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Everything posted by Cosmicsheep
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Since playing against the new Kharadron Overlords book, where they can basically garrison a bulletproof ship and still shoot you from inside, and then run away when it takes a few wounds, I have also been looking at the Deceiver. I can’t see much else we have to counter this type of army. I plan on buying and magnetising a verminlord very soon.
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Looks good, just a couple of things to consider. The Master Moulder has a 5+ chance of bringing back a destroyed unit, so splitting your Rat Ogors into 2 units of 4 gives you 2 chances to bring something back. They don’t really gain anything from being in units of 8 anyway. Both units can still benefit from the packmasters if close enough. Also, be aware that your giant rats will die quickly leaving your bell stranded. You could swap it for a Grey Seer on foot and another Master Moulder? But you would lose the battleshock bubble. Enjoy... I love playing Moulder, especially at 1000pts where it can be quite fun 😃
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Scroll up, Gwendar has recently discussed the merits of skitterleaping a warlock to cast WLV. Nothing against warpseer but he’s better kept near your clanrats for battleshock protection. Your second warlock is backup for your primary warlock (with the vigordust) so he can hang around near the gnawhole without fear of being out of position. Both 40 Plague Monks or 6 Jezzails would be a great choice for your remaining 280pts. Why not buy both to give you more flexibility?
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I was surprised to see the night runners, giant rats, packmasters and rat Ogors on the new warcry cards for Skaven. I’m keeping all my fingers and toes crossed that we’ll see a renewed warscroll for these unloved clans. That, or GW are just trying to clear some old stock !!! 😭😭
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I’ve played the Hellpit quite a bit since I started playing AoS last year. My friends are s**t scared of it although I’ve never really understood why. It can cause massive damage with the avalanche of flesh but it can be hit and miss. It makes a good distraction though 😃 I ALWAYS bring a master Moulder along just for the extra D3 wounds and rerolling 1’s but keep it near my clanrats for some battleshock resistance.
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Happy Year Of The Rat everyone 👍
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He had flamers.... 12 of them 😭😭😭 And I completely forgot your advice @Darkhan I let my stormfiends and jezzails get too close to the front line and he pretty much burned them away. I got turn 1, managed to get off MMWP on the fiends and used the vigordust on the jezzails. Took out the exalted flamer but only got 3 of his flamers. They roasted my jezzails and he magicked my fiends with some D6 MW shenanigans. Pretty much game over at that point 😩 Very strong army but not helped by my lousy setup. Really need to watch the vid on deployment 😂
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Got my first match up against Tzeentch tomorrow having never played them before. I can’t decide how to play against them. My starting list is: 120 Clanrats 6 Stormfiends (can’t decide between flamers or launchers) 6 jezzails 1 engineer Then, I either add Thanquol for some magic unbinding, or bell + Abom for magic resistance ? Thoughts please 🤔
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@basement dweller please let us know how you get on with this army list. I too have been pondering Clan Moulder again. I’ve been thinking about starting a second army, something with fewer models, more elite. Maybe Everchosen, BeastClaw Raiders or the new Ossiarch Bonereapers but keep coming back to Moulder and wondering whether I could make a competitive army list. I have Thanquol as my leader (very thematic) and currently have 8 rat ogres and 40 giant rats, 10 Wolf Rats and a HellPit (plus master moulders and packmasters) When comparing the rat ogre stats to something like the BCR mournfang pack or the Everchosen Varanguard I just don’t see how they can compete. Point for point Moulder seem way behind I will continue to pray to the Great Horned Rat that someday GW will answer our cries
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Had my first taste of Plague Monks this week. I proxied in 40 clanrats in a friendly game just to see what they were like before deciding whether to buy some. I’ve avoided using them before largely because of the massive number of dice rolls/pots and not wanting to be “that guy” i was playing against night haunt, which helped somewhat since I could ignore the 6 toHit (night haunt are immune to rend) and I managed to get my unit in a tight squeeze where I couldn’t get the whole unit into combat, but I did take out a Mournghul in one round of combat (luckily I caused 2MW when he killed 8 of my monks). I used a unit of 20 clanrats as shield to take the mournghul’s charge before retreating them and charging into some chainrasps. Ultimately the chainrasps were then able to take out my monks thanks to his double turn and me having no battleshock immunity nearby. on the whole I think I was happy with their performance and can see the potential. Maybe not an auto-include for me because I like to keep my friends 😂 but one to add to the shopping list 😁
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If it’s a mortal wound I would go Ignax->Verminous->Shield For normal wounds, Normal save->Verminous->Shield
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Slightly off topic (maybe) but I’m thinking about my next tattoo and tempted to get something skaven-y. Has anyone else got the great horned rat, or similar, inked on themselves? Or anyone got any ideas for a skaven themed chest piece?
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I like Thanquol and generally try to field him as often as I can. I have him equipped with 4 braziers though to make him a hero killer rather than put him up against hordes. He can be hit and miss and will either do loads of damage (I once did 18 wounds) or nothing at all. His +2 cast is very helpful for something like warpgale. I usually include 6 fiends and 6 jezzails just to keep my options open.
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Thanks @Riff_Raff_Rascal I tend to add Thanquol to my “pure” Moulder army for a bit of spellcasting. He IS riding a giant rat ogre after all. And with a unit of stormfiends (albeit unbuffed) for extra fire-power a 3-drop army is quite doable 😉
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I’ve been reading the new Ogor Mawtribes book (playing a BCR player this week) and was pleased to see new rules meaning that Ogors count as 2 for objectives and behemoths count as 10. I was wondering whether such a rule would work for Moulder and actually make them plausible as a pure Moulder army. I love Moulder but their lack of numbers makes holding objectives difficult. I realise it’s not likely to happen any time soon, but I was curious what other people think.
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I tried this a couple of weeks ago and it works great on things like Dispossessed and Ironweld. I had a flamethrower wrapped in 40 clanrats for protection but then wondered whether that would be enough protections? Can someone shoot at my flamethrower if it’s inside a unit of 40? How does line of sight work? If they can see any part of my flamethrower can they target it? How else can we protect our flamethrowers?
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I’ve played a 2k Moulder Army a few times now. I have Thanqoul (fits thematically) and stormfiends in my army, and recently added some Wolf Rats. It’s not very competitive and you’ll struggle to hold objectives, even with 40 giant rats, but Rat ogres, fiends a couple of hellpit’s and boneripper make a cool looking army. 😀
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But as a named character he isn’t allowed to carry artefacts, right?
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Part two: are Monks a Plague?
Cosmicsheep commented on Ineffectual Clawlord's blog entry in Skaven Supremacy through rational Analysis
This is great, I was literally about to post on the forum about a comparison between Monks and Stormvermin. I’m still leaning towards SV being more consistent and not reliant on a charge. After 2 rounds of combat, you’re likely to still have some SV left thanks to the 4+ save. -
I still have some Advanced Heroquest Skaven in my army. Welcome 👍
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You may want to consider Overseer of Destruction for your AW if he’s going to be supporting the 3 ratling guns
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I don’t think you really gain anything by having a single unit (other than 1 less drop) and 2 units gives more flexibility. That being said, if you were planning on sending them through a gnawhole, then obviously a single unit makes sense 👍
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I run 1 or 2 units of 5 usually. They make great cavalry for nabbing objectives or tying up the enemy while your clanrats move up. Can be quite killy on the charge and no battleshock to worry about. 😉
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Pretty sure you can’t do that anymore. Only 1 melee option for every 3 fiends. unless you’re referring to warpfire/grinder/melee layout?
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