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Hi guys, might aswell share this again as I still like doing them. Printable version aswell. Link: http://docdro.id/lpopvuh Artefacts will be up soon, not too many cards to cover for Serpahon but they all count and I think the stars and celestial bodies spell a very hopefull future for the Seraphon More soon! Hope you guys like it. Cheers,
Hello guys, I have a question about Slanns’ Arcane Vassal Ability : He can pick a skink Vassal to make a cast that is up to 18’’ away from him. If an opponent that is able to dispel is within 18’’ of the Vassal but not from the Slann will he be able to try dispelling ? Reading the wording of dispelling that “requires a dispelling character be within 18 of a caster casting a spell” I would say he cannot since the Vassal simply channels, doesn’t cast. Thanks !
Hi Guys, So I'm working on getting something finished for a tournament next month. I was originally going to take spiderfang grots, but with work and uni I'm not able to find the time to paint them to the standard I want. So I've decided to finish a serphon army I started at the end of 8th edition. In 8th edition I used to like playing with Gor-Rok and sticking him in a unit of Saurus to soak up some of the dmg from enemy heroes. I wanted to continue doing something similar in AOS, so decided to go with the sunclaw starhost. The battallion seems pretty good value for what it offers. You're getting rend -1 on your celestite weapons and an additional attack with your jaws/shields. You also gain dmg 2 when attacking chaos daemons with the celestite weapons. So its a considerable buff to the average saurus warrior. Not to mention you're getting an additional artefact due to taking a battalion and fulfilling the battleline requirement for 2k points. With my core chosen I decided to try and work in some buff elements for the saurus. I decided to take a slann for his ability to cast 3 spells a turn, skink starpriest for the +1 to hit buff and an old blood on foot for the re-rolls of a 1 to wound for nearby saurus. I then decided to add a bastilidon with solar engine for some range support and an engine of the gods. I still had 300pts left over and was thinking of taking a carnosaur or something similar, but I've got my carnosaur kitted out as an oldblood so will go with a normal steg instead. The list currently looks like this: Slann Starmaster - 260pts Old blood on foot - great weapon - 100pts Skink starpriest - 100pts Sunclaw starhost - 80pts Sunblood - 120pts - General 30 Saurus - 300pts 10 Saurus - 100pts 10 Saurus - 100pts Bastilidon - Solar Engine - 300pts Engine of the gods - 240pts Stegadon - sunfire thrower - 260pts The idea is you throw all the buffs on the 30 man saurus unit and send them in to try and wreck something. They potentially have 4 attacks ech. 2 hitting on 2s, re-rolling and wounding on 4s re-rolling 1s and another 2 hitting on 3s re-rolling and wounding on 4s re-rolling 1s. Even if for some reason the saurus fail you still have some decent monsters in the list to help carry you to a minor victory. I predict the list will lose to a dedicated shooting or combat list as its more of a take all comers list. In those cases I'd be hoping to win on scenario or fighting for a minor victory/loss. Let me know what you guys think, I've only ever played one game with seraphon and in that I lasered off my opponents whole army by buffing the bastilidon. So it wasn't really a good gauge on how the army actually performs. I'll post some painting progress stuff shortly. Thanks! Crispen