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MOMUS

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Everything posted by MOMUS

  1. Second objective marker, bit more hastily asembled. Fluff-wise this would be due to perhaps being on the move so less construction time or lower quality materials to hand or maybe the marker denotes a mass grave rather than a single powerful hero.
  2. I know, but using it multiple times to have most of your army +1 to wound is great. No damaging yourself for skullreapers.
  3. I'm currently working on a new list for mortals. Trying to work in a MLoK on jugger, multi comman point use of his ability could be powerful just trying to fit him in. I also started making some objectives, got the idea from the Internet (or maybe this forum), the idea is small shrines to khorne made by migrating tribes of bloodbound.
  4. Hasn't it always been like that? FAQ has some cute tweaks, a specific ruling on the MLoK on jugger command ability. A hero can use same command ability multiple times but it seems most open for abuse have been individually addressed.
  5. As the book is still newish I'm hoping for a mini update, maybe some new flesh hound models and a few extra rules in a WD for 40k and AoS.
  6. Yea it was kind of eyeroll inducing to play against him, although I find this with most uber characters. It's a bit of a negative play experience in my book. I managed to summon two WoK bloodthirsters and he killed them both without blinking. I missed a chance to wound him with Wrathmongers, next time I might try ignore him and kill the army but if he camps a gravesite I'll have no chance.
  7. First game of AoS2 today against legions of nagash, with nagash. Bloodbound definitely got shafted on the summoning side of things, real uphill struggle until the top of turn 3 and 4 where two units auto summon from grave sites tipping it into impossible. Couple of lessons learned around grave sites, charging nagash and summoning placement but man BoK got a raw deal.
  8. Can't wait to play my first game of AoS2. Guna use the list as below: 3xPriest Bloodsecrator Bloodstoker Skar blood wrath 5 bloodwarriors 10 reavers 10 reavers 10 reavers 5 flesh hounds 20 bloodletters Wrathmongers Skullreapers Skullreapers Gore pilgrims Puts me a little short to gain a triumph.
  9. GW did the sensible thing in the very next mission, claiming objectives is normal except wizards and artifact heroes count as 20 models. Mybe it'll get a fix.
  10. The new missions have a heavy emphasis on objective play. Being able to deep strike units could help khorne in the new missions quite a bit. Just a few thoughts: 1. Total commitment, each objective is in a board corner, I could see BoK armies camping tough units while deepstriking daemons against enemy objectives. 2. Focal points, all objectives 18 from the middle. Good for khorne and other combat armies central objective scores consistently. Controlling objective deep in both territory scores higher. 3. Better part of valour, bit like scorched earth. 1, 2, 4 or 8 VP are awarded depending on turns objectives are held. Summoning could be used to steal objectives for a turn to reset VP counts on enemy objectives. 4. Shifting objectives (shite name GW) again being able to quickly react with summoned troops gives an advantage as primary objective is 3 VP and secondarys are 1. 5. Places of arcane power, this is a real downer. Only wizards and heroes with artefacts can claim objectives?!? Hope your opponent is KO or khorne I suppose??? 6. Relocation orb, real cool game where a grid and dice roll determine where the objective lands. Again with this mission, swift or teleporting units will aid reclaiming the objective in this mission.
  11. That's some slippery rules interpretation there. No, the debuff is on the unit. The unit can use its own bravery or the EDB after which you still apply the debuff.
  12. None of the basing regs really matter, I doubt any tournaments will enforce it over what the model was sold with. Doubtful GW heats will want that argument. Hopeful the karanak and flesh hound change is due to new daemon model release for 40k/AoS in near future. :)
  13. I would min max the troops you have, you could get away with having just 5 Bwarriors and 2x10 reavers. This would save some points to get some reapers who would benefit from the priests buffs. If you switched to kill frenzy on 2 priests you'd really be able to ramp up the damage. I wouldn't lose a priest for Karanak most players will just gun him down, I would play a few games swapping out the MLoK or skar to see the best fit
  14. I'm pretty excited for the new edition, just preordered my copy of the books and dice etc I'm really looking forward to trying out all the different units in the new edition, very tempted by the goretide again. I think my main shift will be adding more bodies and having daemons summon in.
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