You, dear reader, might have heard that Monks have been reworked and that you, dear reader, should be furious. How furious? Let's take a look.
Edit: fixed the stave damage. A sad day, as it appears I can't read.
How much damage does it do?
Comparison Staff (30 models) vs. Blades (20 models)
Save Staff charge Blades charge Staff no charge Blades no charge
2 8.33 6.96
With quite possibly some major points changes looming around the corner, I wanted to paint a picture of what Skaven units are used in tournaments currently (i.e. since the last major change in the summer). Therefore, I checked events on tabletop.to with more than 15 participants and noted which units were used. I did find 74 different lists, however I wasn't interested in who did well or what the top lists were. Rather my interest was what people felt comfortable bringing to a tournament. The fo
What does a fashionable gentle-rat choose when it wants to kill man-things? The choice is yours, but there are some options that are more efficient than others.
Monks (damage per model, vs 4+ armour)
Base 0.56 0.51
30+ 0.80 0.84
Since they show up in most competitive Skaven lists and have a bad reputation: are Plague Monks overpowered?
Breaking down the damage (Pair of Foetid Blades, vs 4+ AR, damage per model)
with Bale-Chime (without) 100 pt efficiency (without Bale, cost 300)
Base 0.56 (0.50 ) 8 (6.7 )
I've decided to cut out the math bits, put them into a separate entry and just give the results in order not to dilute the text too much. None of the spoilers are essential, these are just some thoughts for specific units that I tried to keep as general as possible.
Stormfiends and Acolytes are bad investments without buffs, in particular MMMWP + Spark. Jezzails are decent without buffs. Doomwheels are a utility piece. Warpfire Throwers and Cannons have their niche. Give Ratl