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Marcvs

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Everything posted by Marcvs

  1. Yes, this is also my conclusion. To clarify: I agree with all the takes that stress how everybody should keep their expectations low. On the other hand, I think that a company should be criticised for this kind of communication -plans can change, especially on such a long-term project, but it was their choice to communicate so early and in this way, so the lack of clarification before the release of the product makes the whole thing feel a lot like a bait and switch.
  2. I'd have to dig out the precise articles to give you links but no, it was a bit more specific than that EDIT: there you go https://www.warhammer-community.com/2022/02/18/grand-cathay-is-mapped-for-the-first-time-in-warhammer-the-old-world/
  3. I choose Stormcast because (I try to put them in order of their importance for my choice): 1) I was told they were the "posterboys" so they were safe from any "squatting" and their rules, while not necessarily "good", would aways be current* 2) I read the lore and liked it more than other factions -in short, their tragic hero vibe 3) I read that they had a large roster and you could keep exploring different playstyles while only collecting one army** 4) I saw I could pick up decently sized collections for relatively cheap on the 2nd hand market *in hindisight, I hadn't conidered how this could also be a curse, sometimes feeling the hobby-fatigue of having to buy and paint new models to stay "current" **looking at my 20k points, I had underestimated what "only collecting one army" would entail
  4. Thanks to a lucky star alignment, I got to play another game on Saturday night. 1500pts of my Winter Court (Wood Elves) vs my clubmate's freshly printed bretonnians. We played on an AoS-sized table and it was another very good experience: we played 5 rounds of what I felt was a relatively balanced game (even though the points at the end tilted in my favour, with a victory 1000-300 before counting the Watchtower) in less than 2 hours. More thoughts on the game and a couple of pictures in the spoilers. I'm still kind of amazed of how the game plays smoothly, considering that yes, we were both experienced wargamers, but none of us had ever played WHFB/T9A before. Sure enough, we had our laptops out to search the core rulebook but still. We discussed this afterwards, and we shared the feeling that a) in the end, while movement rules are more restrictive, you're moving less "stuff" around and b) when it's your turn you just get to play. 1500points is more or less where I wanted to stop before, but now I am tempted to try 2k... Now coming to the game itself And here's the new stuff I added to the Winter Court in the meantime
  5. probably, still the magnitude of changes that the Fusiliers got in the very short time span of the BT life is pretty staggering, the kind of stuff which justifies arguments about "pump and dump" tactics to sell models (which I generally find unconvincing)
  6. It is of course entirely a matter of preference but the blandness of the SCE battletome (my only faction) is one of the reasons why I didn't enjoy v3 very much. I see the talk about indexes and think "well I have played with an index already for 3 years" (or, as I call it, a stack of warscrolls): a single (real) allegiance ability and subfactions so shallow they only really matter for which battleline option/named character they open up. End of the sad rant.
  7. I don't know about Dawnbringers specific, but there's quite a lot of stuff with clear references to AoS aesthetics, like this Skyport https://www.kickstarter.com/projects/tiredworldstudio/zilvren-skyhold/description or several of the sets from Dark Fantastic Mills https://darkfantasticmills.com/
  8. At release (haven't followed changes in points) Combat patrols had an average value around 500pts so not that different. Good summary here: https://www.reddit.com/r/Warhammer40k/comments/14bdynj/ive_done_the_maths_for_10th_ed_points_costs_for/
  9. my algorithm is very simple: poison on everybody, multiple shots on characters, -2 ap on characers with the bow of loren (if any). That being said, I can absolutely see the argument for trueflight for glade riders and multiple shots on waywatchers, but my experience is strongly impacted by my only two real games so far having been vs t4 armies and yes, special arrows on everybody
  10. I got to play another game with my Winterheart Wood Elves. 1000 points again vs a clubmate's Ogres (again on a 48x48" table). We had to use 2d terrain as we were playing at his place on Friday evening (the dads' hour). We got to learn some more rules and I experimented on purpose with blocking/redirecting charges with the eagles with a 50% success rate Poisoned arrows and a surprisingly good performance from the Shadowdancer (lucky killing blows really hurt against such expensive models) carried my Wood Elves to the victory. My opponent had basically two units (Bulls+Wizard and Ironguts+Tyrant) and a lot of points in chracters (almost 50%). My main concern, of course based on an extremely limited experience, is that the Wood Elves playstyle might not be the most engaging for my opponents. I'll see if the feeling is confirmed when we climb to 1500/2000pts and in case I'll just run more melee (and die) Took a couple of pictures but the lighting was very bad:
  11. it didn't help that rules-wise there was also little attention to make it about "the Era of the Beast", other than the first GHB. Battlelines being imporant dead and Veterans hunting them, small foot characters become tactically unavoidable, and magic getting more powerful do not exactly evoke "Beasts" or even particularly Ghurish characteristics
  12. Yes I feel a big part of the problem is also the delivery channels. I think a) WH+ was a bad idea, putting stuff behind a paywall instead of making it freely available/accept to give money to bigger platforms to reach a wider audience; b) more bite-size pieces of lore should be developed through Warhammer Community, like an interactive map for the area explored by each new GHB, with references to stuff you can buy if you want to read more
  13. fair. I think staying in one realm ends up being boring for some because of how they are built, that is as a series of attributes/keywords more than as "places". So, staying in the same one is not like staying in the WHFB world, but rather like staying in a single region of that universe (like: an entire edition in the desert of Khemri).
  14. not to defend the world ot WHFB (which has its own problems and limitations), but saying that "its bigger" means very little in terms of being interesting and engaging.
  15. also worth reminding that the speculation in question (which was framed as a "prediction" by THW, so, not even sold as a rumour) was literally the same thing that you are agreeing with i.e. Beasts as a faction are staying, their model line is going
  16. This was... more than I expected 😮 Not gonna lie, I am so happy. EDIT: so a rough inventory to complement the potato pics 32 glade guards 20 eternal guards 10 waywatchers 10 wardancers 5 glade riders 5 old wild riders 5 new wild riders 11 driads a couple of heroes in metal (Spellsinger, Waystalker, Highborn noble?, BSB, BSB on horse?) two metal treemen
  17. I have already shared in this thread, but I am working on a Winterheart Wood Elves army (The Winter Court) with the self-imposed challenge of not buying any new models. So it's basically a recycling project for stuff I am not using. The latest addition is a block of Eternal Guard made with Oathmark Elves and ASOIAF Free Folks: bending my own self-imposed rules just a little bit, today I'll swap some of my Eldars for a box of old-ish Wood Elves from a clubmate. It's basically a mystery box so I'm curious to see what's inside
  18. No, it seems my community is the exception
  19. I am the only player in my club who plays Aos "competitively" and yet 90% of the (casual, relaxed, beer and pretzels) games happening at the club are 2000pts standard matched play rules. It's a bit unfair to immediately jump to negative connotations for players who just prefer to play what they perceive as "the way it's meant to be played"
  20. which, if it goes like this edition, will be entirely unsupported and basically require you to write rules and battleplans 😅 plus, as all "solutions" which imply a deviation from what is proposed as the "standard" from GW, this will only work if you play repeatedly with a small group of like-minded players, because otherwise, at least in my experience, good luck posting in the forum/discord of a club looking for a game at 1000 points.
  21. So this is a sore spot for me because it's one of the thing that drove me away from AoS recently: it's not quick at all. It has by far the longest playtime for a "standard" game of all the systems I play. If I am not playing competitively and/or with chess clocks, it easily goes into the 4 hours for a single game. And this is compounded by a sizeable share of that time being downtime and checkpoints. I have come to dread the "start of the hero phase" moment, and in the game of TOW I have played, it felt very refreshing to be moving stuff around almost immediately (and let's not get into the furious pace of Conquest)
  22. Yeah but it would be hard to justify a new edition for a few tweaks
  23. The problem is that the actual number of entries in the battletome might be close to the one in the army list, it's just that, has it has been mentioned, it's mostly for leaders and similar -and it's difficult not to feel that this is also because of the crazy markup on single heroes/centrepieces Ok just checked: 23-ish entries in the high elves army list Vs 25 for lumineth on warscroll builder
  24. might also be a reaction to past experiences, where FLGS got a very limited amount of product and ordering from GW was the only way to get what you wanted
  25. I played my first "proper" game this weekend (before we had only played some partial 500pts games to learn the basics). It was 1k pts of my Winterheart Wood elves vs my clumate's Dwarves, on a 48x48" board. No point in going on too long about the game itself, again we were mostly learning (very short summary in the spoiler below). What I wanted to say is that, contrary to my own fears, the game felt very smooth: we were both checking rules for the game and our armies and still finished in 90mins deployment included -granted, my opponent had WHFB experience, but I had none. The caveat is that my army had a lot of skirmishers (very AoS-y) and there were very few combats and those very simple/one sided (eagles vs cannons, my wild riders trampling a poor unit of quarrelers). There was also a second table playing Ogres vs Beastmen at 2000pts and they finished in under 3 hours, so that was reassuring as well. Mostly, it was lovely to partake in the evident happiness of my clubmates of having back the system and universe which had brought them into miniature gaming. To be clear, all of them had "moved on" and regularly played AoS, 40k, ASOIAF and whatnot but of course there was some evident sentimental attachment to Warhammer Fantasy. Now the question will be if more players who are completely new to the system/universe will join in: we are a small club so it's always a challenge for new systems to find their footing. Now for the game itself: And my list (basically, what I had already painted or at least on correct bases)
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