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AGPO

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Everything posted by AGPO

  1. On the subject of the app anyone know when Disciples of Tzeentch is likely to appear for purchase on there? I find it strange that it wasn't a simultaneous launch with the hard copy.
  2. Have your made to order daemonettes arrived? I haven't heard anything from GW yet.
  3. Role reversal - Each player brings an army for his opponent to play with. Carnage - four players, each start in one corner of the battlefield, objective sits dead in the middle. Random turn length kicks in turn five - game ends that turn on the roll of a 1, a 2 on turn 6, a 3 on turn 7 and so on. Whoever is closest to the objective when the game ends wins. Meeting engagement - each player deploys two units. at the start of each player's turn they can bring on an extra unit. Good ground for a stand - one player sets up all the terrain and their army. The other player then picks a larger army to attack. Victory points are scored for defending units that survive/are wiped out respectively. Clash of the titans - Both sides can only pick models with the monster keyword.
  4. 6. Each pick an elite unit, a Battleline, a monster and two heroes. 7. Kill the necromancer - One player picks three characters who can summon. They can summon without limits but new units cannot summon. The other player picks their army accordingly. 8. Once all forces are deployed, either player can call "swap" and play with the other guys army instead. 9. Last stand: one player picks only heroes, the other player can't pick any heroes or missile troops. When a non hero unit is wiped out the opposing player can bring it back on their board edge. 10. Red Card: Each player picks a matched play army. Each player can then veto one wars roll which cannot be deployed.
  5. No to standardised bases. It punishes those of us who rebased our armies early and those with legacy armies who still play WFB or other systems. Keep the points system quite restrictive and keep some options out of matched play as it stops this from becoming the 'only' way to play. Perhaps introducing things like character customisation only for free and narrative play. Abilities and battleline units for armies with multiple factions but that share a keyword or something else in common. For example, some abilities are available if your army all have the highborn or aelf keyword. Swordmasters are battleline if your army is led by a mage etc. Put The Most Important Rule and the Other Most Important Rule in big, friendly letters on the cover.
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