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Zappgrot

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Everything posted by Zappgrot

  1. You do realise that, that is all niece and all but will reduce the number of armies that actualy function by a lot. IF large units are undesiarble because they can't maneuver it's just going to end up whit a all bigg stuff armies again.
  2. Speaking of moarboys. Whould they be better then stikkas in this case. The spears give more attacks from the front for a 10*2 block and that is nice. But the moarboys get more attacks when ther eare les then 15 left. And considering The points only allow for a unit of 20 Might be that the moarboys are better when the take caualties
  3. I was thinking this 1 Maniak wierdnob shaman 20 boys whit stikaks 20 boys whit arrows 5 moarboy boarboyz. is about 100 wounds whitch seems good for 750. And it gets 30 units. No tribe so i can make the maniak wierdnob cast an extra spellen and give him +1 to cast. So he can fully support a unit every turn.
  4. I am looking at going to my first tournament. It´s just 750 points. I was wondering what would be better to take bonesplitters or ironjaws.
  5. There is no point other then. They did not do a full (re)design cycle and that is why there isn't all that much new stuff. But in hindsight that might be true for a lot of the latest realeses .(well not slaanesh clearly) but might be for Flesh eater corst for instance. My "friend" just mentioned these 3 books. But i didn't ask about otheres. (didn't think of it really) They did spend a lot of time on the new death faction according to him tough. Claims it to be a tightly designed army. (something I learned to translate to overpowered in my mind)
  6. While I would like to give you evidence. I am pretty sure my acquaintance would become pretty irritated whit me if i did. Since naming him would probebly lead to him getting a bit of flak from GW But maybe I should be more specific in what I mean. When I say rush job i don't mean they did a bad job or spend less time on it then needed. It's just that these books where seen as a necessity(since the old ones wher so outdated) and did not go trough a full design cycle. They where made to get destruction a bit more modern. And to meet the demand for a more "grounded army) Both where issues raised during the design cylce of the moonclan Grots. It's nothing more or nothing less then an explanation for the lack of new things in these books.
  7. Just because the results are godo doesn't mean it wasn't a rush job. All 3 of these books have been sort of shoved into the scedual. I think the Orruk book and the city book are both great. But they did not go trough a full studio design cycle. (hench the lack of newness)
  8. That's not it. The orc book the ogor book and the citiies book, where more or less minimal effort rush jobs to get the armies playable again. Specialy for the orc and cities book. The studie basicly did not do a full design cause they where rushed to do it. Bone reapers how ever are a fully designed army.
  9. I was wondering about something. If I understand the rules right. I could use the hiddenpaths to drop this 20 free guild crosbowmen x2 1 free guild general 1 celestial hurricarum on someones flank And then unleash 80 2+2+ shots in their side. (for on cp of course) Seems powerfull for 720p
  10. Yea that is how it works. If it is your turn. You can get the hero to fight before everything else and then pick a unit like normal
  11. From my perspective it´s just that the rangers are just bad for thier points. Paying for the detachment is a even bigger sink . So it´s kind of putting me on the back foot. Sure a great charge could do a lot. But you can die it whit so manny other and better units.
  12. I think the batelion is hot garbage. The unit in it arn´t all that great and the buff isn´t that great either. But i gues it will see some love from old woodelf players
  13. O wait that is not a real shooting attack so ;-( But the ability can be usefull even if you don't charge. For insance a unit of 5 darkriders standing sideways can block of a lot of the board. Sometimes stopping a big thread from moving is all you need. Just use the command ability to move the darkriders in front of the unit and stall it. Reducing those two keepers of secrets to m3 and then killing the darkriders is sure to ****** of the slaanesh player
  14. I am wondering am i the only one who thinks the living city is going to be one hell of a army to fight? Between hidden path, shadow warriors and tree revenants. A living city army can just deploy or redeploy in reaction to the enemies battle plan. That seems verry powerfull. More so since a lot of cities of sigmar units get bonuses if they don't move. And placement is not movement.
  15. Hello. My name is Koen I live in the Netherlands near Eindhoven . I have been playing warhammer for over 22 years now. As of late I have finally been able to put myself over my hatred for AOS (salty ex fantasy player) And started playing the game . And I must say whitout my old bias I am likeing AOS a lot. In fact the number of armies I own has exploded I play Gloom spite Khorne Flesh eaters and Cities of sigmar. (also I do all the hoby work for my sons stormcast) I joined so i could read up on the tactics
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