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About this blog

Math of Skaven units and other tidbits. Essentially convincing people to buy Ragling Guns.

Entries in this blog

Plague Monks: the quarantine has been lifted, but we are still going to die

You, dear reader, might have heard that Monks have been reworked and that you, dear reader, should be furious. How furious? Let's take a look. AoS_Skaven_Warscroll_card_Plague_Monks.pdf Edit: fixed the stave damage. A sad day, as it appears I can't read. How much damage does it do? Comparison Staff (30 models) vs. Blades (20 models) Save    Staff charge    Blades charge     Staff no charge     Blades no charge 2          8.33                 6.96                  

Ineffectual Clawlord

Ineffectual Clawlord

Skaven lists before questions infrequently asked are kind of answered

With quite possibly some major points changes looming around the corner, I wanted to paint a picture of what Skaven units are used in tournaments currently (i.e. since the last major change in the summer). Therefore, I checked events on tabletop.to with more than 15 participants and noted which units were used. I did find 74 different lists, however I wasn't interested in who did well or what the top lists were. Rather my interest was what people felt comfortable bringing to a tournament. The fo

Ineffectual Clawlord

Ineffectual Clawlord

Part three: Club 'em? Stab 'em? Slice 'em?

What does a fashionable gentle-rat choose when it wants to kill man-things? The choice is yours, but there are some options that are more efficient than others. Monks (damage per model, vs 4+ armour)                                      Blades                         Staves Base                                 0.56                          0.51      30+                                  0.80                          0.84 +Charge                         1.20               

Ineffectual Clawlord

Ineffectual Clawlord

Part two: are Monks a Plague?

Since they show up in most competitive Skaven lists and have a bad reputation: are Plague Monks overpowered? Breaking down the damage (Pair of Foetid Blades, vs 4+ AR, damage per model)                                       with Bale-Chime            (without)              100 pt efficiency          (without Bale, cost 300) Base                                 0.56                                (0.50 )                  8                                      (6.7 ) 30+       

Ineffectual Clawlord

Ineffectual Clawlord

Part One: More, more, more ... Power? - Ranged Weapons

I've decided to cut out the math bits, put them into a separate entry and just give the results in order not to dilute the text too much. None of the spoilers are essential, these are just some thoughts for specific units that I tried to keep as general as possible. Summary: Stormfiends and Acolytes are bad investments without buffs, in particular MMMWP + Spark. Jezzails are decent without buffs. Doomwheels are a utility piece. Warpfire Throwers and Cannons have their niche.  Give Ratl

Ineffectual Clawlord

Ineffectual Clawlord

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