Warcry hero/arena fighter, taking some concepts from Chivalry, maybe some hero selection limits or balance based on a queue system. First or third person viewpoint.
The natural elite/chaff balance could be based on priority roll along the lines of MOBA pick order with limited classes. This makes sure a team of 8 ogors doesn’t steamroll a balanced team. Basically a population limit like old Battlefront.
I’ve got tons of mechanical ideas, but the last thing I’d want is a turn based game that just replicates the tabletop. I find myself more interested in the models when I’m able to put myself in their shoes rather than guide them around the map like the hand of god.