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Raffonerd

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Everything posted by Raffonerd

  1. Spell are Sorceress one + Bmage hysh = -1 hit -1 Wound living city spell Lvg City Command trait +1 Ts and +1 to wound (only on anoited).
  2. Yeah, depends on your list. But it's a very good substitute for ballista righ now. Also if you want to spend less then 400 pnt for shooting.
  3. Why spear of the hunt if effects only the knight?
  4. Waywatcher is better then those if he does not move. If you have also azyros wounds rises too. (can reach 28" range) The only negative point is that it's one model. (less wounds and less presence on objectives). But he also good against enemy shots. (-2 to hit). He's also better then a ballista with ordinator (true that ballista has rand 2, but if you count 110 + 140/3 or 4) you see that WW is better per point).
  5. Gotrek is bad guys. Yesterday only one guy over 60 had him. 0 - 4 win lose ratio.
  6. I was thinking about Hysh too. Did you tryed this list? Pros Cons? Match ups? I've done a 2 days event this weekend ending 3 -2 with this list. Last game I've played bad and had bad luck, so I could have won the last one. Anyway, I've found a bad match up (DoK - 90 Witches) the third which was authomatically lost cause he won the initiative the second turn. As the meta seen, I would have changed evocators + weaver with desolators. Allegiance: Stormcast Eternals - Mortal Realm: Ghyran - Stormhost: Anvils of the Heldenhammer LEADERS Spellweaver (100) - Heartwood Staff - Allies Knight-Azyros (100) - Artefact : Soulthief Knight-Heraldor (100) Knight-Incantor (140) - General - Command Trait : Deathly Aura - Spell : Azyrite Halo Lord-Relictor (100) - Prayer : Translocation UNITS 3 x Aetherwings (50) 10 x Evocators (440) - 10 x Grandstaves - Lore of Invigoration : Speed of Lightning 9 x Vanguard-Raptors with Longstrike Crossbows (510) 5 x Liberators (100) - Warblade & Shield - 1 x Grandblades 5 x Liberators (100) - Warblade & Shield - 1 x Grandblades 5 x Liberators (100) - Warblade & Shield - 1 x Grandblades ENDLESS SPELLS / TERRAIN Geminids of Uhl-Gysh (60) TOTAL: 1950/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 109 LEADERS: 5/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 100/400 Hidden Agendas: Invade Slay Seize Centre Ground Retake Conserve
  7. What about this one? Hammers Arcanum 220 Vexillor 120 Gavriel 120 Relictor 100 Castellant 120 Evo 220 Evo 220 Sequitors 130 Sequitors 130 Sequitors 440 Phalanx 120 Cp 50 Totale 1990
  8. 130 points for sit and hold is to much in my opinion. Sequitors for 130 are wide better. Arakanout company for 120 are wide better, liberators for 100 are better. Welcome to the new wanderers world. And if you want to really sit and get an objective, you need to avoid mortal wounds. If not against FEC Slanesh you are meat. Anyway, I was also considering a couple of War Hydras instead of durthu. Opinions?
  9. Download from WH community the pdf: Base Sizes (updated on march 2019). In there all wanderers are 25 mm wit exclusion of prince which is 32 mm.
  10. The list is solid for sure. The thing is that you have only melee units, so imao you would drop decimators for more buffing/mobility stuff. Castellant & Vexillor in order to stay to the full melee list. Last point you could add prosecutors with javelin: 3x1 or 3x2. The other option is to grap some shooting stuff: 3x2 hurricane bows. This hallow to slow charge move of slanesh/korne, screen units, weak monsters (lower down stats on table). Let me know if you test these options, because I love this kind of list and I would play it myself.
  11. clearly it wont work. Try this against sylvaneth and you will see.
  12. I see your point. I have 30 EG too. It s very bad to see them in the shelf. But PG are overall more durable against magic and fat guys with MW. Also they can run/charge free (important because now you cannot move with hedges as before).
  13. The big problem here is that you are forced into EG as a bline. Which is not so good now imao. 20 PG is a better option as we have only 1 infantry unit on the field to grab the focal objective. If only wild riders would have been bline with prince.....
  14. Hell yeah. Wanderers seems to be a bit downgraded here. If we had the chance for a free move from the hedge as a command ability would be a lot better. Also, the battalion is very bad . Plus in other cities there are much space for them. Maybe in hallowed only.
  15. Totally agree. Maybe at 100 can make sense. 80 would be a pick, like before. Remember that abilities are more or less the same as before.
  16. Good. The thing is: Blines are obligatory and usually they are not very efficient units. So first step is to detect which "tax" units are efficient. This means, usually, understand which elite unit is good and can be taken as bilne. Why this, because normal Blines (generic ones) are worse then elite units, but can be a good choice if your general option is very strong (cheap and effective). Barely speaking strategies are usually 2: 1) Take a general that unlocks effective blines, 2) spend less you can in blines and general. In this canse we are trying to apply the 1) one. Spend less but picking effective stuff which can be synergic with the city rules.
  17. You can play what you like. I'm just trying to optimize list here. But everyone is free to chose his own level (i.e. Amish, ecc).
  18. Low cost and high efficient unit. Can appear everywhere and shoot pretty well.
  19. You don't have mass for objectives. I will consider at least 20 PG for bodyguard the general on an objective.
  20. You wont make SW bodyguards. You have PG or EG for that. Plus, if they hit the assasin you will bless good for the favor. My idea for this city is something like: Base: 30 SoW 3x 10 SW Assassing (Iron, General) Azyros 20 Pg (bodyguards) 2 x 1 Scourge Chariot Cp From here you can go for 1) Durthu , incantor (480) 2) Desolators 6 (-1 Azyros) (600) 3) Dricha, Incantor (460) 4) Alarielle (560)
  21. To buff you need Cps, and you don't have them. Cause here you have battleshock phase also. Ts 2 against 4 for a 5 wound guy it's more or less useless as long you have bodyguards. I mean it's not usefull spend any point for it.
  22. The thing is that more or less an assasin does the same damage as the prince. Ts is not a problem as long as you have 20 EG or PG that shares wounds with you. Plus SW can appear everywhere. This gives you a better chance of position in the first turn. Cp generation is the same as the one with the prince if you want (and costs 40 less points). Also SoW must be 20+ in order to benefit from the command ability without wasting CPs on a 10 man unit. I'm speaking against my love for wanderers guys. I'm pretty disappointed in how they managed wanderers units in this book. PS: I don't think I will go for this city. It seems to be to weak anyway. Pretty bad for my wanderers but it's as it is. I will go Hallow or nothing (which means other books, like pure stormcast in where i can ally 2 waywatchers or 3 wayfinders + azyros for example).
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