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DavionStar

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Posts posted by DavionStar

  1. 23 hours ago, 5kaven5lave said:

    I think it’s the collector Command Trait for an Aether-Khemist. So if you use that and have a battalion then you could have 3 heroes with an artefact rather than 2? That’s amazing actually. 

    Aah, gotcha. I swear Urbaz or some other Skyport let you do that in the first book. But hey, still works. Khemist with Collector and Spell in a Bottle plus another hero with another artifact.

    20 hours ago, kozokus said:

    I am not sold on the spell-in-bottle thing. You end up spending 140-190 points for a one time effect that will probably get dispelled and cannot be recast again or can backfire or do nothing at all.  Isn't better to spend your points on a gunhauler?

    It can be dispelled, but not unbound. And we don't have to roll for the cast either. That Endless Spell is going on the table, period. And there's plenty that start dealing damage as soon as they drop. Hell, see a bunch of enemy units all piled up? Drop an Everblaze Comet on their heads. Every unit in its impact zone takes a guaranteed mortal wound with potential for more. Even if it gets dispelled right after it still did that initial damage. And for 100pts that's not terrible imo when we have no other spell options.

  2. What'd be a good Endless Spell to bring for Spell in a Bottle? I really wanted to try it out. I think there's a Skyport that lets you bring a second artifact but I forget which or if that's still a rule in the new book.

    I'm thinking Malevolent Maelstrom or Everblaze comet for anti-caster fun. Or, Purple Sun of Shyish, Celestial Vortex or Warp Lightning Vortex for damage and other utility.

    The Shyish spells would be fluffy for my army cause they're based in that realm.

  3. 3 hours ago, Nadurebaile said:

    The two likely exceptions for that feeling are: if you plan on using them in a grundstock escort wing for shooting/screening exclusively, or if you plan on running Barak Zon, which he is doing.

    Yeah, I specifically went Zon to boost the Wardens. Also I already have 9 riggers painted so I'm not short on those if I need themI. I'mstill going to build 6 Wardens from my Aether War box.

    Btw, loving that color scheme! I'll approve anything with purple in it. Also no worries now but for next time I do go by they/them.

    22 minutes ago, grafcox said:

    So got some space for an endless spell. Any suggestions? Is this list even any viable?

     

    Thanks for help!

    If you want to use an Endless Spell, you'll need a Khemist with the Spell in a Bottle artifact to actually cast it. Navis can dispell by default and their Aetherstorm is a kind of not-spell, but they can't cast. If you're going Nar, all your heroes will get a dispell anyway so unless you have a plan for that Navi, might want to go Khemist instead.

  4. Alright, I've been having trouble figuring out a new 1000pt list, but I have something. I'm close to having the models for a 2k list, but would like something to hold me over until they're built.


    ++ **Pitched Battle** 1,000 (Order - Kharadron Overlords) [980pts] ++

    + Leader +

    Endrinmaster with Dirigible Suit [220pts]: 1. Aethersped Hammer, 1. Bearer of the Ironstar, General - Endrinmaster with Dirigible Suit

    + Battleline +

    Arkanaut Company [90pts]: 10 Arkanaut Company, Aethermatic Volley Gun & Gun Butt, Light Skyhook, 7x Privateer Pistol and Arkanaut Cutter, Skypike, Volley Pistol

    Skywardens [200pts]: 2x 3 Skywardens, 6x Vulcaniser Pistol and Skypike

    Skywardens [200pts]: 2x 3 Skywardens, 6x Vulcaniser Pistol and Skypike

    + Other +

    Grundstok Gunhauler [150pts]: 3. Coalbeard's Collapsible Compartments, Drill Cannon

    Grundstok Thunderers [120pts]: 5 Grundstok Thunderers, 5x Aethershot Rifle, Gunnery Sergeant, Honour Bearer

    + Allegiance +

    Allegiance
    . Allegiance: Kharadron Overlords
    . . 3) Barak-Zon, City of the Sun

    + Game Options +

    Game Type: 1000 Points - Vanguard

    ++ Total: [980pts] ++

    Created with BattleScribe

     

    The plan is, shove the Thunderers into the Gunhauler and use it to zip around and snipe stuff. It'll also bring the Wardens along to drop off. The Endrinmaster sticks with the Gunhauler for healing and support. Company does its own thing.

    Don't know how good it is, but I wanted to make a nice Zon list with Skywardens, and this was the best I could think of under 1k. Any thoughts?

  5. Man, this place picked up while I was gone. ;) I'm already coming up with new army list ideas that I'll share once they're fleshed out. One thing I do want to try is an all balloon army. Endrinmaster on balloon, Skywardens, Riggers and boats. It'll have to be a 2 k list though I think. I also need to find a useful endless spell for spell in a bottle shenanigans.

    In the meantime though, I haven't played many games. Mental health preventing me from getting a game locally. But I'm getting hyped with these new rules. Once I get my new 1k army set up, I'll try for a game again.

    Also...somebody's been starting to mess with shaders and highlighting...IMG_20200130_073248915_HDR.jpg.b6ffa9396fb4e839cba8e3cebaf3c72a.jpg

    IMG_20200130_073314274_HDR.jpg

    IMG_20200130_073301481_HDR.jpg

    • Like 3
    • LOVE IT! 2
  6. I'm going to be starting to collect the Fyreslayers kits for my KO list soon (10 Hearthguard berserkers and a Grimwrath), and I had a question. Anyone know any good way to make lady Fyreslayers? I wanted to try to include a couple. KO have bulky enough gear that I can just get a dorf lady head on there and it basically works. But Fyreslayers don't wear nearly as much so it's a bit trickier. Heroforge is an option but that's like $20+ per model.

  7. On 9/25/2019 at 8:38 AM, mikethefish said:

    Anything that is a Control spell.  Specifically stuff to jack up enemy movement, either by directly affecting the enemy (Shackles) or by simply being a bigass template that's hard to avoid if you can't fly (Palisade).

    If they gave a buff to our own Navigator's Aetherstorm to affect non-fly units as well, that'd help with this a lot.

  8. 2 hours ago, Baron Wastelands said:

    If you have a kitbash idea, go for it 😁 Would love to see pictures.

    Don’t take a Zilfin list without ships. There is no point. If you want to go without boats, take a different skyport.

    Oh don't worry about that. I'll be showing progress once I get started. I wanna finish painting some of my 40k stuff first. And yeah, I'm thinking Mhornar or Thryng possibly for my shipless lists.

    BTW, what is the name of the deep strike rule for Ziflin? I feel like I can't see it anywhere, but it wouldn't be the first time I was blind.

  9. @Baron Wastelands @Beliman Thanks for the insight. I guess I just really wanted to try out the Gunhauler cause of the kitbash idea I'm going to do. So I might give it a shot anyway just to see how it works. I already have the parts so I may as well. Worst that happens is I lose but still have a cool model for my shelves. *shrugs*

    Other ideas I have are, take the Ziflin list, replace the Frigate with 6 Skywardens. I know the Riggers are better, but they're too expensive in this case.

    Or, beef up one company to 20 and have 2 units of 6 riggers.

    Finally, normal size companies, 2 units of 6 riggers, and throw in a Knight-Incantor. I'll bash up a dorf to look like a steampunk runesmith or something. Then I can throw out Mystic Shields maybe.

    Maybe it's the ADHD or something but I like having options so I'm not playing with the same list all the time, know what mean?

    And @ThePie when I was building my Frigate, I kept the crew and 'balloons' separate. Painted them, then assembled once done. Worked wonders. Also when gluing my ship to the stand, I propped it up. Note the paint container holding up the back end. Just some advice for your next boat.

     

    IMG_20190414_130215092.jpg

  10. Ok, I've come up with a few lists for judgement. Every list has Khemist as General with the Earbuster and Rising Star. My additional Footnote is always "There's No Trading With Some People". I looked at the other options for these and felt like they were pretty much always the best with my list ideas. Feel free to critique as much as you want.

    Strike from the Skies

    Spoiler

    1000 pts

    Barak-Ziflin + There's No Trading With Some People

    Leaders
    Aether-Khemist: General, Aethershock Earbuster, Rising Star

    Behemoth
    Arkanaut Frigate: Heavy Sky Cannon

    Battleline
    10x Arkanaut Company: 3x Light Skyhooks, Volley Pistol
    10x Arkanaut Company: 3x Light Skyhooks, Volley Pistol

    Other
    6x Endrinriggers: Aethermatic Saw
    10x Grundstok Thunderers: Rifles

    This is the build I played with. Though I've built the list in Battlescribe with all the extra bits like the extra footnote, and the Khemist's artifact and trait. Next time I run this list I'll do as suggested and load up a Company, Khemist and Riggers in the boat to claim an objective, and possibly have the rifles and other Company move on another, depending on game mode.

    Bang Bang

    Spoiler

    980 pts

    Barak-Mhornar + There's No Trading With Some People

    Leaders
    Aether-Khemist: General, Aethershock Earbuster, Rising Star

    Artillery
    Grundstok Gunhauler: Sky Cannon

    Battleline
    10x Arkanaut Company: 3x Light Skyhooks, Volley Pistol
    10x Arkanaut Company: 3x Light Skyhooks, Volley Pistol

    Other
    6x Endrinriggers: Aethermatic Saw
    10x Grundstok Thunderers: Rifles

    1 Extra Command Point

    It's pretty much the same list but without a transport. I was actually having a lot of trouble trying to figure out what to do with points in some of these builds. Had enough to buy an extra CP, but no extra bodies. This I'd probably play similar (but less dumb) to my game on Sunday.

    Fyre in the Sky

    Spoiler

    990 pts

    Barak-Thryng + There's No Trading With Some People

    Leaders
    Aether-Khemist: General, Aethershock Earbuster, Rising Star
    Aetheric Navigator

    Artillery
    Grundstok Gunhauler: Sky Cannon

    Battleline
    10x Arkanaut Company: 3x Light Skyhooks, Volley Pistol
    10x Arkanaut Company: 3x Light Skyhooks, Volley Pistol

    Other
    6x Endrinriggers: Aethermatic Saw
    Vulkite Berzerkers: War-Picks and Slingshields

    I wanted to see what I could do with some Fyreslayer allies. Brought the Berzerkers cause at this small a list I can't bring a hero and a unit. Navigator is in cause I had exactly 90 points left and it felt like a better choice than just 3 Sky Wardens. Pretty much the idea is that the Navi lets the Gunhauler zip around to go where it's needed. Get it out of fights or into them as needed. Vulkites supply a beefy wall.

    Choose Axes, not Boats

    Spoiler

    1000 pts

    Barak-Nar + There's No Trading With Some People

    Leaders
    Aether-Khemist: General, Aethershock Earbuster, Rising Star
    Fjul-Grimnir

    Battleline
    10x Arkanaut Company: 3x Light Skyhooks, Volley Pistol
    10x Arkanaut Company: 3x Light Skyhooks, Volley Pistol

    Other
    6x Endrinriggers: Aethermatic Saw
    10x Grundstok Thunderers: Rifles
    The Chosen Axes

    Pretty much threw this together when I had 200 points to play with and realized The Chosen Axes fill that in perfectly. No specific plan with this one. Just an idea.

     

  11. Finally had my first proper game today! Guy I was playing with was super nice and helped me out. Also I lost pretty bad! But it's ok. I learned a lot.

    I don't remember all of the details, but I'll relay them the best I can. I went with the list I described earlier. 10 Arks with Pikes, 10 with Volleys, 6 Riggers, 10 Thunderers with Rifles, Khemist, Frigate. I went up against Ironjaws.

    3 objectives distributed evenly across the middle of the table. I had my Skypikes on the left, Riggers, Thunderers and Khemist in the middle, Frigate and Volleyguns on right. 

    First turn or so went ok. He moved really slow so I just shot at his boys a bunch and did some decent damage while claiming objectives. Then he charged in and....well, orcs happened. By the end of turn 5 I had 1 model left and about half the points as my opponent. But I did still learn a bunch of lessons.

    - My Frigate basically acted as a wall with guns and little more. I should have loaded the Volleyguns into the frigate to claim the right hand objective faster, rather than crawling up the two units together.

    - I tried to get my Thunderers to support my Skypikes but didn't get them over in time and they got stuck in the middle and the Pikes unit got erased. I should have supported them better.

    - I totally forgot how to do ANYTHING with command points so I was handicapped on that front.

    Changes for my next outing

    - Probably going to drop the frigate from my list, at least for now. I want to try to replace it with a Gunhauler. (I want to kitbash that new Space Marine walker and shove KO bits onto it. Dorf mech yes)

    - I know it was only one game but...the Skypikes didn't help at all, and rolling a bajillion dice for Volleyguns is fun but not very effective unless maybe I'm shooting at a hero. So I might just have both units run with Skyhooks.

    - Pick a better Skyport for my playstyle. Ziflin didn't do anything for me. Sure, it was vs Ironjaws and they had no flyers, but still. I also didn't use my boat nearly as well as I could have. Also actually keep all those abilities handy.

    - Write down my command point abilities so they're easier to access. And, yanno, actually use the damn things

    - See if I can include any Skywardens in. I'd still love to see those try to work, if only for the anti-charge damage.

    Once I come up with a new list I'll share it with you guys. :)

    • Like 3
  12. Hey guys, it's been a while. I spent so much time trying to get ready to play games that I kinda fell out, and was also painting 40k stuff for a while. But I've hooked up with some local players AND finally noticed the big points changes that KO got in the latest General's Handbook! This is going to change my old plans a touch since my Frigate costs way less. Here's my old 1k list (not including artifacts and stuff)

    Khemist

    10x Arkanauts w/ Skypikes

    10x Arkanauts w/ Volleyguns

    9x Endrinriggers w/Saws

    Frigate

    With the points changes, I now have a free 60 points. So I was thinking about what I could do with this and I decided to lower my Riggers to 6 models and add in 10 Thunderers instead. I still want to use the Frigate for now since I put the work into it. XD I might come up with a different 1k point list to keep the 9 Riggers. Maybe swap out the Frigate for a Gunhauler? Still thinking.

    Anyway, 10 Thunderers. I haven't assembled them yet and I wanted some advice. Do I go for a unit of 10, or 2 units of 5? I'm going to model them with all the weapons but might swap between that and all rifles depending on how I feel. I don't think I'll have any "counts as" issues.

    Thanks guys. :)

  13. On 5/8/2019 at 11:08 AM, generalchaos34 said:

    Forge Pizza Oven 

    Thanks, you have now ruined/improved how I see the Magmic Battleforge forever. 😜

    Yanno, with the buffs and all the new stuff that Fyreslayers got I am REALLY tempted to make an army of them again. Hopefully the units I ally in will satisfy my need for these crazy bois enough.

  14. @Xil if I may I'd like to put in my two cents for your friend's list.

    1) Get rid of the Gunhauler. I love the model too but in a 1k list it is just not worth the points. It can't ferry troops and doesn't have the most reliable damage, and kinda just acts as a not so great meat shield.

    2) Right now I'd honestly say go Riggers over Wardens. Their damage is just more reliable and even a group of 3 saws unbuffed is scary. But I've never tried Wardens myself so who knows.

    3) Other than that, fill in the gap the Gunhauler left with Dispossessed warriors or more Company models. Or even Thunderers. The list needs more bodies on the field.

    And help tell your friend to not lose heart! KO can do well with the right build in the right hands. We're in a janky spot right now, but hopefully we'll get a new battletome soon that irons out the army a little.

  15. 6 hours ago, Baron Wastelands said:

    I hate to break it to you, but the name may be lost ... 😝

    Found my sheet where I was tracking names and such! It's Barak-Ghal. Gate of Skulls.

    Whoops already answered

  16. I'd imagine most if not all of the big Sky-Ports are in Chamon. But the battletome shows what looks like storage for aether-gold from across the realms, so having outposts or even straight up small Sky-Ports in other realms makes sense.

    My own, which I forget the name of, is a small Sky-Port by a realm gate that connects Chamon and Shyish, on the spooky side. It was built originally by Barak-Zon as a military Outpost, but got enough population to start it's own mining operations in Shyish. That's what I'm going with anyway.

  17. Ok so, I completely forgot to post this stuff yesterday. XD; But here's how the little game went.

    Spoiler

     

    We played about 500pts so I had to quickly figure out something from what I brought. So I had my Khemist, an Arkanaut Company with Volley guns, a Company with Skypikes, and a group of 3 riggers. He played Stormcast with a Lord-Aquilor, a unit of 3 Judicators, 3 Sequitors (I think),  and a Ballista. The guy working the shop wasn't the guy who ran the store, it was his off day. And sadly he didn't know a lot about AoS, but just enough that we were able to mostly wing it. No objectives, it was just to wipe each other out.

    So here's what I remember from the game. Turn 1 he deep striked his Aquilor behind my Skypike company, and tied them up for several turns, slowly killing them. My Company barely scratched him. Guess who forgot about Glory-seekers! *facepalm* Meanwhile, my Khemist and Volleygun company slowly crawled forward while giving my Skypike company covering fire. My Riggers rushed in and DESTROYED his Judicators before they could do anything. Right after that, combined fire from his Ballista and his Sequitor unit squished them.

    I managed to take down one of the Sequitors, but by then his Aquilor caught up to my Khemist and last Company. He focused on the company, and then when my Khemist got to shoot....he took the last 5 wounds of the Aquilor in one shot of his Noxious Aether. It was amazing. But then the Khemist was the last one standing and got squished after a couple more hits.

     

    Over all, it was a fun game, and very much a learning experience. Lessons I learned:

    Spoiler

     

    - Don't forget to bring a tape measure (that was silly of me)

    - Make my own Warscroll cards. I managed to pick up the official ones, but the text is so small and there are so many rules that it's overwhelming. I'm gonna whip together specific cards for each of my units so only their relevant info is handy.

    - Remember my dang Warlord Traits, Sky-port Artycles, and all that. Gonna make cards for these too as fumbling through the book is a pain.

    - Bring Skyhooks. I want their range and I want to try them out.

    - Rolling 2 dozen dice is fun and the sound is super satisfying for some reason. Rolling on those Volleyguns are fun, even if they only get 1 or 2 wounds off. 😜

    - Arkanaut Companies aren't as paper thin as I feared. That or my opponent just had bad rolls. But he said it took longer than he expected to take them all out.

    - I probably should have held my Volleygun company back to lay in more fire on his hero to take him down. Again, Glory-seekers would have helped greatly had I remembered it.

    Other than that, just kinda basic stuff about how it plays. Later this week I'm gonna ask at my much closer store (the Warhammer store is a good 45~minute drive. My local store is 5 minutes away) to see how I can get some AoS games in and give my army a better go. After I make those notes for myself that is.

     

    Here's the rest of the pics. It's on a 40k themed table cause that's what was out on both tables. So it was pretty much Squats vs Space Marines *bricked*

     

    Spoiler

     

    IMG_20190428_143637261.jpg.66a698a46dc5a022d2f30dea6bc7dcf6.jpg

    IMG_20190428_145533083.jpg.356a9fb990aff289c5ec618d8bb7d091.jpg

    IMG_20190428_150009586.jpg.36d812e1a86482a9fe347444deb7f2cb.jpg

     

    And some extra shots I took after with my 1k army.

    Spoiler

     

    IMG_20190428_150523716.jpg.d8c3e894b135790814c7e25f82425792.jpg

    IMG_20190428_150531100.jpg.535c23ebdad47979fa2ce152d01a4ae6.jpg

    IMG_20190428_150534510.jpg.0a3331ff0a2a0c78ee907cd59db5d64b.jpg

    IMG_20190428_150540457.jpg.5f4b30de6ca16ccf054f33d48c7293d1.jpg

    IMG_20190428_150544270.jpg.822f40f986c4a80a1b0f928918e84678.jpg

     

     

    • Like 3
  18. 19 hours ago, Kramer said:

    What are peoples thoughts about using 10 Heartguard bezerkers/20 Vulkites with an Auric Runesmiter as allies?
    (for reference The Runesmiter let's them tunnel up and 20 vulkites can be quite hardy, 10 hearthguard can be quite hitty)

    10 Hearthguard Berserkers + a hero we're suggested to me over in the Fyreslayers topic, and I plan on going with them for allies in the future.

    Also, I had a little demo game at my Warhammer store this weekend! I'll write up later how it went in detail. But until then, I'll just tease with this.

    IMG_20190428_135830755.jpg

  19. 27 minutes ago, mikethefish said:

    Yes exactly.  Quite frankly, if GW was going to restrict weapon options on Arkanauts, they would simply have done so when they altered the Thunderer war scroll.

    This is a pretty good point, to be honest. Then again, that was more an exploit fix, of sorts, than an army re-balancing. As of right now, we just can't be sure what they're planning. It could go one way or the other. That said, getting 3 of a given weapon type isn't overly difficult given that you need 3 boxes of Arkanauts for a 2k battleline as it is, so you're gonna get a 3 set of each special weapon.

    That said I also have to agree with Beliman. Having the 'weapon combos' of the Thunderers for the Arkanauts as well? You're far more likely going to be adding way more Arkanauts than Thunderers in your army, so it'd just add a huge amount of extra rolls. I hope they leave that gimmick to Thunderers alone. I think it's neat, but overdoing it may not be the best.

  20. Alright. I've got an updated 2k list to share for opinions.

    Arkanaut Admiral - General, Aethersight Loupe, Rising Star

    Aether Khemist

    Grimwrath Berserker

    1x20 Arkanaut Company - Skyhooks

    1x10 Arkanaut Company - Volleyguns

    1x10 Arkanaut Company - Skypikes

    2x10 Gunstock Thunderers - Rifles (for range)

    1x6 Endrinriggers - Saws

    1x10 Hearthguard Berserkers - Broadaxe

    Arkanaut Frigate - Last Word, Cannon

    This should add up to 1980 pts with the new Fyreslayer battletome.

    The big changes from my old 2k list is updated allies, removal of the Endrinmaster (replaced with the Grimwrath basically), splitting my Thunderers into 2 units, and changing one of my Companies to Skyhooks and boosting them to 20.

  21. 1 hour ago, Reuben Parker said:

    Actually I think thunderers are best in 5s

    you get all the extra champions shots and multiple mortal wounds when people charge you. Then you can screen and just lose one 5 man or possibly even run them away. 

     

    Also for people asking for a bulky unit we can just ally in fyreslayers as their new scrolls for VB and grimwrath don’t need any support to work. 

    Or maybe even 10 HB (who are amazing now) and a hero to boost their save after save. 

    I'll have to think about that. And yeah, over in the Fyreslayers topic I asked about changing up my allies and got suggested 10 HB and a Grimwrath or Battlesmith for support.

  22. Planning ahead. My 2k army idea had a big blob of 20 Thunderers in it. Originally I was thinking of going with the special weapons if only cause of the variety of looks and the potential to get those combo bonuses. But looking at the scroll again, I lose a good 6 inches of range if I go that route. From those more experienced, would I be better off going all rifles just for the boost from 12" to 18"? Honestly at this point I'm more concerned about the range than the reliable damage. 😜

    Also, is a 20 unit block better than a pair of 10s? Just kinda refreshing myself on these things.

    And one more thing, the new group of Fyreslayers I was going to ally in thanks to the updates includes a hero. It seems a bit over kill to bring 4 heroes in a 2k army. So I was thinking about swapping out my Endrinmaster (there's only the one boat in this particular list anyway) for something else. Any suggestions? I had a 6 model Riggers unit. I could boost that up to 9. Or maybe I could beef up one of the Arkanaut Companies.

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