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Rhetoric

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Everything posted by Rhetoric

  1. Dude, take a chill pill. You don’t like them, don’t buy them. Easy as that. Take a step back and realize other people have different opinions then you.
  2. The Sons of Behemat better have something to compete with that amazing Mountain Spirit!! They are going to be huuuuge
  3. Yeah, don’t expect new models from GW for a long time. I’d expect a full reveal this Saturday with the future Lumineth Lowdowns focusing on rules and warscrolls and such. Which is fine with me - I have plenty to paint in the meantime.
  4. GW was bound to close, sorry guys and girls, but our tiny plastic armies fall under the non-essential category. I hope they still reveal a ton this Saturday, but understand their release schedule might get pushed wayyy back because of all this.
  5. I don’t see how a unit in LRL can be described as “Tyrionic” and have Tyrion not be in this faction. I just can’t see that.
  6. I have a big tournament coming up and got some practice games in. I’m playing my variation of the MSU Morrsarr list and it performed reall well. Here’s a short right up for those who are interested. Game 1 - Border War vs STD with Archaon. He gave me top of Turn 1 so I inched up my Ishlaen Guard on one side and Allopex to cap the mid objectives on both side. Moves Archaon up on the side of the Ishlaen Guard to charge. He charges with Archaon and smashes the unit. On the other mid objective three Varanguard charge in and smash my Allopex up. He uses Dark Prophecy and gets Turn 2 priority. Charges Archaon in to my one big unit of Morrsarr and kills a couple, he sunk some attacks into my Tidecaster too and exploded her. His other Varanguard fail their charge on Archaons side. More Allopex die on the opposite flank. I’m pretty boxed in, but I have a lot of Morrsarr ready to drop in from my Soulscryer in my Turn 2. I get my turn and swarm Archaon, after all the zapping from the top of T2 he goes down. The Dhom-Hain trait of RR failed wounds helped seal the deal killing Archaon. I only get 1 VP here and then Dark Prophecy gives him priority again. He retreats his Varanguard to the mid objectives to mitigate High Tide. I get my turn and hunt his Varanguard down, aiming to go get his objective and he transports a big blob of 20 Chaos Warriors to my home objective in his Turn. I suicided the last man of one of my Morrsarr to pin his warriors in place to deny him the points. I kill off his Varanguard and Sayl and Nightmaw on his home objective and beat him by a lot of VP after controlling everything except my home objective for Turn 4 and 5. It was a really good game. Game 2 - Knife to the Heart vs GSG Squigs. I outdropped and gave him priority. He came at my front line and got tangled up in my Allopex with a Mangler and Bounderz. I was worried about him Hand of Gork’ing a blob of 20 grots so all my screens were in place in my backfield. I counter charged and blew up the first Mangler but whiffed on the Bounder with my Allopex. He gets T2 priority and brings another Mangler and unit of Bounderz into my Allopexes on my horizontal edge. My screens hold, I get my Turn and counter charge the southern side and kill another Mangler. I think I got priority and brought on my Soulscryer with Morrsarr and exploded his Fungoid Cave Shaman, the only caster he had for Hand of Gork. My one big Morrsarr charge and kill his Colossal Squig and being his Loonboss on Mangler to his worst bracket. At this point it’s pretty much over, but his army melted because they had the monster keyword, and my Dhom-Hain just exploded his heavy hitters. Im really liking my build and Volturnos’ CA on T3 really turned the tide for me against STD.
  7. Hi Lando, Welcome! Heres a few answers for you: 1. It really depends on the Battleplan and your opponents army. I’ve used it as one big piece to zone out Wyldwoods against Sylvaneth, and have also broken it in two. I try to use one offensively and one defenseively. It’s all about placement, if you use them wrong they’ll be unused throughout the game. 2. The Sea Aspect is hard to justify at its current point cost. The Storm aspect is closer, but still a big point sink. For competitive builds where you are playing to win, I don’t think they are there yet. 3. In my current tournament list I have a Tidecaster. The unbind is always good to have and without her I’d only have two heroes for a battleplan like Places of Arcane Power. I give mine Steed of Tides, but mostly use her to cast Mystic Shield on my Ishlaen Guard. 3+ Save, Etheral, RR1’s is an amazing screen unit that is hard to put down on Turn 1 souring Low Tide. I actually have 2-3 Allopex in my tournament list with her. 4. Yes, Supreme Lord of Tides does effect your mounts Melee attacks as well. You can pump this ability. If you get to Turn 3 , spend your command points and buff up as much as possible. 5. Volturnos can’t get an Artefact because he’s a unique character. I used to give my Akhelian King Ethereal Amulet when I ran him. I don’t like running named characters, but if you are in a competitive environment, bring Volturnos over the King. The best Artefact in the Deepkin book is hands down Cloud of Midnight. That goes on your Soulscryer or Storm Eidolon if he gets into a bad combat. You can shut down an entire shooting phase against KO, Skaven, CoS etc etc. Every unit has a special place in my heart. But right now Morrsarr are the only Warscroll that do the heavy lifting. If you want to run an Eidolon, do it. It’s an amazing model. Hope that answered your questions!
  8. Wow, awesome new models. The AoS flavor is starting to come through now
  9. The fact that the banner has no wings means the large horned bison can NOT be Celennar. I really have no idea what the rest of the line could be at this point. The heraldry on the Dawnrunners has a Phoenix, now we’re seeing a bison? So interesting! Although I’m really hoping for that AoS-iffied Phoenix though.
  10. Thanks, where can I watch his games? Sorry a bit new to the competitive scene.
  11. There’s no Namarti in the list I posted, I wrote that I previously played the Tidecaster flip list, haha.
  12. Hey all, ive got a competitive event coming up. I have run the Tide Flip Namarti Corp list for the last 6 months. But thinking I have something better. Any thoughts? Basic strategy is to play conservatively until Turn 2, bring on the Soulscryer with two units of 3 Morrsarr and pump 3-4 CPs if Supreme Lord of the Tides and smash as much as possible. Dhom Hain Volturnos Soulscryer Tidecaster 6 Morrsarr 3 Morrsarr 3 Morrsarr 3 Morrsarr 3 Morrsarr 3 Ishlaen Allopex Allopex Aetherwings Extra CP
  13. I think the whole hammer thing is a red herring. My guess is that the metal portions are emitters of energy, I’m thinking the blades are made of energy. Think a sun lightsaber!
  14. I think a lot of new units are being implemented with unique playstles and since giving a unit a reason not to charge would be a new addition.
  15. Nah, Teclis looks like a hardass - not some feeble mage.
  16. I love it, all of it, however I’m waiting for the lore. I’m very curious how the Spirit of Hysh and Teclis came to be pals.
  17. Wasn’t there some kind of Aelven waystone rumour engine? Got to be for Pointy Aelves.
  18. None know when we’re due for a new book. But the power creep is REAL. I got into AoS with the launch of Deepkin. I started because of the models, but in games they were strong, now however, most of the books that have come out are strong as well. I think unfortunately points drops can’t help our unfavored units in competeitive builds. Allopex, Leviadon, Eidolons are all hard to justify over eel spam. I think those big creatures need some kind of ability called “Grevious Bite” that apply an effect that if an enemy unit suffers a wound by the turtle or Leviadon they take MWs for X amount time
  19. That’s a really cool idea for the next part of the Idoneth’s story.
  20. Triumphs will not be used for this event actually. My only debate is whether to go with the Ishlaen or not. I feel like I can’t play without them, but everywhere I look says to use Morrsarr instead. There’s nothing like screening your army with Ishlaen on T1 with Mystic Shield!
  21. Hi all, I’m going to be trying out my version of the Namarti Corps build for a one day tournament coming up soon. Can I get some feedback on my list? Enclave: Fuethan 1980/2000 Points 6 Drops 100 - Tidecaster Born from Agony/Arcane Corrasion 130 - Soulscryer Midnight Orb 80 - Soulrender Liandra’s Last Lament 130 - (10) Thralls 130 - (10) Thralls 130 - (10) Reavers 130 - (10) Reavers 510 - (9) Morrsarr 340 - (6) Morrsarr 140 - (3) Ishlaen 100 - Namarti Corps 50 - Extra CP 10 - Malevolent Maelstrom
  22. If my units are affected by the Low Tide ability and I charge, do I lose the +1 to Save as I’m not in cover but treated as being in cover?
  23. I played a 1500 point game against Ironjawz. I wanted to bring an Allopex to test out. My list was: Tidecaster (General) Akhelian King 6 Morrsarr 3 Morrsarr 3 Ishlaen 10 Thralls 10 Thralls 10 Reavers 1 Allopex At 100 points, I think that’s where they should be. I sent the Allopex on their flanks, popped some shots on his unprotected War-chanter and was able to charge in and finish the job on Turn 2, and Turn 3 it was High Tide as soon Ardboys we’re dragged in finally, but due to bad positioning on his part the Shark survived and did a ton of work in Melee. I think they are our hero snipers, and work perfectly for harassing flanks. At 100 points, it’s not going to make or break the game if you can tie up a unit or go for a hero by suiciding the shark. I was running Fuethan, so RR1’s to hit was clutch of course, and RR1’s on mount attack’s helps too. I have two more Allopexes from the Battleforce that I might paint up now. I think they’re worth it now.
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