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Maserdom

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  1. Thanks man, I think that I'll go with the Daemonettes. The unavoidable 9'' charge if you summon them near the enemy lines as a hammer is bad, with no way of auto-improving the result through innate +1 or whatever to the charge roll, but I don't see much else. From what I gathered, still, the Daemonettes/Bloodletters/... can't use Destiny Dice because they aren't Tzeentch models, right?
  2. So, now that the Gaunt Summoner has been nerfed and the units he summons to the battlefield all cost 110 points... what is the consensus/mathhammer on what should be played? Five pinks for a 25-wounds roadblock? Bloodletters? Daemonettes?
  3. That part is easily solved: my second army is Tzeentch and my horrors are ready to serve another master if needed for the match He also has some daemonettes and bloodletters that he once used and can be summoned. Truly, the StD battletome is quite unique. The more I read it, the more tactics and combos and lists I think of!
  4. A) unfortunately, he doesn't. He's extremely fond of Chaos Warriors and Knights, that he plays as Cabalists to fuel his wizard's spells. B) I tried to make him buy some Greater Daemons, but he prefers the mortal side of things. How's a Gaunt Summoner just mediocre, though? 200 points of free Pink Horrors (50 wounds) and 60 points of Sorcerer with 2 spells seem glorious! The horrors will tie up an entire flank, preventing unwanted charges, while the rest of the army marches on. C) How viable would it be? I tried to sell him the idea, since he reeeally likes knights and chariots, with the Battallion that gives a free D3 mortal wounds on a 2+ after a successful charge, but he isn't sure about fielding only knights . On the other hand, for 1240 points he could field 20 knights, a Chaos Sorcerer Lord on Manticore, an Exalted Hero of Chaos (free damage) and a Chaos lord on demonic mount to buff the knight. It sounds quite good! D) see point A.
  5. Hi guys! Could you please lend me a hand for some list building? A friend of mine loves to play Slaves to Darkness and I'm currently coaching him in order to help him grow his AoS skills: what he really needs, at the moment, is a good list! We only play at 1250 points due to time constraints and my inability to field more than 1500 points of squigs (I could bring out my Tzeentch army, but I'm not here to skin him alive). He has access to loads of old chaos models thanks to his past with WHFB and is willing to buy whatever is needed to field one or two mean lists for our future matches. I understand that the new points are yet to come: what I really need now, is more of a direction and "proofreading" for the lists I have prepared LIST 1 LIST 2 LIST 3 Any insight or help will be greatly appreciated! Thanks in advance!
  6. Nurgle guy plays plaguebearers, the big hairy flies however they're called, a general with scythe riding a huge monster spitting out a geyser of saliva and blightkings. Skaven friend plays 80 clanrats with jezzails, engineer, clawlord, gnawholes, plague monks. Slaves to Darkness mate brings Chaos Knights and Marauders, sorcerer lord(s) on foot (because he still can't find a Lord on Manticore, always To Be Restocked here in Italy), Demon Prince. I know, they don't have the newest power creeped units, but I thought that squigs were the weakest part of our battletome, only there because they would be fun. They don't even interact fully with the Loonshrine, ffs, they are a bunch of angry hairless testicles more often than not high on mushrooms, how can they even do something. I bought them for the giggles...
  7. An open question for all you gitz. This is the 1000 points list that I usually play. It only includes squigs because ****** yeah squiggies! and I refuse to play goblin blobs, spider shamans and whatever because this is my "for fun" list, picked for that precise reason. If I wanted to stomp people, I would bring out my pink horrors, flamers and assorted tzeentch ****** for a tense match. Loonboss on Mangler Squigs Fungoid Cave-Shaman Loonboss on Giant Cave Squig 12x squig herd 12x squig herd 10x boingrot bounderz Malevolent Moon The players at my local club aren't exactly experienced with AoS, but they are HUGE 40k tournament goers and had the bigges WHFB armies I had seen. They spent weeks theorycrafting squads, movements and other things that made me shiver. They may not have hundreds of AoS games under their belt, but they are trulky bright and no game has frightened them up to this point. On the field they bring the Maggotkins of Nurgle, the Skaven and the Slaves to Darkness. Armies that I consider mediocre to good/very good. Despite this, I constantly steamroll them with my stupid squig list. I tried leaving out the relic or the warlord's trait. I purposefully didn't cast spells. Whatever. This is what I'd like to know: how exactly "for fun" is my list? I though that the best GSG lists always had to include the arachnorok shaman, multiple fungoid shamans, loonshrines with loads of grots... not 2d6'' moving bounderz that will usually have a stroke and run for three inches before they have to take a nap. Or bravery 3 squigs that always run once just one of their friends dies to a stray arrow!!! Did I, by mistake, concoct a turbo-WAAC 1000 points list with squigs? WTF is going on?!?
  8. Yep, I know. This was his last "try" at making a list and I steamrolled it with 20 base squigs, 20 Boingrot Bounderz and a Loonboss on Mangler Squig. We're talking of bouncing red testicles with a tendency to roll 3'' movement and have a seizure when they die, killing my things around them. I won by turn 2. He'll now go back to his well tested 9x Jezzail and I'm trying to hammer into his head that he absolutely needs to fit his Screaming Bell into the list in order to avoid wasting a CP/turn for battleshock tests on the Clanrats. Unfortunately (for me, since he's the only player available nearby during the Chang flu times), he's never been a great player to begin with: the process will take a long time. My thanks, though, for every answer, since they are dutifully described to him for list building purposes! I await the time when I'll be forced to shelve my squiggies in favor of the DoT in order to fight his next fine-tuned list XD
  9. Sure. I'll try to do my best to remember the last composition he tried (I don't play skaven models, and I have a tendency to call most enemy miniatures "that fat guy", "shorty over there", "rats", "tank") 1x Clawlord - WARLORD, with a relic blade that gave -3 rend or whatever it was 1x Warlock Engineer (unbind + neat magic trick) 40x Clanrats 40x Clanrats 10x Plague Monks (for the gnawholes) 10x Stormvermin (slightly tougher objective holders on the flank without my Moon's support) 1x Plagueclaw (he wanted to cripple my squig cavalry and herds before they could speed through the field and charge) 1x Claw-horde battalion
  10. Oh. In that case, my friend is just cheap. He's probably stuck into his old WHFB mindset and doesn't understand why his previous army doesn't work. At least this explains why he's failing so hard during the matches: he just doesn't feel like buying the right models or learning how AoS really works... And here I was, thinking that he had missed out on so many newer models released after the death of WHFB.
  11. Thanks for the inputs, guys, it's been already relayed to my friend and I hope that he'll put them to good use! Making him buy more miniatures will be a chore, but I trust that he'll open his wallet as soon as he realizes that his current lists and available models don't work anymore (he has a huge WHFB skaven army, but lacks most recent releases and their power). One last question. I love the Doomwheel and, hadn't I already drained my credit card with the squigs and Disciples of Tzeentch, I would have definitely played them: are they as good as it seems from the battletome, or they're just good? What they offer seems really good, and fielding a trio of them should be, imho, almost automatic.
  12. DoT / GSG player here, sorry to intrude (the Horned Rat can get ******, that furry welfare God, hail Tzeentch is always in my mind, friend here). A friend of mine is always trying to play his Skaven army against me but, even though I now constantly resort to my "for fun" mono-squig army, built and painted just for the laughs, he gets trounced time and time again. We usually play at 1250pts. Leaving aside some obvious tactical mistakes, like falling for some bait etc etc, I don't understand how his army can blow up so badly: 40+40 clanrats, stormvermins, plague monks, some ultra-killy melee heroes hiding near the troops, catapults in the back firing on my squig cavalry... What should he do with the clanrats? He keeps them near the heroes for the anti-battleshock CP ability, they are eventually buffed with the Clawlord's ability (he tends to pick the battallion that spreads the command ability on a full 13'' bubble), they keep a foot on the objectives while the rest of the daisy-chained blob goes to the front to envelop my troops: all of these tricks seem quite fine and at this point I don't know if his choice of models is just ****** or if there are extra layers of tactics that neither of us can grasp. My Loonboss on Mangler Squigs can and will eat 20+ clanrats in one charge, bouncing away thanks to its trait before he is engaged and nuclearized. This already wastes 1 of his CP to hold he remaining rats in position. The squig cavalry (10+10 boingrot bounders) will smash into one of the clanrats blobs, because he cleverly doesn't leave any hole towards his vulnerable backline artillery, but doing so deals an average of 10MW on impact, plus enough damage on the first squad's activation to drasticlaly reduce the clanrats'output. If my wizards'Itchy Nuisance spell (= fight last) goes off, one of his blobs is dead. Do you have any suggestions? He doesn't like the specific clans' traits and would rather play a mix of units (masterclan? generic skaventide? is that the name?): should he buy some more competitive models, scrapping his previous lists, or there are ways of making things work? He also has a few ratling guns in his collection and a basket of jezzails.
  13. Here we go again! In preparation for the upcoming (one year or the other) return to normality, while I slowly kill my eyesight painting a Lord of Change I've prepared three different 1000 points lists for my Disciples of Tzeentch. I have yet to play a signle match with the birdy boys due to the lockdown, and I'd really appreciate any help or insight! Each list comes with a small explanation on why I put those units together and what I presume they should do on the battlefield. LIST 1 LIST 2 LIST 3 I already own a non-competitive army (built on purpose for fun) and I'd like something stronger for those tighter matches you sometimes want to have. One last question, too: at which point level is a Lord of Change an acceptable choice on the field? On the other hand, assuming that the meme coven Guild of Summoners is taken, does the answer change or the amount of redundant spellcasting you need for Big Bird is still in the 400 points range anyway?
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