Skaven lists before questions infrequently asked are kind of answered
With quite possibly some major points changes looming around the corner, I wanted to paint a picture of what Skaven units are used in tournaments currently (i.e. since the last major change in the summer). Therefore, I checked events on tabletop.to with more than 15 participants and noted which units were used. I did find 74 different lists, however I wasn't interested in who did well or what the top lists were. Rather my interest was what people felt comfortable bringing to a tournament. The following list shows if a unit was included, not how often.
It is of course not exhaustive and I'm quite certain that I made mistakes here and there, but nonetheless I feel confident that this provides pretty good picture.
Unit absolute percentage
Clanrats 63 85.1
Engineers 52 70.3
Plague Monks 51 68.9
Screaming Bell 49 66.2
Stormfiends 28 37.8
WL Vortex 28
Jezzails 27 36.5
Grey Seer 19 25.7
Arch-Warlock 19
Plague Furnace 17 23
Warpseer 16 21.6
Vermintide 13 17.6
Acolytes 12 16.2
Thanquol 10 13.5
Deceiver 10
Corruptor 10
Ratling Guns 9 12.2
WL Cannon 9
Doomwheel 7 9.5
Plague Priest 7
Warbringer 5 6.8
Clawlord 4 5.4
Stormvermin 4
Warpfire 3 4.1
Warpgnaw VL 3
Skreetch 3
Deathmaster, HP Abomination 2
Censer Bearers, Flayers, Clawlord on Brood Horror, Master Moulder, Giant Rats, Gutter-, Nightrunners 1
Including Forgeworld models and endless spells, Skaven have currently access to 44 unique units. 23 of these are used in more than 5% of tournament lists. 13 are used more than 15% of the time. 63 of the lists were mixed Skaven, 7 Pestilens, 3 Skryre and 1 Eshin. Skryre heroes forming such an easy and effective power-pair with most shooting units is the reason you see them essentially in every list.
When you look at the placings, it feels noteworthy that the same lists (with minimal variations e.g. picking different endless spells for the same points) can go 4-1 or 1-4. None of the major archetypes are consistently superior, rather they depend on the commander, match-ups, scenarios etc.
With a few exceptions, e.g. Doom Flayers, most units that aren't chosen aren't even bad, just sub-optimal - maybe not even that. The gap is in most cases far smaller than people assume and can often be fixed with a small push (-10% cost) and a small pull (+10% for the popular option). Others, like Hellpit 2d6 movement, would require a warscroll change to make them truly desirable.
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