorn charge, 2 from Mournfangs. Frostlord attacked first and deleted 4 Grail Knights and 7 Knights of the Realm. And he did not roll very well. Terrible. Mournfangs did not do well, Hunter attacked the Bowmen, Frostsabres the Damsel and Trebuchet crew. Trebuchet was eliminated as were most Grail Knights and all Knights of the Realm with Battleshock. At the end of the combat round orcs had dealt 58 wounds and lost one Mournfang and one Frostsabre. I think orcs got altogether 10 wounds.

Orcs: 5 VPs

Turn 2: Bretonnia could use general's powers, cast some spells. No arrowstorm due to the units within 3", Bretonnian shooters got -1 to hit due to Avalanche's charge and could not kill anyone. In combat round orcs got some wounds and one Frostsabre was killed. Mournfangs missed basically all attacks and failed miserably as always. Stonehorn saved with mostly sixes and rolled mostly 1s to hit and killed Paladin and no-one else.

Bretonnia: 1 VP

2nd ROUND
Orcs won priority roll and there we decided to end the game as Bretonnia was mostly killed and orcs having most army intact.

Orcs claimed major victory.

SUMMARY: Well... I'm afraid it was a boring game for my partner. So I won't be using that list again. 18" charge range together with Destruction Alliance Ability is rather terrible. The alfa strike was thrice as bad as I had thought. But it was nice to try it out. Frostlord's fist attack was terrible. And such a pity Mournfangs are so weak - they are my favourite models and therefore will probably be in my list in the future as well.

The tactics work well: killing the General, eliminating the Trebuchet and denying Grails' charges and Bowmen's arrowstorm were decisive, killing so many Grails etc at the first round was a bonus. Sending in Stonehorn/Mournfangs as multi-wound tanks to keep enemy busy and take the objectives worked also well.  

BATTLE BONUS: increase the range of all generals command abilities and traits by 6“. 3 points from major victory.


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