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Garuun

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Everything posted by Garuun

  1. Here's a list I've thought up, its mostly abusing our easy access to -1 to hit, with some casting muscle in skragrot and some heavy hitters in the squigs and trolls; Allegiance: Gloomspite Gitz Mortal Realm: Ghur Leaders Skragrott, The Loonking (220) - General - Lore of the Moonclans: The Hand of Gork Loonboss on Mangler Squigs (300) - Artefact: Gryph-feather Charm Fungoid Cave-Shaman (90) - Lore of the Moonclans: Itchy Nuisance Battleline 60 x Stabbas (360) - Pokin Spears & Moon Shields - 9x Barbed Nets - 1x Moonclan Flag Bearers - 1x Badmoon Icon Bearers 20 x Stabbas (130) - Pokin Spears & Moon Shields - 3x Barbed Nets - 1x Moonclan Flag Bearers - 1x Badmoon Icon Bearers 20 x Stabbas (130) - Pokin Spears & Moon Shields - 3x Barbed Nets - 1x Moonclan Flag Bearers - 1x Badmoon Icon Bearers Units 6 x Fellwater Troggoths (320) Behemoths Colossal Squig (300) Endless Spells Mork's Mighty Mushroom (80) Geminids of Uhl-Gysh (40) Soulsnare Shackles (20) Total: 1990 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 162 General game plan is to drop the trolls somewhere annoying for your opponent and then put some goblin helpers with nets behind them, throw geminids on top and you have -3 to hit, can be put to -4 if playing in the realm of light, in addition you can do this with the colossal and the mangler boss. P.S @PlasticCraic told you I was still writing lists
  2. Yes he does, when you deploy him you pick his mark and spell, in practice you do this during list building realistically
  3. I'm gonna have to argue for the sorcerer lord, sure he can get unbound but its another wizard for scenarios and another unbind, on top of his spell being insane for 5+ to cast, and he has a passive mystic shield as well he can hand out, but you do make a fair point. And my last opponent at the Australian Masters can attest to how ridiculous the brooch can be when all you do is roll 5+; I had Chaos Knights rip 6 dracoline off the table, this is after I've guaranteed 6's to run, from what I recall I ended up using 10 or so CP that turn alone
  4. In my experience he is really handy, but the re-roll is exclusive to Rotbringers which makes his cost a consideration because with Rotbringer heavy lists the points stack up really quickly. Plague Squall is just handy to drop mortals on heroes and chip away at them, since we have a couple ways of doing infinite range d3 mortals it can quickly pile up and get rid of those hard to reach support heroes I struggle with this sometimes as well, the best way I’ve found of deciding was having a plan for my CP, or bringing a aetherquartz brooch for a chance to get my expended CP back It depends on if you want a harbinger of decay to affect the warshrine IMO, if you are happy to rely on the shrines 4+ and 6++ then undivided is the way to go, you could also sub in a chaos sorcerer lord to hand out the rerolls With the lack of shooting in the meta, as long as you’re smart and keep him out of threat range or hiding behind chaff walls he takes a fair while to die, however I encourage you to try building lists without him because after a year of playing with the model I’ve realised I use it as a crutch more often than not. The order of operations is as follows; reroll 6s with witherstave, add modifications (positive and negative) then check for successful rolls so you are correct, but having so many debuffs in the army tends to make it so opponents can only succeed in natural 6s, which the witherstave forcing rerolls of is tons of fun.
  5. Our daemons are expensive mostly because of how resilient they are, for instance; 30 plaguebearers, I’ve had entire combat armies attack one of these units and barely take it off after 3 combat phases, add in a lord of blights, witherstave and the rerolling wounds portion of the wheel and you have something nigh invulnerable to anything short of mass mortals. Now onto your 1250 list @peasant I would drop the beast, nurglings and life swarm, put in 3 more drones and swap the sorcerer to blades as well as having the extra command point and triumph, as your damage is going to mainly be from the drones, but the kings should be putting dents into things at that point limit, the idea here is to maximise your damage while your Guo pins units down and tanks, lifeswarm wouldn’t be as handy army wide as you won’t bring models back, and it’s nothing that smart wheel manipulation doesn’t do already. I’d personally do something like this; Allegiance: NurgleMortal Realm: ShyishLeadersGreat Unclean One (340)- General- Bile Blade & Doomsday Bell- Trait: Pestilent Breath - Artefact: Ethereal Amulet - Lore of Virulence: Sumptuous PestilenceSorcerer (120)- Lore of Malignance: Blades of PutrefactionBattleline5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)Units6 x Plague Drones (400)Total: 1180 / 1250Extra Command Points: 1Allies: 0 / 200Wounds: 97 Other option is to do endless gift on the general, because as nice as a unrendable 4+ save is, healing each battleshock phase is nice, another option would be a doppelgänger cloak, can’t kill what you cannot hit! Anyway you go I wish you the best of luck for your tournament.
  6. I’ve had two practise games versus shroudguard nighthaunt and cleansing phalanx stormcast, you get too far on objectives before they kill all the Marauders, and the knights with some buffs are wrecking entire units, that being said I had a 40-man Marauder squad with blades and the warshrine prayer on them end up wiping a 40 man chainrasp unit on their own. not to mention the contagion points piling up in the background
  7. Here's an idea to use marauders to chaff up the table and pin stuff down for the knights to roll about and kill, what do you guys think? Allegiance: Nurgle Mortal Realm: Hysh Leaders Harbinger of Decay (160) - General - Trait: Avalanche of Rotten Flesh Chaos Sorcerer Lord (160) - Mount: Steed - Runestaff - Lore of Foulness: Plague Squall Chaos Lord On Daemonic Mount (140) - Artefact: Aetherquartz Brooch Sorcerer (120) - Lore of Malignance: Blades of Putrefaction Battleline 40 x Chaos Marauders (200) - Axes & Shields 40 x Chaos Marauders (200) - Axes & Shields 20 x Chaos Marauders (120) - Axes & Shields Units 10 x Chaos Knights (320) - Ensorcelled Weapons 10 x Chaos Knights (320) - Chaos Glaives 1 x Chaos Warshrine (160) Total: 1900 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 197
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