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Arzalyn

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Everything posted by Arzalyn

  1. How do you fell about the Slann in those games? I'm trying to get a 1k list to build towards and was wondering if the Slann would pull its weight or if would be better to keep him for larger points games.
  2. Finished my lady of vines and my first Nurgle model! Just in time to use her on a tournament next weekend.
  3. Cool thanks! I was planning to mix those a little, but after seeing how you can make both seers I may end using the standing one as a starpriest. Love when you can make 2 units with a single kit.
  4. The size comparisons make everything looks even cooler! Those pictures are yours? I really curious on how easy you can mix and match the arms for the starseer bodies
  5. Probably not, it has 2 heroes and all the vanguards so far have just one. It looks to be just a group photo for the book.
  6. Most of the Seraphon players hoped for it to be changed for something else before the tome dropped as well, but sadly it didn't happen. I don't think just adjusting points alone would be enough to balance it right now, coalesced mostly has it durability to compensate for its lack of damage (if you compare it with other factions damage). It would need more changes and GW don't like to make a lot of changes outside of new books.
  7. With the way the seraphon saurus and monsteres are priced in points, I doubt. I imagine army wide damage reduction is less problematic when you barely have any healing or model returning in said army.
  8. I imagine it will be something else entirely. The vanguard boxes follow a general pattern of foot hero + general battleline unit + cavalry/elite unit + other battleline/calvary/elite unit. Some boxes don't follow this pattern mostly due to them having older kits that are cheaper compared to more recent ones (tzeentch, ogors). All the vanguards so far also fall into the 120~140 price range if you just sum the individual kits with the GW store values. All that been said, I imagine the Seraphon vanguard will be something similar to Starpriest + Saurus warriors + Aggradons/Kroxigors/Chargers + Bastiladon/Aggradons/Kroxigors/Chargers/Riders. I doubt we gonna seem skinks due to they having the older unit size with extra models by sprue, which is something they avoid with all the vanguards so far.
  9. Got two Chainghasts done this week. Nighthaunt are always fun to paint!
  10. Ops, I got the wrong command! I was thinking about the admiral run and shoot only letting the ship shoot. Thanks for the correction and clarification!
  11. The fulminator confirmation is pretty huge, make Thunderers have much more of a punch while engaged. The unique thing i'm sad about is the disengage still not letting the units inside the boat shoot, but with the current winrate of the book may it is for the best.
  12. Totally agree that we should differentiate between the two while we discuss things, they change a lot how the army play/which units they favor. On the Thunder Lizards part, I expect it to become the faction for lists that don't want to spam warriors/agradons while still playing coalesced. AoS Coach had a nice video talking about coalesced where they show a list like this (will link it bellow). I imagine those kinds of lists would favor using bastiladons, troglodons and carnosaurs, not spamming them, but mixing them with saurus to diversify what they can do. I still think this is probably our lowest hanging fruit, sub-faction wise, do to stegadons being overcosted, but I think it should perform well enough for a 3-2.
  13. May I ask how you math non-combat related stuff like movement shenanigans? While don't doubt your calculations and I agree that Seraphon don't has a good combat damage source outside of fully buffed saurus blocks and raptadons in objectives/arcane terrain, I fell you are undervaluing the ability to concentrate this okey-ish damage with movement abilities. This is mostly talking about the Starborn side tough, as Coalesced don't have as much mobility (I'm considering the slann teleporting spell will be FAQed to work like any other teleport). I think this is the point @Beliman is trying to make, projecting damage with movement can compensate it being lower in general. Also, may I ask if you are taking the Coalesced damage reduction on the calculations as well? I imagine that for coalesced they intent was for it to play has a grinding force, with the damage reduction helping it survive over multiple turns and keep applying damage over this time. It may also be biased has I mostly play factions with movement tricks (Sylvaneth, KO), but I value those pretty highly as well. The problem here may be that those tricks apply just to half of the army (Starborn), while Coalesced has the damage reduction as a trade-off. I do wonder if having those balance to radically different fronts isn't the cause for all this discussion about damage and units abilities.
  14. Actually both weapons get the exploding 6s vs 10 or + models units. It's probably their main saving grace they have, but delivering them to those units is still a problem, as you said. I imagine they could have some play in dracothion's tail with the staff, as it would give them a delivery mechanism. A unit of 3 could have a place as a infantry killer this way, but I doubt you would want more than a single MSU unit of them.
  15. I doubt we will see more than one brand new faction in the next edition, this edition all we had were kruleboyz, which sadly are part of the mess that is the warclans. About the battletome releases, I personally hope they change this formula soon (realistic I doubt it will happen in 4e, but still). May hope would be they change to a system where you release all the up to date rules for each faction at the launch and during the edition you just add new units/heroes to factions (basically war scrolls) and keep the game fresh with GHB changes + narratives arcs. Going even further, keeping those rules mostly digital (so they can be more easily updated when needed) and sell an "army lore and hobby" book with the faction lore, how to pain guides and a better narrative section (anvil for each faction, narrative battalions), rather than chaining rules to those books. Maybe this way they would have to devout more time to actually updating the factions lore and creating new content in those books, as in 3rd for most of the tomes the changes are mostly on the rules section...
  16. Thanks! Yeah the crystals are made of sprues, but the rocks are simple aquarium substrate I painted over. Here is a pics with everything just glued and another one with everything painted for comparison.
  17. Finished a dreadblade harrow has a pallete cleanser. Nighthaunt are super fun to paint!
  18. I still processing everything before I start putting things into list, but in general this book remind me a lot of the sylvaneth playstyle. I think most of the its power will come from its mobility and power projection this mobility allows. Outside of the kroak + 2 slanns + astrolith + trogladon lists focusing on getting CPP and dishing out mortals, I fell lists will need to focus their ok-ish melee units and supplement it with shooting/magic damage to eliminate key threats.
  19. Finished another set of 5 Thunderers, painting them with the weapons glued wasn't as bad as I thought it would be. Unsure of what will come next. Trying to get everything painted for a tournament next month, so may some more KO or some sylvaneth units.
  20. I will not disagree that there is little incentive to do so as tome sells, but I hard disagree that you have to buy one to play. We live in 2023, you can find every single tome rules on the internet before it is even out to be bought now a days. I've being playing since the middle of 2e and I'm yet to buy a single tome for example😆
  21. This is one of the main reasons I detest the actual system of rules being tied to books releases. During the same edition you create two kind of environment: one when the majority of factions don't have books made for the edition and the ones that do are the strong ones, and the other when almost everyone have books made for the edition, but the new ones have lots of design trends that weren't around for the first batch and tend to be weaker. I would love if rater than 3 years circles with individual faction rules releases here and there we got rules for all the factions in the edition when its released. The matched play circles with the GHB already create movement inside the game and you can keep the same "hype" factor if you keep releasing new heroes/units for the different factions thought the edition, just adding their rules to what is already there. At least this way you would keep the new rules centered around specific units rather than across a whole faction. I imagine the problem here is how they look at their data. If I understood correctly they look more at units usability than which units are appearing in 5-0 lists. As long as people are using those units and they aren't seen as underutilized I doubt they will pay much attention to them.
  22. I quiet like those changes! -1 to hit for gutrippaz might finally make them be the tank unit we were lacking. While the change to dirty tricks isn't what we wanted (less dice rolls for the sake of dice rolls), picking 2 tricks at least let us always get noisy racket and them try our lucky. In some matches it will mean nothing when the second tactic fail, but in the ones it doesn't we actually got a extra rules. Honestly I don't think it hurt us that bad. Most of the time it was used to give the killaboss or snatcha boss the movement spell and when you didn't cast it you cast mystic shield, which you can do still. The movement spell can still be cast by a shaman, the biggest effect is loosing one potential lore with 1 shaman due to this. And if you use Gobsprakk this isn't even a loss.
  23. The new KO book gave me a motivation boost, finished 5 Thunderers and the foot endrinmaster. Almost getting there and having all my KO painted!
  24. Seraphon will probably come in June. The roadmap put them in Summer just like they placed Sylvaneth and Skaven last year and both were released by June. They will want July and August most for the new 40k edition. If we see the first of cities next week the release will probably be after the 40k new edition, so maybe around September? I would make a similar time gap between first reveal and release as the Seraphon got.
  25. Well thanks for the heads up and new rumors @Whitefang ! I better start saving money now them because if the destro love ends being more kruleboyz, I fear my future financial situation...
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