Jump to content

woolf

Members
  • Posts

    385
  • Joined

  • Last visited

Everything posted by woolf

  1. yep a lot of good comments here. just on the sub-factions, I know they are kinda being played down a bit in 3.0 but seriously our only one really considered is Big Yellers and that is basically just to get out of the deadlock that is imposed on a list for trying to run min 30 gutrippaz... at least how I see it, I kinda just start all my lists from Big Yellers so that I can include boltboyz for battle line, the range buff is quite nice but the re-roll a single 1 per unit in the very first phase... that is just a meme in our group and I think I honestly forget about it in around 70% of games.. even as we are laughing about how ridiculous it is.. reminds me of Idoneth old rituals that just never got off and you always tended to forget (and with them at least the non-fly one had a real impact)
  2. personally play them mainly for liking the models and as causual/ hobby project. will try exploring ally space some, as I think was mentioned before adding some trolls could be fun or kragnos/gargant. also the new spell-monster thing migth have a home with KB, let's see
  3. yeah I agree, imo it's a pity they didn't lean more into KB playing dirty, eg making the traps prevent a unit from charging if sprung, adding some mechanic to ****** with opponents ability to score objectives / battle tactics etc, that for me would capture the essence of playing dirty, being able to harass, stall and annoy gutrippaz r clearly overcosted for what u get but dropping points would just turn them into cheap wound efficiency at best. sadly
  4. I interpret same way as @NauticalSoup, I think about it as a "flash grenade", it goes off and all in radius are blinded (choked) until next hero phase
  5. It was probably some skaven mischief infiltrating GW and gnawing on some cords somewhere.. just took them a bit to fix it!!
  6. haha yeah I really hope u are rigth, gobsprakk would be perfect to attach this thing to
  7. yeah was thinking that as well. I do wonder however, can Uniques take enhancements? since I think it said in there that it will be treated as such..
  8. I just updated mine and can access them just fine.. 🤷‍♂️
  9. hmm ok yeah I suppose that could be the case, i.e you would check which is the closest idoneth unit to each shooting model, and then it would technically "force" a split of attacks... That does make sense to me actually... its a pretty niche case though and I guess it would mainly come in play if you are up against something that can teleport but I can see how SCE could position a unit so that they are able to split attacks this way.
  10. the rule is u can only shoot the closest so my answer would be no you cant split. it becomes a question of precision in measuring, ie if u could measure (for sake of argument) on atom lvl, its extremely unlikely they would be equal distance. in practice if they are close enough to be hard to tell, I would offer my opponent to choose which one but not both.
  11. this is a great idea imo, elegant way to make it matter also vs demons/death whitout having to crank it up to where its blowing up destruction completely
  12. if you reinforce it will only count as one unit so you would need 2 more units of battleline in a 2000 pts game
  13. check out Season of War on youtube, they have a fairly recent video discussing Kragnos (both in Kruleboyz as well as other armies)
  14. I dont think u can put mud on the shaman actually as he is a hero..? I think in particular disappearin act should not require the 4+ as we still need to beat wounds and it cant target reinforced units.. so already fairly restricted
  15. yep 100%, last game I got 0 for trying "disappointin' act"... but I play them just casually and for fun so a bit of crappy randomness can be a source of laughs as well at least 😂
  16. haha amazing, let me know how it plays out!
  17. wait wait wait, don't you have a feeling that EVERYONE would love playing the skaven? 😂 no-no?
  18. eg Fyreslayers should have come across this I suppose so their players should know?
  19. also this: as per this faq things happen simultaneous and hence priority kicks in, ie all first strike units attack at "the same time" so player 1 puckd first. Then all normal units attack at same time so player 1 picks first again.
  20. I would also interpret this as you first resolve first strike, then move to a sub-phase where priority player picks first. unfortunately their example doesn't make it explicit so you can always email the rules team and hope for FAQ
  21. yep so significant points drop in Gutrippaz is likely our best chances... I would however love a better solution where they are buffed to actually motivate the cost..
  22. I think the issue is just that Gutrippaz are too crappy for their points, they only work when buffed but those buffs can also be used (more efficiently) on boltboyz. Given the model range, what would be an ideal situation? probably a scenario where a good list includes 1-3 gutrippa units, 1-3 boltboyz unit, some hob grot screens and then some combination of heroes/monsters. Thats basically the whole range for that to work we need to find a place where Gutrippaz make sense, so basically just drop their points down to 140 or so (where they provide good point value per wound at least) and we are done, boom! balanced book! (but yeah this horse is beaten more dead than nagash himself at this point 😂) and ps I would be less "worried" about Gutrippa spam becoming too much of a thing as they still don't do a lot of output, sure they have a decent amount of MW output but only if buffed so by definition you will need to include other pieces (e.g 2 shamans + sludgeraker is already "preventing" a pure spam list by soaking up ca 500pts), and also the buffs are finnicky enough to not be easily spammed, i.e. poision not working in combat, sludgeraker being an aura so cant easily spread out units etc. Hence you would probably still want to bring some boltboyz which then gives us variety in list.
  23. I think it does yes as the pitched battle profile says they are a "set" but count as separate units
  24. hmm so both eels got nerfed, attack eels only do blast on charge and defence cant get modifiers to save. And they weren't that oppressive to start after the stacking of cmd ability of +attacks was removed in 3.0. seems to me they should really be back around 140pts max, 190 is crazy (compare eg bloodknigts or gore gruntas lol)
×
×
  • Create New...