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Thanos-se

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Everything posted by Thanos-se

  1. If I use stormkeep patrol and set-up my units 9" away from enemy and then using command trait of Astral Templars move them 6" more, can I end-up 3" away from enemy???? Which comes first? Command trait or the batallion?
  2. I am more considerate about the unbinds a Wizzard offers. You can have one unbind with veritant ofc, but against Luminth for example (which I confronted yesterady) it was usefull to have one unbind against their power of hysh (5+ on hit mortal wounds). Again it's totally different at the paper rather than the actual game. So I don't have any arguements till I test it.
  3. Do you think 2*10 libs and have one Incantor with Dais Arcanum. Spells like azyrite halo or any damage spells could be usefull , plus you can have one extra hero for any objectives that need to be captured by one. Or an exorcist if you want to drop only 1*5 libs.
  4. Hello. I have one question. In order to determine the attack characteristic of a Chainghasts unit , you must roll a D3 for each model seperately right? You don't roll one D3 and then multiply it with the numbers of models.
  5. I think at 1K points it is preferable to play a stormkeep. Even a garrison batallion. Your troops take the buffs on their own and you take the necessary heroes . A relictor and Incantor. Otherwise you spend too many points for heroes or you unit that supposed to be an anvil is struggling. Am I wrong? Comparing with other armies which are much cheaper.
  6. Gw trolls SCE players I think. Is it sacrosanct chamber which gives you 1 more spell fir Arcanum, LOL. I am not aware of the old book but regarding the battalions, cleansing phalanx may be a viable solution but still the only benefit is that u get the buff of rerollin hits until next hero phase instead of choosing in every combat phase. I would play any stormkeep battalion with staunch to give libs a 2+ save, but I don't know what to have as a hammer unit.
  7. Ok... I see...actually you spoke the truth about looking the spreadsheet instead of having tested them on actual playing...someone threw his money (that was me buying 3 ballistas)
  8. shouldn't we take into account the distance or the fact of the wounds each unit has?
  9. What make me think of ballistas are better than Longstrikes is their songle - shot. If u choose the single shot you have a 2+ Hit which may explode into multiple hits. It also has range at 36" , so basically if you set it up 12" far from your edge of the board you definitely have in range any Hero or enemy unit. Point cost efficiently, 3 ballistas underperform maybe vs 6 Longstrikes but at 500pts, 9 longstrikes or 3/4 ballistas + ordinator, I think I would choose ballistas. All these considering you will play without aquillor or any vanguard combination whch benefits longstrikes. Speaking clearly for support shooting range unit. In addition each ballista has 7 wounds which makes them more resilient, making also a heal on them viable while the 9 x 2 wounds models...if you take 4 wounds you have 2 shots less in the next turn.
  10. Besides VR longstrikes, is it better 3 ballistas/4 ballistas or 3 ballistas with ordinator I don't have any models with Longstrikes yet. I think 3 with Ordinator are the best choice unless you play anvils. THen u ll need a lot od CPs for each unit.
  11. Charge in with evocators so the bersekers can hit first...
  12. I can;t understand how you can deal with units that deal mortal wounds on 6s to hit. For example Hearthguard Bersekers or Lumineth (they deal at 5+). Forgive my naiveness but I really can't undestand this playstyle.
  13. I would put protectors in case of playing the Skyborne slayers. Idk i just prefer evocators, they have the MW , they are wizards. I think they are more flexible.
  14. I am struggling with the same issue. I currently play 1k - 1250 pts, I play the sequitors in general, 10 or 5, and a unit of evocators intead of paladins. Except those heroes you mentioned I include also a knight-incantor. I would keep the prosecutors for the mocement, better proxy them with javelin and shield. I think go with evocators as a next box.
  15. Warding lantern healing ability of Lord-Castellant, can heal the wounds that a unit did not make to save in a combat phase OR it can only heal the wounds which that unit have suffered in a previous combat? The ERRATA says "If the Lord-Castellant targets a Stormcast Eternal unit with his Warding Lantern, each save roll of 7 or more made by that unit until the next hero phase immediately heals one wound on one model, and does so with a +1 modifier to its save rolls. If you are making several attacks at the same time (rolling all of the hit, wound and save rolls simultaneously), this means you must first heal wounds for saves of 7 or more, and then apply the damage inflicted by attacks that were not saved." To my consideration it means that you can heal both the already suffered wounds as much as the incoming wounds from failed save rolls if you have rolled a 7+. Thanks in advance.
  16. where I can send a question for FAQ??? I have really stucked on this rule. ok. found it.
  17. Could you explain me a bit more? My Englsih are not so good.
  18. @Lucur @Marcvs at 1:38 more or less the stormcast eternals player I think heals the wounds of the ongoing combat phase and not the prvious onew that his unit has been suffered. Am I getting something wrong at the video. He heals also one that sequitors have been suffered in a previous battle round. Thanks again.
  19. Can you use the command ability of hammers of sigmar more than once ?? Burn like 3 command points until you get that 5+ ???? I haven't seen anywhere that it is once per turn or per unit, is there any kind of restriction??
  20. Thank you all very much for your information and your immediate response. Forgive my persistence, I ve played only 4 casual matches and I explore what to buy next and how I can make any synergies work. So usually if I want to use the healing ability of the latern, it is better to buff a unit with more than normal wounds, i.e. stardrake, arcanum on dracoline/gryph charger etc
  21. If that was the case the errata would not stated the word "the rest", since that is referred, it means you can heal the present attacks. Otherwise it wouldn't be necessary to say "the rest". It would just have said heal and then allocate the wounds. Not heal the rest. Sorry for insisting on this. I just want to clarify it.
  22. So it is as I said. Even if the ability says on a model, since you allocate the wounds at one model until it is slain, first you heal the wounds for the sevens you rolled and then you allocate the rest of the wounds. The errata you posted above says, you first heal the wounds...then apply the damage. @Lucur or @Marcvs if you can explain me with an exact example. Assuming no unit have suffered wounds. I have buffed a unit of liberators with staunch defender and the latern. My libs save at 2+. An enemy unit of 10 models with one attack characteristic, no rend and 2 damage characteristic, attacks my libs. The enemy unit passes all of its 10 attacks and now I have to roll my saves. I roll 3 7s , 5 5s and I fail the rest. Normally I would allocate 4 wounds. (My perception is that a wound is allocated after the save roll according to damage characteristic, the save roll is used to prevent the attack and the following damage consequently). Due to my 3 7s how many wounds I have to allocate on my models??? My hypothesis is only one since I have healed the rest of them. Thanks in advance.
  23. Let me see if I got it right. I have buffed a unit eith Castellant's latern. That unit has also staunch defender and a 4+ save on warscroll. So if I am under attack for example I have to roll 10 dices with no rend. Normally I save at 4+ but now I save at 2+. From the 10 dices I fail the 3 of them but I roll also 2 dices on 5. Concerning the three failed save rolls I have to allocate at my unit 3 wounds (if each attack has 1 damage characteristic). BUT due to my 2 dices on a 5 (which turns to 7 with staunch and latern) I can heal 2 wounds which would be allocated to my unit if I hadn't buffed it with the latern.
  24. What I meant with the castellant is that if you have a 7+ which his +1 along with stormkeep or staunch defender you can have it on 4+, heals the wounds that are going to be allocated. If you take damage without a save roll then you can't dish out the MW. If i have understood it correctly.
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