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sadon

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Everything posted by sadon

  1. i played with the same list ( with having the blood knights on spearhead and the chainsrap on rearguard) , and the orb of enchantment instead of the etheral amulet as we ban realm artifacts in our group. So far out of 5 games it has won all of them. i think it might be one of the stronger lists out there for meeting engagement, due to the mobiliotya nd big impact of our units. most of the time each thing the zombie dragon or the knights charged dies!
  2. Did not thought about deployment area, so in a lot of cases i have 12 inches to deploy. and 3 inch deep. i have 16 knight size models so 1 inch large each, and so you are right they do not fit there. So i should put a unit of blood knights on sperhead, and move a unit of black nights to rearguard.
  3. Interesting about the black knights underperforming, if there is a lot of big stuff i ll need the vampire on dragon , so going more that way might be a good option. The problem of a big unit of blood knights is that they could only be on the rearguard part, that in most scenarios is only functional for 2 turns.
  4. For meeting engagement what you think of this list? Sperhead. Black knights Black knights. Main body. Blood knights blood knights Bat swarms Dire wolfs. Vampire lord on nightmare -S vile transference -C aristocracy of blood - A Orb of enchantment. Rearguard Dire wolfs. The idea is to get some early bord control with the black knights, they can do some damage, or die quickly to be resummoned on turn 2 by the vampire, then in round 2/3 charge with the blood knights killing as much as possible, i just hope my opponent has no double turn and prevents me from charging. The wolfs are for grabing objectives, like the bats that also help reducing the damage from shooting. Othet option is : Sperhad Blood knights. Main Vampire lord on zombie dragon (with the rerrol 1s save and minus 1 to hit in combat) Blood knights. Chainswrap , etheral battleline. Rearguard. Chainswrap. More direct to the point, charge and kill, it should have more issues with objectives. Which list you prefer? or what would you change?
  5. What do you think of the following meeting encounter list? the idea would be to move the tauruk sperehad towards the center and then on turn 2 use them with the double command hability to break the opponent sperhead, then the main body should come to give fire support to the tauruks. SPEARHEAD Goth, the immortal (160) Bull Centaur Taur'ruk - General - Command Trait : Grotesque - Artefact : Armour of Bazherak the Cruel 3 x Bull Centaur Renders (180) 3 x Bull Centaur Renders (180) MAIN BODY lysh, the servant (100) Daemonsmith - Darkforged Weapon 10 x Infernal Guard Fireglaives (100) Iron Daemon War Engine (180) REARGUARD 10 x Infernal Guard Fireglaives (100) TOTAL: 1000/1
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