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Kessler

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About Kessler

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  1. Yup, should try. In this case I have to leave huskard, but I guess that is fine.
  2. Kessler

    AoS 2 - Beastclaw Raiders Discussion

    Here's a small battle report on Braggoth's Beast Hammer. My third try and first loss. List was Beasthammer plus Huskard and sabres. It was hard game, ironjaws are faster (!) and more powerful and more numerous than Beastclaw . Plus some stupid mistakes from my part and stupid dice . But fun game and fun battalion still! Forces of Caerbannog - Braggot's Beast Hammer battle report.
  3. Battleplan: Knife to the Heart Armies: Beasclaw vs Ironjaws Points: 2000 Ironjaws 1 Megaboss on Maw-Krusha (Ethereal Amulet) 1 Megaboss 1 Grot Shaman 10 Brutes 5 Brutes 3 Gore Gruntas 10 Ardboys 10 Ardboys +Redtooth and Brutefist or something battalions and Maw endless spell Beastclaw Raiders: Allegiance: Beastclaw Raiders (Shyish) Frostlord on Stonehorn (420) - Artefact: Ethereal Amulet Huskard on Thundertusk (360) - General - Trait: Everwinter's Master - Pelt of Charngar 4 x Mournfang Pack (320) - Gargant Hackers 2 x Mournfang Pack (160) - Gargant Hackers 3 x Orruk Gore Gruntas (140) 3 x Orruk Gore Gruntas (140) 2 x Mournfang Pack (160) 2 x Frost Sabres (40) Braggoth's Beast Hammer (230) Total: 1970 / 2000 Pre-battle strategy: Opponent left 20xArdboys and 5 Brutes to his objective and other units to the right. Seeing I had no chance to break through that 55 wound Save 4+ wall even with ALL my army attacking it, I went for minor victory. Put 2 non-battalion mournfangs to the left to bait the Brutes to charge and then counter charge and attack from the wings. 1st ROUND Beastclaw: had to go first. Did not do much, just moved some inches and used Huskard's bird. Ironjaws: Shaman Mystic Shielded Brutes and moved to the right with Gruntas, Brutes and both Megabosses. Others just huddled around the objective. 2nd ROUND Ironjaws: I won the initiative roll, but Beastclaw is too slow to get to charge range, so I gave initiative to orruks. Brutes, Gruntas and Megabosses moved forward, Brutes and Gruntas were close enough to make the charges. Brutes charged my two non-battalion Mournfang and blocked the from Gruntas. Brutes attacked, two guys with special weapons killed both Mournfang with ease. Brutes reroll all misses against Beastclaw. Beastclaw: Didn't get to re-roll wounds, moved 3" instead. Used a bird against Maw-Krusha, Huskard iced 1 Grunta - actually I wanted to kill Brutes, but just said the wrong unit name... Moved Frostsabres to block Grunta move to objective, 2 Mournfangs and 3 Beastclaw Gruntas charged Brutes, Frostlord charged Maw-Krusha, did 5 mortal wounds. Frostlord attacked, could not kill Maw-Krusha, regardless of +1 to hit and re-rolling 1s to wound. But finally killed him thanks to battalion one time power to attack once more. Brutes killed Mournfangs and wounded Gruntas. Megabosses attacked Frostlord, almost killed him due to my rolling seven 1s and two 2s. Great... My Gruntas kill two Brutes. 3rd ROUND Ironjaws: Didn't win priority. Ironjaws killed one Grunta with Maw endless spell, which left a hole for Brutes, who retreated to my objective and had more models than me around it, so MAJOR LOSS for Beastclaw. SUMMARY: Cannot really see how to win that battle plan with Beastclaw. Just not enough bodies and not enough damage output. Maybe just stay arounf my own objective and hope for kill points. My clear mistake was leaveng the hole for Brutes to retreat. Even 1 model would have blocked it, but my Huskard was just a bit too far away. Also half of my army was too far away and could not keep pace with Ironjaws - I know it sounds weird, but Beastclaw is not really fast army. 9 inch move is nice, but no boosting whatsoever, Ironjaws clearly outpaced them and in last game the Breyherd did the same. I think next time I might try to exchange Huskard and cats against second Frostlord. Or Troggoth Hag.
  4. Kessler

    Retreat and capture objective

    Thanks for the answers! Probably I just remembered it from those two battle plans.
  5. Kessler

    Retreat and capture objective

    I recall from some source that a unit cannot retreat and capture objective. Is it so and if yes, where can I find the rule/FAQ/Errata/Designers commentary for that?
  6. Kessler

    Braggoth's Beast Hammer

    I am not sure, but Allies "cannot use or benefit from your army’s allegiance abilities". Realm artifacts are not allegiance abilities, so I'd say they can use realm artifacts (but not artifacts from your allegiance abilities). Beasthammer is great battalion, but it's hard to fit in 2x4 units of Mournfang into it. So I usually go with 4x Mournfang and 2x Mournfang and then either ally in Troggoth Hag or take Thundertusk, plus Frostsabres for objective holding.
  7. Kessler

    AoS 2 - Beastclaw Raiders Discussion

    I have toyed with the idea, but refrained from it due to the fact that pigs are harder to get their charges right and i think with 6 pigs battleshock might be an issue.
  8. Kessler

    AoS 2 - Beastclaw Raiders Discussion

    Yes! I knew I was on right track with my Beasthammer battalion . But yeah, I can confirm that +1 is VERY nice to Beastclaw and makes Stonehorn great and more reliable. There was a mistake in the list though, Troggoth Hag is now 380 points... So no endless spell actually.
  9. Kessler

    Warscroll Builder Update

    Aleguzzler gargant is now 160 points, not 170. And thanks for keeping it!
  10. Kessler

    AoS 2 - Beastclaw Raiders Discussion

    I just realized that usually we can ally in only 1 unit, because we generally don't have 8 units on the table... Aargh! So no double butchers... Edit: Unless unit number limit does not count in matched play. There is no mention of it in GHB. Maybe 400 points replaces the 1/4 rule.
  11. Kessler

    Destruction FW changes

    Actually she lost 2 wounds from Wound characteristic and went up 20 points.
  12. Kessler

    Troggoth Hag painted

    Thank you all, much appreciated! Interestingly, I didn't put that much conscious effort to the eyes, I had thought out how to do them and suddenly they were ready and just as I wanted them to be. Although I must admit that the eyes are quite big, so it's easier to paint than on smaller models.
  13. Kessler

    Troggoth Hag painted

    I finally finished my Troggoth Hag. Very nice model, but a pain to put together - lots of mold lines and hands didn't fit together at all, plus the joints left great gaps. I used a lot of greenstuff to fill in the gaps and make it okay to look at. But otherwise the model has many opportunities to try out different painting techniques and colour scemes. Blending the belly, trying to give everything slight greenish tinge was very challenging. Base is Deathworld Forest with Athonian Camoshade, drybrushed with Karak Stone and Ushabti Bone highlights. Slough is Averland Sunset plus Reikland Fleshshade, tipped with watered down Ushabti Bone. Bag is covered with several layers of green glaze. I'm pretty happy with scales - Sotek Green with Biel-tan Green shade and lightly drybrushed with Leadbelcher. The latter gives metallic shine to scales. It's not seen on pictures, but if you turn the model, then the shine "moves"; so that sometimes you don't see metallic at all and scales are greenish-blue, but at some places there is metallic shine.
  14. Kessler

    Troggoth Hag in action - battle report

    I used her against Khorne in 2500p game as a Gutbuster ally. Artifact was given to Tyrant General, and in this game she was hardly worth her points. Missed all her hit rolls, hit 1-2 times with vomit and couldn't cast her spell not even once. So give her some artifacts .
  15. Kessler

    Share your successes

    Success for Gutbusters! I had a 2500p game Ogors against Chaos Khorne yesterday, Duality of Death. Khorne had lots of monsters: Mutalith, Mazalarr Demon Prince, Chimera and Khorgorath, plus Bloodsecrator, Mighty Lord of Kohorne, priests, Chaos Chosen and Chaos Warriors, Chaos Knights and Reavers. 171 wounds. I took 12 Ogors, 6 Ironguts, 9 Leadbelchers, 2 Tyrants, 2 Butchers, Ironblaster, allied in Icebrow Hunter (to Ambush characters) and Troggoth Hag. 170 wounds. Major Victory after 4 rounds of bloody battle, but some things to point out: -I was lucky, especially with Destruction move on turn 1 (got to charge with Ironguts) -Ironblaster and Hunter are completely useless, athough Hunter was king in rolling saves and killed 10 Reavers and was left on 3 wounds. But this is 280 points to use for either additional 6 Ogors or 3 Ironguts. -12 Ogors have great stopping power with 48 wounds, 12 Ogors benefit much more from dual weapons than Ironfists. I rerolled dozens of dice, but most enemies had rend and if they didn't, I rolled only few 6s). They are great with +1 from Butcher (I got 3 +1s to hit from Cauldron in whole game, very lucky). -Ironguts got +1 to hit, gor 1st round charge and killed Chimera. Next round was for Khorne, 3 Ironguts survived the Chaos Knights attack and Mazalarrs attack, rolled 1 for battleshock, still used their +1 to hit (and used Triumph to reroll all failed attacks) and killed Mighty Lord and almost killed Mazalarr. IF you get a that +1 to them and IF you fish for that Triumph roll, they can be devastating. However, unit of 6 has only 24 wounds, so they tend to die fast and 3 of them they don't usually do anything (later without bonus they completely whiffed). -Troggoth Hag failed all castings, most missile attacks and most melee attacks. In other game she had Rockeye, which made her so much better.
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