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undeadheadz

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Everything posted by undeadheadz

  1. The entire unit has the wizard keyword and is only a wizard when it contains so many models, in that regard it should effect the whole unit as the unit is the caster, at least that's how I'm reading it
  2. Had a thought would it be worth running the dawnriders as a unit of 10 to benefit more from the deadly furrows ability and the flaming weapons combo, for 30 attacks 3/3/-1/2 on the charge against 1 wound models for a heavy hitting chaff killer or better with 2 units of 5 for more board control and the ability to take speed of hysh?
  3. Aye, it's gunna be painful to paint it, but will be nice to play them in a fairly different way. Will likely have to proxy them for a few games first to see if it works before commiting to that many kangaroos though XD
  4. Have done 5 dawnriders and it wasn't fun, and have 10 wind chargers so far unpainted, may paint them and proxy the list to see how it works before commiting
  5. Thank you for coming back to me, thought that would be the case on the lance, but it's still useful for the additional command point on a 2+. He should still be able to take a spell from the book without sacrificing anything, as book spells are taken in addition to the spells they know, he is a vanari wizard so can take a spell from the Lore of hysh in addition to the one on his warscroll. But I agree with you on ranged armies and high MW output am hoping the 63 shots per turn from the wind chargers helps with those threats XD
  6. Idea for a Helon list, anyone got any suggestions or tweaks they think it may need Allegiance: Lumineth Realm Lords- Great Nation: Helon- Grand Strategy: Hold the Line- Triumphs:LeadersHurakan Windmage (120)**- General- Command Trait: Skyrace Grand Champion- Artefact: Metalith Dust- Lore of the Winds: Transporting VortexScinari Cathallar (145)**- Lore of Hysh: Ethereal BlessingLyrior Uthralle, Warden of Ymetrica (215)**- Lore of Hysh: Lambent LightBattleline10 x Hurakan Windchargers (310)*10 x Hurakan Windchargers (310)*10 x Hurakan Windchargers (310)*Units5 x Vanari Dawnriders (140)**- Spell1: Lore of Hysh: Speed of Hysh5 x Vanari Dawnriders (140)**- Spell1: Universal Spell Lore: Flaming Weapon1 x Hurakan Spirit of the Wind (265)** Endless Spells & InvocationsChronomantic Cogs (45)Core Battalions*Hunters of the Heartlands**WarlordTotal: 2000 / 2000Reinforced Units: 3 / 4Wounds: 106Drops: 9
  7. Don't have the models unfortunately, think there's going to be quite a heavy gargant presence at the tourney aswell, so I'm hoping eltharion can tie a mega gargant up for a turn or two whilst I can whittle down the rest of the army
  8. Got a 2k point tournament tomorrow taking the following list Nation - zaitrec Core battalion -battle regiment Heroes Teclis - 740pts Light of eltharion - 240pts Loreseeker (not in battalion) - 170 pts, spells - lambent light & solar flare Cathalar - 145pts - general, - CT = fast learner, artifact = gift of celennar, spells - ethereal blessing & speed of hysh Units 10 x vanari wardens x2 (290pts) spell - solar flare 10 x vanari sentinels x 2 (300 pts) spell- speed of hysh Endless spells Twinstones (50) Cogs (45) Total pts 1990 Total wounds 74 2 drop list The plan is take out lone casters or ranged units using the loreseeker turn 1 and either lambent light a big monster or hero unit, or debuff casting in center of lines with solar flare, then cast twinstones on teclis and cogs on cathalar and stack buffs and debuffs (voice of mountain and Total eclipse) and push forward slightly with main forces, Then let them come to me with eltharion protecting teclis and place vanari off to the sides but within protection of teclis and cathalars ability to absorb aetherquartzs Later on blast with spells and abilities and hope 1 model survives in a unit when attacked so I can use emotional transference to add the lost models from my vanari to opponents units forcing them to burn 2 command points to keep models around or making it so entire units run. Can anyone think of any last min tweaks to a list like this or should be good to go?
  9. The amount of bonuses to cast is crazy if you can get twinstones out o.0
  10. Somehow managed to roll a 20 to cast a spell with the cathallar o.0 fully charged twinstones and standing next to teclis in a zaitrec list is no joke XD
  11. Theres a kickstarter for acolyte and jezzail conversion kits going on at the moment if anyones inerested they look pretty good
  12. You managed to get a few of them though which is pretty good
  13. I supose you can get around the ruled by screening with king or volturnos and putting him in front as they benefit from cover to save on a 2+
  14. Dunno never noticed the monster keyword on the shark 😕 its a bit small compared to most monsters so i never thought to look for it
  15. Ive been classing the turtle as a monster and not a mount but eels and sharks have been used as mounts with fuethan because i dont see how anyone could argue that they arent mounts. With the banner bearer and musician ill ping an email over as its not like they have banner in one hand and horn in the other so i dont see why it cant be the same model ill let ye know if i get an answer
  16. In the akhelian guard command group can the standard bearer also be the musician because i cant find anything saying they have to be two seperate models
  17. alright no issues there put me down for a curry, where were you thinking that's nearby?
  18. is the one issue i have with skaven is the sheer amount of small throwaway models you need to paint up, but i suppose thats what you get when you pick a horde army
  19. painting all that up must have been pretty soul destroying, got to 100 clanrats and then swapped to moulder for 18 rat ogres
  20. i find moulders always good for catching people unprepared
  21. i play a moulder list that im having a fair amount of success with providing the dice gods are in my favour and im not against ironjawz (bloodtooth battalion) current list looks like this and it seems to be alright ( would likely have more success if i remembered to use my rabid crown artefact) i would say the 4+ is worth it from the battalion as it gives you a 50% chance of a revive on a full squad of ogres rather then a 33% chance,
  22. https://www.premierinn.com/gb/en/hotels/england/hampshire/portsmouth/portsmouth-horndean.html?cid=GLBC_PORRED Could go here is not too far out the way
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