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Bjornas

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Everything posted by Bjornas

  1. You guys are probably right about that there won't be any changes, but as you point out there were units that got changed quite drastically (wholly within) but without any points changes being made to them. That said, I hope I don't trigger any whinefest in here again by mentioning this
  2. GHB19 about a month away - what points changes do you expect to see? Also interesting with the split into two books, although not sure what that'll mean...
  3. Regarding reavers, it is weird that they didn't go down in points since they obviously got much worse due to the Bloodsecrator changes. I think we can/should expect them to go down to 60 in GHB19. Cheers! It's the old 6th ed. WHFB Dwarf shields which I've just cut into and added reaver blades. I had 4-5 sprues of them lying around luckily, I'm sure there should be some on eBay.
  4. Well I’ve just snipped and converted mine to have Gorefists now so it better be! I think it’ll be near impossible to figure out any stats though since we don’t influence how many saves we roll. But as you say, since they are an anvil we should expect them to roll many (and running Slaughterborn I expect them to roll even more).
  5. That's the cold truth, I'm afraid. Before they were atleast good blocking units since they were immune to battleshock. There is still use for them, just perhaps not in combat. In my last game I faced 3 GUOs + Glottkin and managed to claim one of the objectives for 2-3 rounds due to moving my 10 Bloodreavers within range of the objective but keeping them out of combat (where my Blood Warriors were being slaughtered brutally). Pretty standard AoS objective play I guess, but worth pointing out.
  6. Perhaps it's the paintjob, but I feel the three of them look a bit cartoonish compared to the other models. I am a huge fan of these models and am definitely team Ghur. It bothers me a bit though that they allegedly dislike armour, even to the point of using bone weapons, except for the ornate steel helmets. Might have to resort to some creative converting there or bring in 1-2 other models from the Chaos range (Garreks Reavers or Godsworn Hunt comes to mind).
  7. When can we expect news / release date of GHB19?
  8. As was pointed out the problem is that the unit has to be within range of the Bloodstoker to get the batallion benefit, which will be difficult if it's catapulted away. IMO Skulltake batallion is contradictory in itself as you want the Bloodstoker to get units as far away from him as possible, but if they succeed in doing so they lose the batallion benefits that he gives. I think assigning him to a unit of 10 Skullreapers with 1-2 flanking Khorgoraths would be the best option, but the question is still if it's just too limiting as a batallion and plays against the offensive nature of the Bloodstoker buff. They really should've made the Aspiring Deathbringer the batallion character instead. Talk about a skulltake!
  9. We played the scenario with deployment on the short end and 3 objectives. He marched his three GUOs to the middle objective and glottkin on his right one. Due to terrain and his placement of the tree the GUOs were pretty stuck next to each other, so they were close to the altar and it was easy to get them all in range of the skulls. But yeah, would not have been as easy with another scenario.
  10. This weekend in wargaming: Faced a magic-heavy trio of Great Unclean Ones (the thricefold-something batallion with Rotigus) plus Glottkin, and in one of their crucial Hero phases I manage to not only force them to re-roll successful spells thanks to the Bloodsecrator, with a -3 to cast thanks to the altar and Hexgorger skulls, but my opponent also rolls a clean 8 to cast twice and all four of them were within 12” of the skulls. 4x2D6 mortals! This enabled me to eventually kill two of them and claim a tight victory. Sometimes the gods really are on our side
  11. Daemons painted: Check (see above) Khorne Altar foundations: Check Hexgorger skulls painted: Check (not based though) So, I give myself a 3.75/5 on finishing April’s pledge. Small bonus though is that I worked out a cool way to re-arm my Blood Warriors with Gorefists - a fan of the rules, but not the original design. I call it the... Gorebuckler
  12. I've been pondering a unit of 6 while bored at work over the last few days. I have not tried such a unit so this is pure TheoryHammer, however, based on my experiences with just 3 I can say that they rarely charge more than once (maaaaybe twice) per game since they're poor at wiping units out. This means that a charging unit of 6, where we're optimistic and let 4 of them get into base contact before pile-ins, will generate 4-6 extra MWs. That's it for the rest of the game, since it's pretty likely that they'll be tarpitted for the rest of the game. I was initially pretty attracted to running a unit of 6, but after realizing this I thought that it'll probably be mostly a dissapointment. I've used a unit of 3 for a long time though and have had some success with them as counterchargers or late-game objective grabbers. That means, don't deploy them on the front line but on the back end of the table, or even behind one of your units. Be passive with them for the first two turns and only go after the objective-guarded-by-enemy-chaff only when he's dedicated the rest of his army to your other units. This has worked pretty well atleast in a casual setting. On another note, a Khorgorath question: I field two, and have been running them separately up until now as support. However, I've been considering running them together for a few games since it's fewer drops, fewer activations in the combat phase, and they'll require more attention from my opponent. What are everyone's experiences and thoughts on running a Khorgie unit compared to two singles?
  13. Thanks just some reaver blades and old dwarven shields that I had lying around. Some greenstuff for gaps. Not 100% happy with it since it's a bit too "obvious" that it's a conversion, but as a buckler it's certainly decent
  14. A few pages ago I asked for feedback on how to convert a decent Gorefist-counts-as. Here are the results:
  15. This. It's funny, I followed how GW became increasingly precise in their wordings and descriptions of units/rules through 4th to 6th ed. 40k codices as a response to such misunderstandings (and the inevitable abuses that followed). You'd think they had learned their lesson when they designed AoS, instead we have to sit patiently and watch them reinvent the wheel all over again. 🙄 I think that was my first thought when I read a Warscroll for the first time in like 2015: "Yeah, they're gonna be re-writing and FAQing these for a long time..."
  16. This should give you an idea https://en.wikipedia.org/wiki/Hammer_and_anvil
  17. Sorry man but yeah. Atleast Slaughterborn. I was in team Skulltake in the old book as well and back then it was the only half-ok option compared to Gore Pilgrims. I think we're still stuck in that mindset. Skulltake is arguably better now than before (or actually I do miss those Khorgie attacks), but the whole battalion hangs on keeping a 12" bubble together whereas Slaughterborn is a passive buff which is also a great one. The Skulltake batallion will generate 5-8 extra wounds in a game on a good day, whereas Slaughterborn will have a drastic impact on our survivability. On the Skullfiend vs. Goretide issue I'm not sure. Initially I was team Skullfiend as it's much closer to my army fluffwise, but at the same time the rules don't offer much for my army (I only run 2 Khorgies) beside the hit re-rolls. I think I've yet to use the command ability or get the extra bloodtithe, and the artifact is the same as Mark of the Destroyer. Compare that to getting a great movement boost for our anvil, and also getting re-rolls to wound which we don't have much of at all in the new book. That said, I've only played with Skullfiend (5 games) so far, and may be overrating Goretide.
  18. Yeah that was my reasoning before as well. But now with the new book I've started to think of it as "one big anvil" or "several small anvils" instead. Especially with Slaughterborn which, coupled with a sprinkle of Bronzed Flesh, can make for a very anvil-y 15 man BW unit. I don't see one of two 10 man units having the same survivability, nor requiring the same amount of focus for your opponent: They'll cut down 6 models and have a largely insignificant 4 man unit left. 9 models left however... Yeah I'm trying to avoid having to do several 'catapults' as well, preferrably one initial to put the "anvil" into place, and have them survive for a turn so that my Skullreapers etc can move in. Note I'm theorizing pretty heavily here and have only tried a 15-man in two 3-turn games so far, but it worked pretty well in one of them.
  19. @Xasz, when running a Goretide/Slaughterborn army like the one you posted, what do you think about the merits of merging two BW units into one central 15/20 man unit to catapult into the enemy's face early?
  20. I’m a bit torn whether to use 1x15 and 1x5 or go all the way with 1x20 in a Goretide/Slaughterborn army. A whipped 1x20 with Bronzed flesh and double Gorecleavers could do some serious work as an anvil and should easily survive a double turn. However I’m also contemplating the benefits of a 1x5 running around as you say, and with a 3+ save ignoring one point of rend, perhaps 20 is overkill. Also regarding Chaos Warriors, I’ve been using 1x10 with shields for a long time and 4 out of 5 games they rarely do anything but stand around and die. And even that they dont do very well. Will be playing them as BWs from now on and will replace then as soon as my painting backlog is cleared.
  21. Maybe the Forbidden Power expansion has some movement-enhancing spells that Slaughterpriests can use :D
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