Jump to content

TheWilddog

Members
  • Posts

    622
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by TheWilddog

  1. Nice game. Liked the stream quite a bit, you guys did a good job showing off the new tomes. Rats for dinner, yum!!!!!!!
  2. Maybe I am still stuck in the pre-new book mindset but I have trouble going with the battleline TG and ZD. Before the new book the only real strength of the army was our summoning. The only lists that did well leveraged our big guys, yes because they were somewhat good on their own but mainly because they summoned in a bunch of extra points. I can't help but think that is still the case. When I look at running 3 bare TG (because it is just probable better that the ZD) all I can think about is if I add another 100 points it will add another cheap caster AND let me summon in another 160 points. It just seems that the way for us to be competitive is with summoning, and the TG/ZD battleline 900 point sink seems to distract from that. Of course this is all just conjecture based on, as I said pre-new book experience. Need to grind some games to get a real feel, but I think breaking summoning will be our best bet, like it was before.
  3. AdeptiCon is March 27th - 31st so we should get some pretty big showtime then.
  4. WOW. They changed the Crusading Delusion, it is now just a +1 to Run and Charge rolls. However, that does not matter as they have another Delusion that lets you use Feeding Frenzy (our new command ability) once per turn without using a CP, that seems to be the one you will take every time anyway. This seems soooooooooo good.
  5. That would be a great conversion, lots of good ways to take it.
  6. I am not sure about the not caring about CPs. With all our summoning and the new Feeding Frenzy I think our army will be super Command point hungry.
  7. Yea getting our spells off will be key. I am seriously thinking about taking an allied corpse cart for the +1 to cast. It's cheap (80) and fits aesthetically and narratively with the army.
  8. I would say the moves are different and it checks at the start of each. However, for charge blocking it seems real easy to put it in front of a unit 3 inches away, then after it takes its reduced movement forward its still within 3 inches in the charge phase to get shafted again.
  9. With Skaven and FEC getting new books my only other neglected faction is the Vamps. If we get a new book I would be ecstatic. Besides new models of course (I am looking at you Bloodknights), my big wish is to have some more battleline options. From a narrative perspective I hate taking Zombie or Skeletons for batteline (Direwolves are ok, especially if you use the 40K ones that are less zombified). Give me supped up Fell Bats and Bat Swarms, or maybe even Vargheists battleline and I am a happy man.
  10. I was excited before the preview, but now I have to say I am officially pumped. I have not been this jazzed about an army book in quite some time. This guy has for tooooo long gone hungry, NOW IT'S TIME TO EAT.
  11. Patriarch Ignatius, supreme head of the religious arm of the Church Of Saint Simeon leads a grand procession of the faithful zealots against the enemies of the Crusade. Bearing relics of the Saint himself into battle the Patriarch whips the faithful into a reckless frenzy before unleashing their righteous fury on the heretical foes before them. Here are my converted Abhorant Ghoul King on Terrorgheist along with his converted Flagellant Ghoul followers.
  12. They are just a little bigger than the standard Ghouls, but its not too noticeable. The Cawdor figs come of 25 rounds too, its more a posture difference as the GW Ghouls are slouched over quite a bit.
  13. Test model for the paint scheme of my Cawdor converted Ghouls. Overall happy with how it came out.
  14. After Feeding Frenzy being trash for so long, this is amazing. Soooooo looking forward to some big feasts!!!!
  15. After Starstrike, my favorite is Scorched Earth. After it was fixed to stop the turn one burning objectives issue, I have really come to enjoy this one. With all the movement shenanigans AOS armies have, this scenario provides a great decision tension with the hold/burn objective choice. I have had many a game decided on me having burned or not burned an objective when the other choice in hindsight turned out better. Also I think this one has a good narrative side as well, as you can come up with numerous easy narrative stories that revolve around two armies fighting over some resources that can be destroyed.
  16. I think this would be a good route for the FEC to take and adding Dire Wolves makes sense from a narrative perspective. While they are at it, I think they should just add the whole Deadwalker subfaction to FEC. Zombies can be the lowest serfs, serving at the whims of the great lords and the Corpse Cart makes perfect sense (the current driver even looks pretty ghoulish). Would give us a few more models and make use of models most LoN players don't use (Skeletons just outclass Zombies and since Zombies mostly set on the sidelines the Corpse Cart is over there with them, the dogs do see some play in LoN as cheap summonable batteline with better movement than the other options).
  17. I am a big fan of Starstrike. It has a good narrative storyline and the somewhat random nature of the objective generation forces you to adapt tactics on the fly during the game. (note I prefer it over Gifts From The Heavens, as I see Starstrike as just a better version of the same type of scenario). I like this one so much that I painted up some of the Stormcast Endless Spell comets to be the objectives just for this scenario.
  18. They showed his stats in the warscroll card preview. 7 wounds, 4+ (heals 3 in the hero phase), so yea definitely in the squishy range.
  19. We play in a world full of high fantasy magic where random shipwrecks and flying sea turtles randomly show up and a magic comet hits the ground and turns into a big moon shaped mountain with a cave under with goblins pouring out and you can not imagine a way a cannibal army with bones and gore all around them can build a bone throne on a ruin. Again this just does not make sense. I get that you don’t like it and think it was poor design but that does not make it not fit in the world.
  20. That differentiation makes no sense. If Beastmen can build a 20 foot tall monolith everywhere they go, the FEC can throw together a replica of bone throne where they battle.
  21. This basically applies to most of the new scenery pieces. Who carries a Moon Shrine mountain with a cave in it and a 20 foot tall stone Monolith Herdstone?
  22. I disagree about the the throne, I really like it. I think the combination of bones and heraldry works pretty well. The Endless Spell are just OK, although I have frankly been disappointed with most of the ES sculpts (I am looking at you NightHaunt).
  23. The Abhorrent Archregent command ability seems to read Summon Imperial Guard. First I am glad they seem to have kept the summoning mechanic for FEC. Second I wonder if they will give Horrors a different stats line and make a new unit called Imperial Guard or something similar?
  24. Can anyone make out the Abhorrent Archregent rules from that flash of the card. He is obviously 6 wounds, 4+ save, 6 move and 10 Bravery but I can not make out the special text, command ability or the spell. Spell is ________ Hunger The command ability seems to say Summon Imperial Guard. Interesting!!!!!! Has something like summon either 1 COURTIER, something something REVENANTS or a unit of 20 SERFS. Maybe some renaming, or some changing units.
×
×
  • Create New...