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Raffonerd

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Everything posted by Raffonerd

  1. All wanderers, ok. SoT ? wow, 1 damage Eternal goes to hit 2+ by them self. Would be cool with wild riders but you have to reach them. It's good only if you have the battalion. The assassin does more or less the same for 40 points less.
  2. I don't understand your point. September GT in london best stormcast was using Gavriel. The thing is, if you play gavriel like an idiot (brain dead first turn charge) for sure you lose. It's not FEC or slanesh that goes straight on and kills everything. You have to focus on objectives, shoot on screen, and in case double charge with descend + gavriel -> traslocation + pennant next turn to relocate again and charge. First rule to remember, use brain not dices.
  3. I prefer Assasin as general for this city. It unlocks SW as Bline.
  4. No, before Gaviel/Sanct were lower in points. Now it is a more fair selection and with slanesh around you cannot fight in cac as before.
  5. In my opinion Np is unefficient for its cost. 1 cp + 120 points = 170 to have +1 hit. You can put 30 SoW then which is better. Assassin general is a low cost supporting hero that can be useful everywhere and unlocks the SW as bline.
  6. Did you played this list against skaven endless spell? That s why incantor is usefull
  7. Basically my first list for this city. Which problems did you find out mostly? What do you think about: - 1 Prince - 6 Desolators + 1 Assasin general + 3x10 Shadow warriors + Durthu GhyrStrike You have 2k as Total.
  8. Incantor general can use also the bodyguard and the CP ability of the city. Also good for splitting command ability MWs.
  9. Incantor is better in a non stormcast army. Automatic dispell is crazy strong.
  10. Told you about wild riders. They cost also very few for their damage output.
  11. I think the same. All cities units lacks on mobility. So even if you have good rules you are behind to any new army. Because of this, you need to focus on empowered spells that gives you mobility: forbidden power. On top of it, you have spell portal plus cyclone which is incredible strong. No battleshock around 18", spells and PG to defend youself from mortal wounds.
  12. Yes, I think option 1 is the best one. But yes, depend on situations.
  13. You got the point. That's why i've in wild rider. If they charge they go rend -2 2 damage and if they die they attack again plus they buff others. The best would be Bmage/Fleetmaster general with no bshock aura and 20 guards to cover it. Corsairs have ts 4 against shooting and with 2 melee weapon plus the command they have 4 aa each. So if they die, they attack and they don't test.
  14. Good i think. I'll drop 1 prince, wylwood and maybe 10 SoW for a Dricha.
  15. Why no sorceress instead of bmage then? Anyway, it's similar to mine. I think that wild riders can give you a better support (lack of mobility + Great with the phoenicium command) then the third phoenix. But i think they both can work with the great command ability. Also you lose the cast if you move your phoenix all ahead. For me it's better to have mist on the phoenix so they can fight with riders everywhere without losing the +1 ts bonus totally.
  16. Yes, but i don't have models. Bmage general + tons of flagellants and 2 phoenixs Fleet master general + tons of corsairs and 2 phoenixs
  17. Guys, Final Breaking meta list: Hallow Heart Anoited Frost 320 Incantor 140 Bmage 90 Bmage 90 SoT 130 FreeGuild Crossbow 100 Liberators 100 Eternal Guard 330 Phoenix 320 Spell Portal 70 Geminds 60 Emerald 50 Lauchon 60 Battalion 140 Total 2000 General incantor with 20 phoenix as support and no battleshock around 18". Ignax scale. Heal & Aegis. Phoenix with tome and heal. Bamge Hysh - warding cyclone - general supporter Bamge Asquy- wildfire ignite SoT - wildfire cyclone
  18. Allegiance: Cities of Sigmar - Mortal Realm: Ghyran - City: Phoenicium LEADERS Anointed of Asuryan on Frostheart Phoenix (320) - General - Command Trait : One with Fire and Ice - Golden Mist - Artefact : Phoenix Pyre Ashes Anointed of Asuryan on Frostheart Phoenix (320) Battlemage (90) - Spell : Lore of the Phoenix - Golden Mist (Phoenicium Wizard) - Mortal Realm : Hysh Battlemage (90) - Spell : Lore of the Phoenix - Amber Tide (Phoenicium Wizard) - Mortal Realm : Ghur Knight-Incantor (140) - Spell : Lore of the Phoenix -Phoenix Cries (Phoenicium Wizard) UNITS 30 x Phoenix Guard (420) 10 x Phoenix Guard (160) 5 x Wild Riders (130) 5 x Wild Riders (130) 5 x Liberators (100) - Warblade & Shield - 1 x Grandblades ENDLESS SPELLS / TERRAIN / COMMAND POINTS Emerald Lifeswarm (50) Extra Command Point (50) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 109 LEADERS: 5/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400
  19. Yes. But huricanum dies fast against a shooting list, while the arcanum don t. Frost is maybe less deadly but is more useful as a supporting unit for your army.
  20. Similar to mine. I have no huricanum and a lord arcanum. Better save self heal and better stats. Also i have frost phoenix and 2x20 phoenix. Also add geminds, emerald and the top spell lauchon.
  21. The things is: do you think that with 30 SoW and 6 desolators in da face, they are going to focus azyros? And even if he dies who cares You can place it inside SoW, so it applies also in the countercharge.
  22. Living City Realms: Azyros 100 (Adjoint) Prince - Gen 120 (Ts +1, Spear) 30 x SoW 480 6 x Desolators 600 Fields: 30 x Eternal 330 5 x SoT 130 - Cage Bmage 90 Hysh - Heal Sorceress 90 - Buff Cp 50 Total 1990
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