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Maserdom

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Everything posted by Maserdom

  1. I'll jump into the thread for a few questions! Coming from 40k and its (now more than ever) deranged situation with rules bloat and power creep off the charts, I have started playing AoS in search of a breath of fresh air. I willfully chose a mid tier army (Gloomspite Gitz, squigs-only variant) in order to play at 1000-1500 points max and enjoy the game once again, but the 1000 points variant of the list has already been painted and the subsequent purchases laid out. Avoiding boredom is a priority and, since AoS'gorgeous models make it much easier (for me, at lòeast) to speed paint miniatures, I'd like to start a second army. As you may imagine, my eyes instantly fell on the Disciples of Tzeentch, especially since I already wanted to build a Thousand Sons army but never got around to. From what I gathered, the DoT are a mid-high tier army with the potential of being high tier plus, which would be useful for the more... competitive matches at my LGS. I absolutely love the idea of spamming magic and summoning little guys around, but the Guild of Summoners coven seems to be the overpowered choice here, especially in 1000 points games (where a Lord of Change turn two is probably turbo-broken and only suitable for small tournaments). Could you please, A) rate the following Guild of Summoners list and B) suggest a less OP list with the Pyrofane Cult? I'd rather get the Kairic Acolytes than the Tzaangors since my squigs are enough for a melee playstyle, while the acolytes defending the mages and throwing fireballs require a different strategy. Since the Acolytes will be already there, and the Pyrofane is tied to them (and it looks like a mid-tier choice, since Guild of SUmmoners and Chagehost are the obvious cheesy choices), I would be saving quite a bit of money! Guild of Summoners List: Any help will be greatly appreciated! The local shop has declared a glorious -25% sale, so my wallet is ready to splurge on a few boxes while it lasts!
  2. Well, that makes sense. 3 more inches in all directions at least will make my opponent reconsider his plan, and forfeiting the first turn in favor of sitting under the Loonshrine for the free Battleshock immunity allows me to use the first CP for the Mangler Squigs command ability without fear. The list could be: Shouldn't be too bad.
  3. Is the Loonboss on Giant Cave Squig actually that good? I'm not doubting your expertise, it's just an honest question. In the matches I have played, my army has been incredibly CP starved: if at least one Fungoid doesn't create an extra point every turn, I have to choose between the Mangler's amazing command ability and whipping a unit back to the field before it flees. Knowing that the Bad Moon will give me an extra CP if my general is under its light has always prompted my opponent to bait the Manglers out of the square with the Bad Moon, taunting me with the choic of a free CP while the Mangler stays out of the fight or killing some models and forfeit the second CP. That point spent for the +3'' of movement seems extremely expensive for this army, for something (the extra inches) that the opponent will simply account for when he places his models on the board.
  4. 3 underpowered trolls, a box of squigs and a Loonboss that synergizes with noone there. Basically, Battleforce redux.
  5. Hi there, long time lurker here! I'm a fan of the squigs and started playing AoS just to put some of these bitey red testicles on the tabletop. Coming from 40k, where I played up to a couple of months ago some true cancer, I willfully chose the squigs in order to field a "middle ground" army (if I read the AoS tiers lists correctly) and enjoy the struggle/fun without fielding a billion goblins and win through boredom. Right now, though, I'd really need some help to decide where my 1000 points list should branch to in order to reach the 1500 points milestone. At the moment, I'm playing a Loonboss on Mangler Squigs, two Fungoid shamans, two herds of 10 squigs each and 10 Bounderz (they are absolutely incredible and have surprised many an opponent, I don't knwo why they are so underestimated), with 60 spare points for either a Scuttletide + another endless spell, or a Malevolent Moon to ****** with enemy wizards. I'd like to keep the army as squiggy as possible, with the inclusion of a bunch of stabbas that, from what I was told at my LGS, are a necessity due to reliable ground control AND the free use of our terrain's resurrection ability. Still, 60 Stabbas mean 340 points down the drain, and I have prepared three possible lists. Every possible insight or suggestion will be highly appreciated! LIST ONE The idea is to either go first with a backline shaman casting Squig Lure and Cogs out of deny range and press the charge, or go second playing conservatively around the Loonshrine and follow the aforementioned steps with the help of the Bad Moon shining on my troops turn 2. However, I'm not sure if just one behemoth will be enough, since I have been unable to test my AoS army that much up to this point. LIST TWO No Cogs this time, so I'll try to go second and camp the Loonshrine to avoid Battleshock tests, keeping the Command Point. The Hand of Gork will help me teleport the squigs around if they need to hold an objective too far away or they are hopelessly tied in combat with a superior enemy. LIST THREE This list is completely different. The smallest Squig herd will hold the safest objective, the Loonboss + Boingrots + Squigs will head towards the heart of the enemy's formation, while the Colossal Squig tries to sneak around with the 4d6 movement towards an unsuspecting target. The Stabbas will march to the nearest objective and sit there. What do you think? As I wrote, I'm still a noob at AoS and only tried my hand on 1000 points against Orruks, Slaanesh, Khorne and Nighthaunts, so I don't know how my angry testicles would fare against other armies. Is my list building completely wrong or it makes sense? What should I go for? NOTE: I understand that huge STabbas globs are the way to go, but I'd really rather not play another tedious horde army with a billion dice rolls. I just love the squigs and throwing magic around, if possible with a decently competitive list. I won't ever bring my army to a huge tournament (or I would have started with Slaanesh), but I'd still like to be able to stand against another army without being skinned alive.
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