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Requizen

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Everything posted by Requizen

  1. I would expect to/be fine with Stormcast going to Prosecutors are Battleline with Allegiance, Judicators maybe Battleline with Allegiance but not baseline. They're just so, so good.
  2. There are other disc riders in the back of the pictures, it still looks like a disc to me.
  3. I'm guessing the "cloak" is part of the "Gangs of Commorrogh" DEldar book that we saw the cover of in the WD leak. Tzeentch is going to be a big release for that army. Not just new models, but a Magic heavy army getting a spell lore is good news, especially after Rules of 1 hit them hard. Tzeentch based shooting armies are already pretty good, this will just be a nice boost.
  4. Are the rules for each unit the same as the compendium versions? Reavers were quite good previously and I wonder if they've changed at all.
  5. Eh... I suppose. You're still paying 80 more for essentially a squad of Crossbow Judicators with a better statwheel (and the Judicators are actually better shooting if they stand still), which makes me :\ I'm getting the box this weekend for the deal mainly. I currently have 2 Concussors and 2 Fulminators and was thinking of making the new ones into Fulminators just to run the 4 man killing squad, but maybe having another type could be good.
  6. The Stormcast one requires Tempestors, which immediately makes me want to ignore it.
  7. This does make that second rumor mill post with the staff feel like it could be an Aelf model. Still probably Tzeentch, but could be related to the box in some way.
  8. I played against a Dragonlord Host the other day, and that thing is just brutal. It wiped a unit of Liberators, Protectors, and Prosecutors in one go (we were playing 1000, so no room for Skyborne Slayers). Absolutely insane. However, it didn't feel unbeatable, proper deployment and screening could make a big difference. I think it has enough counters that it doesn't feel imbalanced, but I could see how it feels harsh when it plays against certain armies. Expecting to see this at tournaments in the near future!
  9. You can see the top 5 on the Warhammer Community site here: https://www.warhammer-community.com/2016/11/29/top-5-lists-from-blood-glory/ There's also a writeup from Ben Johnson here: https://www.warhammer-community.com/2016/12/02/blood-glory-the-winner/ I'm very happy seeing these lists. A decent variety in armies, models, and list archetypes.
  10. The box set is likely just due to having overstock of those - my FLGS has 3-5 of the old Island of Blood boxes on the shelf, I'm assuming GW has more. Why waste the models when you can rebox them with new rules and bases and call it a day? I think that's more than fair, even if it does feel a smidge lazy
  11. Or you just raise the points of the Rukk until it becomes a serious decision to bring rather than an autoinclude. Again, simplicity is the saving grace of AoS. If you need a formula to make a single unit, you're just causing issues.
  12. That seems likely, though it's mostly conjecture. The talk of Tzeentch has been going around for a while, and from the sprues it looks to me that Magnus was supposed to share at least one with a Lord of Change. Perhaps they were finishing up some mortal Tzeentch stuff but it needed redoing. Or, if it was rules rebalancing, I'd say they should take their time
  13. While that's true on a faction level, it's obviously much easier to group people together based on what demi-god or god they follow. Yes you can argue that there are fringe situations where alliances happen (in 40k, you could use Desperate Allies or Come the Apocalypse to represent this), but on the whole in the fluff, the Fyreslayers and Sylvaneth both ally themselves with Sigmar. While the Stormcast and the undead have teamed up (in some pretty decent books, at that), it was a tenuous alliance at best. The Stormcast are loyal to Sigmar (duh) while the undead will never (can never?) go against Nagash's will. I could accept there being allowances for certain armies or alliances, but honestly as I said above, the simplicity of Sigmar is one of the big driving points, and I think it would be more of a detriment to have an Allies matrix or 0 restrictions than it would be a boon. The simple Grand Alliance organization is easy to understand while still retaining mostly fluff sentiments, which seems as good as you could ask for.
  14. I think there should be an option for cross-alliance combos - but with a cost. I would like to see a Mixed-Alliance section like the one for Order/Destruction/Death/Chaos. No Allegiance Ability, and the Command Traits and Artefacts are not as good. I think it should be an option for people to take but you should also be incentivized to take something more fluff friendly. But even that I'm hesitant about. I like that there's lines drawn and at least some pressure to be fluff-friendly. There will always be people powergaming and ignoring fluff, but I don't want it to be encouraged and become the norm like it is in another game I can think of. As an aside, I think the thing I want to ask them most is to not change certain things. I worry about adding too much and ending up with the bloat that WHFB 8th had and 40k currently has. Just sort of remind them that the simplicity of Sigmar is what a lot of people love about it.
  15. A big thing I'd like to see for a V2 is rules for a smaller competitive game mode. My FLGS has been having a lot of fun with Kill Team over regular 40k lately, and there isn't really rules for anything similar in AoS other than houseruling. Something like Mordheim: AoS edition. I'd love to have a game where you can show up with only like 10-15 models and play a game. One of my favorite parts of TGH is that they have sections for different game modes, adding another like this would be awesome of them to do.
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