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77 Celestant-Prime

About Kessler

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  1. Kessler

    Braggoth's Beast Hammer

    I am not sure, but Allies "cannot use or benefit from your army’s allegiance abilities". Realm artifacts are not allegiance abilities, so I'd say they can use realm artifacts (but not artifacts from your allegiance abilities). Beasthammer is great battalion, but it's hard to fit in 2x4 units of Mournfang into it. So I usually go with 4x Mournfang and 2x Mournfang and then either ally in Troggoth Hag or take Thundertusk, plus Frostsabres for objective holding.
  2. Kessler

    AoS 2 - Beastclaw Raiders Discussion

    I have toyed with the idea, but refrained from it due to the fact that pigs are harder to get their charges right and i think with 6 pigs battleshock might be an issue.
  3. Kessler

    AoS 2 - Beastclaw Raiders Discussion

    Yes! I knew I was on right track with my Beasthammer battalion . But yeah, I can confirm that +1 is VERY nice to Beastclaw and makes Stonehorn great and more reliable. There was a mistake in the list though, Troggoth Hag is now 380 points... So no endless spell actually.
  4. Kessler

    Warscroll Builder Update

    Aleguzzler gargant is now 160 points, not 170. And thanks for keeping it!
  5. Kessler

    AoS 2 - Beastclaw Raiders Discussion

    I just realized that usually we can ally in only 1 unit, because we generally don't have 8 units on the table... Aargh! So no double butchers... Edit: Unless unit number limit does not count in matched play. There is no mention of it in GHB. Maybe 400 points replaces the 1/4 rule.
  6. Kessler

    Destruction FW changes

    Actually she lost 2 wounds from Wound characteristic and went up 20 points.
  7. Kessler

    Troggoth Hag painted

    Thank you all, much appreciated! Interestingly, I didn't put that much conscious effort to the eyes, I had thought out how to do them and suddenly they were ready and just as I wanted them to be. Although I must admit that the eyes are quite big, so it's easier to paint than on smaller models.
  8. Kessler

    Troggoth Hag painted

    I finally finished my Troggoth Hag. Very nice model, but a pain to put together - lots of mold lines and hands didn't fit together at all, plus the joints left great gaps. I used a lot of greenstuff to fill in the gaps and make it okay to look at. But otherwise the model has many opportunities to try out different painting techniques and colour scemes. Blending the belly, trying to give everything slight greenish tinge was very challenging. Base is Deathworld Forest with Athonian Camoshade, drybrushed with Karak Stone and Ushabti Bone highlights. Slough is Averland Sunset plus Reikland Fleshshade, tipped with watered down Ushabti Bone. Bag is covered with several layers of green glaze. I'm pretty happy with scales - Sotek Green with Biel-tan Green shade and lightly drybrushed with Leadbelcher. The latter gives metallic shine to scales. It's not seen on pictures, but if you turn the model, then the shine "moves"; so that sometimes you don't see metallic at all and scales are greenish-blue, but at some places there is metallic shine.
  9. Kessler

    Troggoth Hag in action - battle report

    I used her against Khorne in 2500p game as a Gutbuster ally. Artifact was given to Tyrant General, and in this game she was hardly worth her points. Missed all her hit rolls, hit 1-2 times with vomit and couldn't cast her spell not even once. So give her some artifacts .
  10. Kessler

    Share your successes

    Success for Gutbusters! I had a 2500p game Ogors against Chaos Khorne yesterday, Duality of Death. Khorne had lots of monsters: Mutalith, Mazalarr Demon Prince, Chimera and Khorgorath, plus Bloodsecrator, Mighty Lord of Kohorne, priests, Chaos Chosen and Chaos Warriors, Chaos Knights and Reavers. 171 wounds. I took 12 Ogors, 6 Ironguts, 9 Leadbelchers, 2 Tyrants, 2 Butchers, Ironblaster, allied in Icebrow Hunter (to Ambush characters) and Troggoth Hag. 170 wounds. Major Victory after 4 rounds of bloody battle, but some things to point out: -I was lucky, especially with Destruction move on turn 1 (got to charge with Ironguts) -Ironblaster and Hunter are completely useless, athough Hunter was king in rolling saves and killed 10 Reavers and was left on 3 wounds. But this is 280 points to use for either additional 6 Ogors or 3 Ironguts. -12 Ogors have great stopping power with 48 wounds, 12 Ogors benefit much more from dual weapons than Ironfists. I rerolled dozens of dice, but most enemies had rend and if they didn't, I rolled only few 6s). They are great with +1 from Butcher (I got 3 +1s to hit from Cauldron in whole game, very lucky). -Ironguts got +1 to hit, gor 1st round charge and killed Chimera. Next round was for Khorne, 3 Ironguts survived the Chaos Knights attack and Mazalarrs attack, rolled 1 for battleshock, still used their +1 to hit (and used Triumph to reroll all failed attacks) and killed Mighty Lord and almost killed Mazalarr. IF you get a that +1 to them and IF you fish for that Triumph roll, they can be devastating. However, unit of 6 has only 24 wounds, so they tend to die fast and 3 of them they don't usually do anything (later without bonus they completely whiffed). -Troggoth Hag failed all castings, most missile attacks and most melee attacks. In other game she had Rockeye, which made her so much better.
  11. Kessler

    Faction Focus - Pointless Speculation

    I believe the comment was answer to "why there are 1 unit factions like Firebellys?" and it just stated that "as soon as the Studio makes new Firebelly models, we will expand the faction". So I understand that they didn't say the faction gets new miniatures, but they would gladly add them, IF Studio makes the models. Actually I hope they won't be allies. Or more correctly I don't see any point in it: there isn't much to win for IJ (Gordrakk/Maw Krusha are at least as good monsters as BCR has), and BCR wouldn't need them either: Gore Gruntas are the same that Mournfangs, all others are VERY slow. Plus, if you have your cool monster army and you "must" add lots of small Ardboys, then it's not really the same . I'd rather hope they buff BCR in some other ways. Like bring back our Stonehorn damage reduction ! Without Battle Brew they aren't that great anyway.
  12. There is an upcoming small 1000 point tournament, so no Braggoth Beast Hammer this time, but for a long time I have wanted to paint and play the Troggoth Hag. So I squeezed her into my 1000 points and had a couple of test games. Both against Ironjaws and with slightly different lists. First game we played the scoring wrong and it was a short game, second was bloodbath. No pictures, because Troggoth Hag has not arrived yet, so I used a proxy. Summary is at the end. 1st game Battleplan: Scorched Earth Armies: Destruction vs Ironjaws Points: 1000 Ironjaws: 1 Weirdnob Shaman 2 x Warchaner 10 x Brutes 20 x Ardboys Troggoth Hag Destruction: Allegiance: Destruction Troggoth Hag, general, Might is Right, Rockeye Grot Shaman 3 x Orruk Gore Gruntas 3 x Orruk Gore Gruntas 10 x Orruks 10 x Orruks 1 x Grot Rock Lobber Pre-battle strategy: use 1 unit of Orruks for holding an objective, put Rock Lobber on center objective to score points and bombard enemy heroes, be on the defence with line of Orruks and keep Troggoth behing them to stop first charge, the puke and pile in. Gore Grutas as mobile distraction/sacrificial units/small tarpits. I t was a rather short game: First round I moved a little, positioned my Orruks and Troggoth a bit, moved my Gruntas a bit. Ironjaws ran forward, except 20 Ardboys who were just sitting around due to Mystical terrain. Second round 10 Brutes charged my Gruntas, one was left standing. Troggoth's vomit was pretty good, but failed with all her casting rolls. Rock Lobber killed the Warchanter. Third round Troggoth killed some more Brutes, failed casting roll and at the end of the round it was clear that Ironjaws have lost pointwise. 2nd game was longer and the lists a bit different: Battleplan: Knife to the Heart Armies: Destruction vs Ironjaws Points: 1000 Ironjaws: 1 Weirdnob Shaman 1 x Warchaner 10 x Brutes 10 x Ardboys 4 x Ironskull's Boys 3 x Fellwater Troggoths (they really should be in MY list!) Troggoth Hag Destruction: Allegiance: Destruction Troggoth Hag, general, Might is Right, Rockeye 12 x Ogors with two clubs 3 x Ogors with two clubs 1 x Gorger 1 x Gorger Pre-battle strategy: try to get charge vs Brutes with my 12 Ogors, ambush and kill Weirdnob and Warchanter with Gorgers. As the battleplan requires 5 models to control the objective I had to table him - not enough models to score. 1st ROUND Ironjaws: I gave initiative to Ironjaws. They moved carefully forward, nothing special. Troggoth: Troggoth cast Mystic Shield on herself, Inspired 12 Ogors, but failed with Destruction move. Ogors moved on, Hag stayed right behind them. Gorgers came out of ambush. Gorgers failed with 12" charge, so did the Ogors, which put them dangerously close to Brutes. And initiative roll was 5 for both of us. And the 5 again for both of us. Then I rolled 2. 2nd ROUND Ironjaws: Fellwater Troggoths moved and vomited on 12 Ogors, killed one. Boys moved to defend heroes against Gorgers. Ardboys charged 3 Ogors, killed one. And Brutes charged 12 Ogors, killed 5. I think I saved one wound... Troggoth: 6 Ogors were dead and I was quite unimpressed with them. They hit back, but did 2 wounds. Other Ogors did no damage at all. Gorgers ran and charged, but even two of them couldn't kill the Weirdnob. Hag failed with a spell, but vomited and charged the Brutes, was extremely lucky and did 16 wounds. 3rd ROUND Ironjaws: From now on it was simply rolling the dice. Weirdnob retreated, Boys killed one Gorger. Brutes killed an Ogre, so did the troggoths. Ardboys killed 2 Ogors. Troggoth: Troggoth failed the casting roll, vomited on Fellwater Troggoths, killed one, killed Brutes (last one ran away). And we called it a day, because Ironjaws had no chance to win. SUMMARY: Troggoth Hag was super fun and good, but mostly due to command ability and artifact that gave +1 to hit and +1 to wound for melee rolls. Her spell is nice on paper, but hard to get, as it I failed ALL casting rolls with her, maximum I managed was 6. Her vomit is really really good against high armour opponents, in melee she's not that good, without artifacts just bad (4+ to hit and only few hits). 12 Ogors were nice tarpit, but offencively didn't perform - while damage 2 is good, the lack of rend and 4+ hit... don't know. Probably they need a Butcher to hope for that +1 to hit lucky dice roll. Also, the Iron Fists are also outdated and two clubs better, because it's rare to meet a unit without rend. I still have a feeling that I could get the same tarpit for 240 points with Savage Orruks. Gorgers were total waste of points, they weren't even a good distraction. Out of the two lists first was definitely more versatile and the other lacked units - it's too hard to play objective game with only 3 units. And while waiting for Troggoth Hag, here are my Gore Gruntas, just for illustration :
  13. Kessler

    Skirmish Warband Final

    Well, at that time I had no idea of "normal colours" . I painted it for pen and paper game and didn't know anything about Daughters of Khaine.
  14. Kessler

    Skirmish Warband Final

    Thanks! I added the warlock, last picture in the post. The paintjob is not that good, I painted it 2 years ago (but based for skirmish now) and it was my 5th model ever painted :).
  15. Kessler

    Skirmish Warband Final

    Thanks! Yes, I met 20 man strong Chaos with Exalted Hero, Chaos Knights, Reavers, Chaos Chosen and Chaos Warriors. It was looking grim for me, as it was mostly melee scrum-in-the-middle type of battleplan, but I was able to time my Knight Azyros's 8" Lantern Bomb (making d6 MWs to Chaos), which killed off most his knights and warriors and almost killed his general. And next round I killed the general and others ran away. Without the bomb I would have been in very hard situation.