Jump to content

LeonBox

Members
  • Posts

    335
  • Joined

  • Last visited

Everything posted by LeonBox

  1. Also pretty good on a Keeper who kills something with one of her claws, since a flat damage 5 has a good chance of overkilling.
  2. Somebody pointed out something regarding Glutos' command ability: only a single attack gets the benefit of healing wounds back, which means a max of 2 wounds healed back on Glutos if one of his palanquin-bearers were to kill something with one wound left. Not nearly as sexy as it first seems.
  3. I'm thinking they give me a reason to field a Herald on Seeker Chariot for once. They're the fastest Herald Chariot variant and would make for a nice mobile CP bubble and potential acquiescence cast on the Slickblades' target.
  4. Depends if you want them horde-blending or hero-hunting. Ensorcelled weapons for the former and daemonforged blades for the latter. Their efficiency falls off outside of StD because they lose access to the circles (specifically the +1 damage on the charge circle).
  5. Yeah the Lord of Pain is not a great fit in many instances. I've had the model for a few months and only fielded him once. He'll probably do fine in Symbaresh/Myrmidesh-heavy lists but his lack of mobility really hurts.
  6. Ah makes sense the DP spell went with the changes. Have they not changed the utterly underwhelming mortal lore? Edit: managed to answer my own question in the meantime: Battle Rapture is unchanged; Judgment of Excess has replaced Hellshriek -- 5+, pick an enemy unit within 12", do 1 MW per 5 models in the unit. Dark Delusions has a casting value of 4 but is otherwise unchanged.
  7. Does anyone have exact descriptions of the changes in the spell lores? I keep hearing about the greater daemon lore having a fly spell now -- does this mean one of the other spells got axed? If so, which one?
  8. Sounds like Glutos is getting some sort of Idoneth-esque tide feature where his abilities change depending on what turn it is.
  9. I've run Varanguard in a Tzeentch list before and honestly they're not great. I wanted a combat punch but they're super pricey and anti-synergistic with a pure Tzeentch list. The Sorc Lord also, as far as I know, doesn't get access to the lores of Tzeentch (though I could be wrong on this). I'd look at including either Skyfires or Enlightened and a Shaman to back them up. Skyfires are, as mentioned upthread, deceptively great in combat (probably better than Enlightened because their re-rolls trigger when they strike first, which is easily dictated given their speed). You're also accumulating more fate points if you include another wizard.
  10. I think it's kind of a shame there isn't going to be any native melee chaff for Hedonites. A bunch of lightly armoured drugged-out skirmishers for screening the good stuff seems totally in keeping with the faction to me. As it stands, I guess we're still gonna have to use ungors/marauders? The new Seeker models look sick though. Can't wait until we start seeing some rules for the new stuff.
×
×
  • Create New...